summaryrefslogtreecommitdiff
path: root/apps/plugins/puzzles/benchmark.sh
diff options
context:
space:
mode:
authorFranklin Wei <frankhwei536@gmail.com>2016-11-20 15:16:41 -0500
committerFranklin Wei <me@fwei.tk>2016-12-18 18:13:22 +0100
commit1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99 (patch)
tree8e7f2d6b0cbdb5d15c13457b2c3e1de69f598440 /apps/plugins/puzzles/benchmark.sh
parent3ee79724f6fb033d50e26ef37b33d3f8cedf0c5b (diff)
downloadrockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.tar.gz
rockbox-1a6a8b52f7aa4e2da6f4c34a0c743c760b8cfd99.zip
Port of Simon Tatham's Puzzle Collection
Original revision: 5123b1bf68777ffa86e651f178046b26a87cf2d9 MIT Licensed. Some games still crash and others are unplayable due to issues with controls. Still need a "real" polygon filling algorithm. Currently builds one plugin per puzzle (about 40 in total, around 100K each on ARM), but can easily be made to build a single monolithic overlay (800K or so on ARM). The following games are at least partially broken for various reasons, and have been disabled on this commit: Cube: failed assertion with "Icosahedron" setting Keen: input issues Mines: weird stuff happens on target Palisade: input issues Solo: input issues, occasional crash on target Towers: input issues Undead: input issues Unequal: input and drawing issues (concave polys) Untangle: input issues Features left to do: - In-game help system - Figure out the weird bugs Change-Id: I7c69b6860ab115f973c8d76799502e9bb3d52368
Diffstat (limited to 'apps/plugins/puzzles/benchmark.sh')
-rwxr-xr-xapps/plugins/puzzles/benchmark.sh27
1 files changed, 27 insertions, 0 deletions
diff --git a/apps/plugins/puzzles/benchmark.sh b/apps/plugins/puzzles/benchmark.sh
new file mode 100755
index 0000000000..b3af27765e
--- /dev/null
+++ b/apps/plugins/puzzles/benchmark.sh
@@ -0,0 +1,27 @@
1#!/bin/sh
2
3# Run every puzzle in benchmarking mode, and generate a file of raw
4# data that benchmark.pl will format into a web page.
5
6# If any arguments are provided, use those as the list of games to
7# benchmark. Otherwise, read the full list from gamedesc.txt.
8if test $# = 0; then
9 set -- $(cut -f1 -d: < gamedesc.txt)
10fi
11
12failures=false
13
14for game in "$@"; do
15 # Use 'env -i' to suppress any environment variables that might
16 # change the preset list for a puzzle (e.g. user-defined extras)
17 presets=$(env -i ./$game --list-presets | cut -f1 -d' ')
18 for preset in $presets; do
19 if ! env -i ./$game --test-solve --time-generation \
20 --generate 100 $preset;
21 then
22 echo "${game} ${preset} failed to generate" >&2
23 fi
24 done
25done
26
27if $failures; then exit 1; fi