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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/tents.html
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1Tents
2<p>
3Place tents in the empty squares in such a way that:
4<ul>
5<li>no two tents are adjacent, even diagonally
6<li>the number of tents in each row and column matches the numbers
7around the edge of the grid
8<li>it is possible to match tents to trees so that each tree is
9orthogonally adjacent to its own tent (but may also be adjacent to
10other tents).
11</ul>
12<p>
13Click in a square to place or remove a tent. Right-click to mark a
14square as empty (not a tent). Right-click and drag along a row or
15column to mark many squares at once as empty.
16<p>
17Warning '!' marks appear to indicate adjacent tents. Numbers round
18the edge of the grid light up red to indicate they do not match the
19number of tents in the row. Groups of tents light up red to indicate
20that they have too few trees between them, and vice versa.