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authorFranklin Wei <git@fwei.tk>2017-04-29 18:21:56 -0400
committerFranklin Wei <git@fwei.tk>2017-04-29 18:24:42 -0400
commit881746789a489fad85aae8317555f73dbe261556 (patch)
treecec2946362c4698c8db3c10f3242ef546c2c22dd /apps/plugins/puzzles/html/inertia.html
parent03dd4b92be7dcd5c8ab06da3810887060e06abd5 (diff)
downloadrockbox-881746789a489fad85aae8317555f73dbe261556.tar.gz
rockbox-881746789a489fad85aae8317555f73dbe261556.zip
puzzles: refactor and resync with upstream
This brings puzzles up-to-date with upstream revision 2d333750272c3967cfd5cd3677572cddeaad5932, though certain changes made by me, including cursor-only Untangle and some compilation fixes remain. Upstream code has been moved to its separate subdirectory and future syncs can be done by simply copying over the new sources. Change-Id: Ia6506ca5f78c3627165ea6791d38db414ace0804
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1Inertia
2<p>
3Slide the ball around the grid picking up the gems. Every time the
4ball moves, it will keep sliding until it either hits a wall, or
5stops on a stop square (the broken circles). Try to collect every
6gem without running into any of the mines.
7<p>
8Use the numeric keypad to slide the ball horizontally, vertically or
9diagonally. Alternatively, click on the grid to make the ball move
10towards where you clicked.
11<p>
12If you hit a mine and explode, you can select Undo from the Game
13menu and continue playing; the game will track how many times you
14died.