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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/towers.html | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/towers.html')
-rw-r--r-- | apps/plugins/puzzles/html/towers.html | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/towers.html b/apps/plugins/puzzles/html/towers.html new file mode 100644 index 0000000000..a710e0ab6e --- /dev/null +++ b/apps/plugins/puzzles/html/towers.html | |||
@@ -0,0 +1,22 @@ | |||
1 | Towers | ||
2 | <p> | ||
3 | Fill in the grid with towers whose heights range from 1 to the grid | ||
4 | size, so that every possible height appears exactly once in each row | ||
5 | and column, and so that each clue around the edge counts the number | ||
6 | of towers that are visible when looking into the grid from that | ||
7 | direction. (Taller towers hide shorter ones behind them. So the | ||
8 | sequence 2,1,4,3,5 would match a clue of 3 on the left, because the | ||
9 | 1 is hidden behind the 2 and the 3 is hidden behind the 4. On the | ||
10 | right, it would match a clue of 1 because the 5 hides everything | ||
11 | else.) | ||
12 | <p> | ||
13 | To place a tower, click in a square to select it, then type the | ||
14 | desired height on the keyboard. To erase a tower, click to select a | ||
15 | square and then press Backspace. | ||
16 | <p> | ||
17 | Right-click in a square and then type a number to add or remove the | ||
18 | number as a pencil mark, indicating tower heights that you think | ||
19 | <em>might</em> go in that square. | ||
20 | <p> | ||
21 | Left-click on a clue to mark it as done (grey it out). To unmark a | ||
22 | clue as done, left-click on it again. \ No newline at end of file | ||