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authorFranklin Wei <git@fwei.tk>2017-06-03 13:45:07 -0400
committerFranklin Wei <git@fwei.tk>2017-06-03 13:45:07 -0400
commit552a271c6fea8d36390858ca6d12c4c98f663002 (patch)
tree046ea6cdc0cbadae014715c02af6ada4e966a92c /apps/plugins/puzzles/help/pearl.c
parentcefbde0bbb5f90523233a56ca6c0b0699b4b359e (diff)
downloadrockbox-552a271c6fea8d36390858ca6d12c4c98f663002.tar.gz
rockbox-552a271c6fea8d36390858ca6d12c4c98f663002.zip
puzzles: remove redundant help content
It used to be that each puzzle had a complete copy of the entire puzzles manual and the "quick help" text for every single puzzle. This was obviously a waste, so now each puzzle only has the sections of the manual that apply to it, saving about 100KB or so per puzzle. This also has the added benefit of shrinking binary size enough to allow full help support on the c200v2, which has been enabled. Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
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1/* auto-generated by genhelp.sh */
2/* DO NOT EDIT! */
3const char help_text[] =
4"#Chapter 36: Pearl "
5"\n"
6"You have a grid of squares. Your job is to draw lines between the "
7"centres of horizontally or vertically adjacent squares, so that the "
8"lines form a single closed loop. In the resulting grid, some of the "
9"squares that the loop passes through will contain corners, and some "
10"will be straight horizontal or vertical lines. (And some squares can "
11"be completely empty - the loop doesn't have to pass through every "
12"square.) "
13"\n"
14"Some of the squares contain black and white circles, which are clues "
15"that the loop must satisfy. "
16"\n"
17"A black circle in a square indicates that that square is a corner, "
18"but neither of the squares adjacent to it in the loop is also a "
19"corner. "
20"\n"
21"A white circle indicates that the square is a straight edge, but _at "
22"least one_ of the squares adjacent to it in the loop is a corner. "
23"\n"
24"(In both cases, the clue only constrains the two squares adjacent "
25"_in the loop_, that is, the squares that the loop passes into after "
26"leaving the clue square. The squares that are only adjacent _in the "
27"grid_ are not constrained.) "
28"\n"
29"Credit for this puzzle goes to Nikoli, who call it `Masyu'. [19] "
30"\n"
31"Thanks to James Harvey for assistance with the implementation. "
32"\n"
33"[19] http://www.nikoli.co.jp/en/puzzles/masyu.html (beware of Flash) "
34"\n"
35"\n#36.1 Pearl controls "
36"\n"
37"Click with the left button on a grid edge to draw a segment of the "
38"loop through that edge, or to remove a segment once it is drawn. "
39"\n"
40"Drag with the left button through a series of squares to draw more "
41"than one segment of the loop in one go. Alternatively, drag over an "
42"existing part of the loop to undraw it, or to undraw part of it and "
43"then go in a different direction. "
44"\n"
45"Click with the right button on a grid edge to mark it with a cross, "
46"indicating that you are sure the loop does not go through that edge. "
47"(For instance, if you have decided which of the squares adjacent "
48"to a white clue has to be a corner, but don't yet know which way "
49"the corner turns, you might mark the one way it _can't_ go with a "
50"cross.) "
51"\n"
52"Alternatively, use the cursor keys to move the cursor. Use the Enter "
53"key to begin and end keyboard `drag' operations. Use the Space, "
54"Escape or Backspace keys to cancel the drag. Or, hold Control while "
55"dragging with the cursor keys to toggle segments as you move between "
56"squares. "
57"\n"
58"Pressing Control-Shift-arrowkey or Shift-arrowkey simulates a left "
59"or right click, respectively, on the edge in the direction of the "
60"key. "
61"\n"
62"(All the actions described in section 2.1 are also available.) "
63"\n"
64"\n#36.2 Pearl parameters "
65"\n"
66"These parameters are available from the `Custom...' option on the "
67"`Type' menu. "
68"\n"
69;
70const char quick_help_text[] = "Draw a single closed loop, given clues about corner and straight squares.";