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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/html/range.html | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/html/range.html')
-rw-r--r-- | apps/plugins/puzzles/html/range.html | 21 |
1 files changed, 21 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/html/range.html b/apps/plugins/puzzles/html/range.html new file mode 100644 index 0000000000..bb5b59c4d2 --- /dev/null +++ b/apps/plugins/puzzles/html/range.html | |||
@@ -0,0 +1,21 @@ | |||
1 | Range | ||
2 | <p> | ||
3 | Colour some squares black, so as to meet the following conditions: | ||
4 | <ul> | ||
5 | <li> | ||
6 | No two black squares are orthogonally adjacent. | ||
7 | <li> | ||
8 | No group of white squares is separated from the rest of the grid by | ||
9 | black squares. | ||
10 | <li> | ||
11 | Each numbered cell can see precisely that many white squares in | ||
12 | total by looking in all four orthogonal directions, counting itself. | ||
13 | (Black squares block the view. So, for example, a 2 clue must be | ||
14 | adjacent to three black squares or grid edges, and in the fourth | ||
15 | direction there must be one white square and then a black one beyond | ||
16 | it.) | ||
17 | </ul> | ||
18 | |||
19 | <p> | ||
20 | Left-click to colour a square black. Right-click to mark a square | ||
21 | with a dot, if you know it should not be black. | ||