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author | Franklin Wei <frankhwei536@gmail.com> | 2016-11-20 15:16:41 -0500 |
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committer | Franklin Wei <me@fwei.tk> | 2016-12-18 18:13:22 +0100 |
commit | 1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch) | |
tree | 8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/benchmark.sh | |
parent | 3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff) | |
download | rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip |
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9
MIT Licensed. Some games still crash and others are unplayable due to
issues with controls. Still need a "real" polygon filling algorithm.
Currently builds one plugin per puzzle (about 40 in total, around 100K
each on ARM), but can easily be made to build a single monolithic
overlay (800K or so on ARM).
The following games are at least partially broken for various reasons,
and have been disabled on this commit:
Cube: failed assertion with "Icosahedron" setting
Keen: input issues
Mines: weird stuff happens on target
Palisade: input issues
Solo: input issues, occasional crash on target
Towers: input issues
Undead: input issues
Unequal: input and drawing issues (concave polys)
Untangle: input issues
Features left to do:
- In-game help system
- Figure out the weird bugs
Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/benchmark.sh')
-rwxr-xr-x | apps/plugins/puzzles/benchmark.sh | 27 |
1 files changed, 27 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/benchmark.sh b/apps/plugins/puzzles/benchmark.sh new file mode 100755 index 0000000000..b3af27765e --- /dev/null +++ b/apps/plugins/puzzles/benchmark.sh | |||
@@ -0,0 +1,27 @@ | |||
1 | #!/bin/sh | ||
2 | |||
3 | # Run every puzzle in benchmarking mode, and generate a file of raw | ||
4 | # data that benchmark.pl will format into a web page. | ||
5 | |||
6 | # If any arguments are provided, use those as the list of games to | ||
7 | # benchmark. Otherwise, read the full list from gamedesc.txt. | ||
8 | if test $# = 0; then | ||
9 | set -- $(cut -f1 -d: < gamedesc.txt) | ||
10 | fi | ||
11 | |||
12 | failures=false | ||
13 | |||
14 | for game in "$@"; do | ||
15 | # Use 'env -i' to suppress any environment variables that might | ||
16 | # change the preset list for a puzzle (e.g. user-defined extras) | ||
17 | presets=$(env -i ./$game --list-presets | cut -f1 -d' ') | ||
18 | for preset in $presets; do | ||
19 | if ! env -i ./$game --test-solve --time-generation \ | ||
20 | --generate 100 $preset; | ||
21 | then | ||
22 | echo "${game} ${preset} failed to generate" >&2 | ||
23 | fi | ||
24 | done | ||
25 | done | ||
26 | |||
27 | if $failures; then exit 1; fi | ||