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authorWilliam Wilgus <wilgus.william@gmail.com>2020-10-07 02:01:35 -0400
committerWilliam Wilgus <wilgus.william@gmail.com>2020-10-26 12:28:48 -0400
commit3237ae4a4ff9296a377ff9194a11038da161208f (patch)
treeaf4338c78467b9b0845d76c39da1fbe10f25e23e /apps/plugins/lua
parent12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff)
downloadrockbox-3237ae4a4ff9296a377ff9194a11038da161208f.tar.gz
rockbox-3237ae4a4ff9296a377ff9194a11038da161208f.zip
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/plugins/lua')
-rw-r--r--apps/plugins/lua/rocklib_img.c8
1 files changed, 7 insertions, 1 deletions
diff --git a/apps/plugins/lua/rocklib_img.c b/apps/plugins/lua/rocklib_img.c
index da3ef4b52c..887ef984d0 100644
--- a/apps/plugins/lua/rocklib_img.c
+++ b/apps/plugins/lua/rocklib_img.c
@@ -1242,6 +1242,7 @@ static int get_screen(lua_State *L, int narg)
1242 return screen; 1242 return screen;
1243} 1243}
1244#else /* only SCREEN_MAIN exists */ 1244#else /* only SCREEN_MAIN exists */
1245#define get_screen(a,b) (SCREEN_MAIN)
1245#define RB_SCREEN_STRUCT(luastate, narg) \ 1246#define RB_SCREEN_STRUCT(luastate, narg) \
1246 rb->screens[SCREEN_MAIN] 1247 rb->screens[SCREEN_MAIN]
1247#define RB_SCREENS(luastate, narg, func, ...) \ 1248#define RB_SCREENS(luastate, narg, func, ...) \
@@ -1379,7 +1380,12 @@ RB_WRAP(font_getstringsize)
1379 1380
1380RB_WRAP(lcd_framebuffer) 1381RB_WRAP(lcd_framebuffer)
1381{ 1382{
1382 rli_wrap(L, *rb->lcd_framebuffer, LCD_WIDTH, LCD_HEIGHT); 1383 int screen = get_screen(L, 1);
1384 static struct viewport vp;
1385 rb->viewport_set_fullscreen(&vp, screen);
1386 rli_wrap(L, vp.buffer->data,
1387 RB_SCREEN_STRUCT(L, 1)->lcdwidth,
1388 RB_SCREEN_STRUCT(L, 1)->lcdheight);
1383 return 1; 1389 return 1;
1384} 1390}
1385 1391