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authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/emccx.json
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
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1// -*- js -*-
2//
3// List of entry points exported by the C side of the Emscripten
4// puzzle builds. Passed in to emcc via the option '-s
5// EXPORTED_FUNCTIONS=[list]'.
6//
7// This file isn't actually a valid list in its current state, since
8// emcc doesn't like comments or newlines. However, it's a nicer
9// source form to keep the comments and newlines in, so we sed them
10// away at compile time.
11[
12 // Event handlers for mouse and keyboard input
13 '_mouseup',
14 '_mousedown',
15 '_mousemove',
16 '_key',
17 // Callback when the program activates timing
18 '_timer_callback',
19 // Callback from button presses in the UI outside the canvas
20 '_command',
21 // Callbacks to return values from dialog boxes
22 '_dlg_return_sval',
23 '_dlg_return_ival',
24 // Callbacks when the resizing controls are used
25 '_resize_puzzle',
26 '_restore_puzzle_size',
27 // Main program, run at initialisation time
28 '_main'
29]