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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/tents.html | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/tents.html')
-rw-r--r-- | apps/plugins/puzzles/html/tents.html | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/tents.html b/apps/plugins/puzzles/html/tents.html new file mode 100644 index 0000000000..e3f6d5f0ea --- /dev/null +++ b/apps/plugins/puzzles/html/tents.html | |||
@@ -0,0 +1,20 @@ | |||
1 | Tents | ||
2 | <p> | ||
3 | Place tents in the empty squares in such a way that: | ||
4 | <ul> | ||
5 | <li>no two tents are adjacent, even diagonally | ||
6 | <li>the number of tents in each row and column matches the numbers | ||
7 | around the edge of the grid | ||
8 | <li>it is possible to match tents to trees so that each tree is | ||
9 | orthogonally adjacent to its own tent (but may also be adjacent to | ||
10 | other tents). | ||
11 | </ul> | ||
12 | <p> | ||
13 | Click in a square to place or remove a tent. Right-click to mark a | ||
14 | square as empty (not a tent). Right-click and drag along a row or | ||
15 | column to mark many squares at once as empty. | ||
16 | <p> | ||
17 | Warning '!' marks appear to indicate adjacent tents. Numbers round | ||
18 | the edge of the grid light up red to indicate they do not match the | ||
19 | number of tents in the row. Groups of tents light up red to indicate | ||
20 | that they have too few trees between them, and vice versa. | ||