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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/fifteen.R
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
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Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1# -*- makefile -*-
2
3fifteen : [X] GTK COMMON fifteen fifteen-icon|no-icon
4
5fifteen : [G] WINDOWS COMMON fifteen fifteen.res|noicon.res
6
7fifteensolver : [U] fifteen[STANDALONE_SOLVER] STANDALONE
8fifteensolver : [C] fifteen[STANDALONE_SOLVER] STANDALONE
9
10ALL += fifteen[COMBINED]
11
12!begin am gtk
13GAMES += fifteen
14!end
15
16!begin >list.c
17 A(fifteen) \
18!end
19
20!begin >gamedesc.txt
21fifteen:fifteen.exe:Fifteen:Sliding block puzzle:Slide the tiles around to arrange them into order.
22!end