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authorFranklin Wei <git@fwei.tk>2017-06-03 13:45:07 -0400
committerFranklin Wei <git@fwei.tk>2017-06-03 13:45:07 -0400
commit552a271c6fea8d36390858ca6d12c4c98f663002 (patch)
tree046ea6cdc0cbadae014715c02af6ada4e966a92c /apps/plugins/puzzles/help/cube.c
parentcefbde0bbb5f90523233a56ca6c0b0699b4b359e (diff)
downloadrockbox-552a271c6fea8d36390858ca6d12c4c98f663002.tar.gz
rockbox-552a271c6fea8d36390858ca6d12c4c98f663002.zip
puzzles: remove redundant help content
It used to be that each puzzle had a complete copy of the entire puzzles manual and the "quick help" text for every single puzzle. This was obviously a waste, so now each puzzle only has the sections of the manual that apply to it, saving about 100KB or so per puzzle. This also has the added benefit of shrinking binary size enough to allow full help support on the c200v2, which has been enabled. Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
Diffstat (limited to 'apps/plugins/puzzles/help/cube.c')
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diff --git a/apps/plugins/puzzles/help/cube.c b/apps/plugins/puzzles/help/cube.c
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1/* auto-generated by genhelp.sh */
2/* DO NOT EDIT! */
3const char help_text[] =
4"#Chapter 4: Cube "
5"\n"
6"This is another one I originally saw as a web game. This one was a "
7"Java game [2], by Paul Scott. You have a grid of 16 squares, six of "
8"which are blue; on one square rests a cube. Your move is to use the "
9"arrow keys to roll the cube through 90 degrees so that it moves to "
10"an adjacent square. If you roll the cube on to a blue square, the "
11"blue square is picked up on one face of the cube; if you roll a blue "
12"face of the cube on to a non-blue square, the blueness is put down "
13"again. (In general, whenever you roll the cube, the two faces that "
14"come into contact swap colours.) Your job is to get all six blue "
15"squares on to the six faces of the cube at the same time. Count your "
16"moves and try to do it in as few as possible. "
17"\n"
18"Unlike the original Java game, my version has an additional feature: "
19"once you've mastered the game with a cube rolling on a square grid, "
20"you can change to a triangular grid and roll any of a tetrahedron, "
21"an octahedron or an icosahedron. "
22"\n"
23"[2] http://www3.sympatico.ca/paulscott/cube/cube.htm "
24"\n"
25"\n#4.1 Cube controls "
26"\n"
27"This game can be played with either the keyboard or the mouse. "
28"\n"
29"Left-clicking anywhere on the window will move the cube (or other "
30"solid) towards the mouse pointer. "
31"\n"
32"The arrow keys can also used to roll the cube on its square grid in "
33"the four cardinal directions. On the triangular grids, the mapping "
34"of arrow keys to directions is more approximate. Vertical movement "
35"is disallowed where it doesn't make sense. The four keys surrounding "
36"the arrow keys on the numeric keypad (`7', `9', `1', `3') can be "
37"used for diagonal movement. "
38"\n"
39"(All the actions described in section 2.1 are also available.) "
40"\n"
41"\n#4.2 Cube parameters "
42"\n"
43"These parameters are available from the `Custom...' option on the "
44"`Type' menu. "
45"\n"
46"_Type of solid_ "
47"\n"
48"Selects the solid to roll (and hence the shape of the grid): "
49"tetrahedron, cube, octahedron, or icosahedron. "
50"\n"
51"_Width / top_, _Height / bottom_ "
52"\n"
53"On a square grid, horizontal and vertical dimensions. On a "
54"triangular grid, the number of triangles on the top and bottom "
55"rows respectively. "
56"\n"
57;
58const char quick_help_text[] = "Pick up all the blue squares by rolling the cube over them.";