diff options
author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
---|---|---|
committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/sixteen.html | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/sixteen.html')
-rw-r--r-- | apps/plugins/puzzles/html/sixteen.html | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/sixteen.html b/apps/plugins/puzzles/html/sixteen.html new file mode 100644 index 0000000000..4530469fe6 --- /dev/null +++ b/apps/plugins/puzzles/html/sixteen.html | |||
@@ -0,0 +1,8 @@ | |||
1 | Sixteen | ||
2 | <p> | ||
3 | Slide the grid squares around so that the numbers end up in | ||
4 | consecutive order from the top left corner. | ||
5 | <p> | ||
6 | Click on the arrows at the edges of the grid to move a row or column | ||
7 | left, right, up or down. The square that falls off the end of the | ||
8 | row comes back on the other end. | ||