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authorAlexander Levin <al.le@rockbox.org>2009-06-30 20:00:46 +0000
committerAlexander Levin <al.le@rockbox.org>2009-06-30 20:00:46 +0000
commit6a5245ae08e35bd90436ddb97a8c7fbfea89b1fd (patch)
tree1238b06f8a88573c3fe0c4a5c31c09892e263306 /apps/plugins/lib
parente905ca61d4a2d90d9a2fac0ae1b70c55451eaf88 (diff)
downloadrockbox-6a5245ae08e35bd90436ddb97a8c7fbfea89b1fd.tar.gz
rockbox-6a5245ae08e35bd90436ddb97a8c7fbfea89b1fd.zip
Improve the highscore related functions in plugin lib (FS#10350)
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21578 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/lib')
-rw-r--r--apps/plugins/lib/highscore.c98
-rw-r--r--apps/plugins/lib/highscore.h52
2 files changed, 95 insertions, 55 deletions
diff --git a/apps/plugins/lib/highscore.c b/apps/plugins/lib/highscore.c
index 9d3b19ea48..e8e1c883b0 100644
--- a/apps/plugins/lib/highscore.c
+++ b/apps/plugins/lib/highscore.c
@@ -34,8 +34,8 @@ int highscore_save(char *filename, struct highscore *scores, int num_scores)
34 34
35 for(i = 0;i < num_scores;i++) 35 for(i = 0;i < num_scores;i++)
36 { 36 {
37 rb->snprintf(buf, sizeof(buf)-1, "%s:%d:%d\n", 37 rb->snprintf(buf, sizeof(buf), "%d:%d:%s\n",
38 scores[i].name, scores[i].score, scores[i].level); 38 scores[i].score, scores[i].level, scores[i].name);
39 rc = rb->write(fd, buf, rb->strlen(buf)); 39 rc = rb->write(fd, buf, rb->strlen(buf));
40 if(rc < 0) 40 if(rc < 0)
41 { 41 {
@@ -52,72 +52,62 @@ int highscore_load(char *filename, struct highscore *scores, int num_scores)
52 int i; 52 int i;
53 int fd; 53 int fd;
54 char buf[80]; 54 char buf[80];
55 char *name, *score, *level; 55 char *score, *level, *name;
56 char *ptr;
57 56
58 fd = rb->open(filename, O_RDONLY); 57 rb->memset(scores, 0, sizeof(struct highscore)*num_scores);
59 58
60 rb->memset(scores, 0, sizeof(struct highscore)*(num_scores+1)); 59 fd = rb->open(filename, O_RDONLY);
61
62 if(fd < 0) 60 if(fd < 0)
63 return -1; 61 return -1;
64 62
65 i = -1; 63 i = 0;
66 while(rb->read_line(fd, buf, sizeof(buf)-1) && i < num_scores) 64 while(rb->read_line(fd, buf, sizeof(buf)) > 0 && i < num_scores)
67 { 65 {
68 i++;
69
70 DEBUGF("%s\n", buf); 66 DEBUGF("%s\n", buf);
71 name = buf; 67
72 ptr = rb->strchr(buf, ':'); 68 if ( !rb->settings_parseline(buf, &score, &level) )
73 if ( !ptr )
74 continue; 69 continue;
75 *ptr = 0; 70 if ( !rb->settings_parseline(level, &level, &name) )
76 ptr++;
77
78 rb->strncpy(scores[i].name, name, sizeof(scores[i].name));
79
80 DEBUGF("%s\n", scores[i].name);
81 score = ptr;
82
83 ptr = rb->strchr(ptr, ':');
84 if ( !ptr )
85 continue; 71 continue;
86 *ptr = 0; 72
87 ptr++;
88
89 scores[i].score = rb->atoi(score); 73 scores[i].score = rb->atoi(score);
90
91 level = ptr;
92 scores[i].level = rb->atoi(level); 74 scores[i].level = rb->atoi(level);
93 } 75 rb->strncpy(scores[i].name, name, sizeof(scores[i].name)-1);
76 i++;
77 }
78 rb->close(fd);
94 return 0; 79 return 0;
95} 80}
96 81
97int highscore_update(int score, int level, struct highscore *scores, int num_scores) 82int highscore_update(int score, int level, const char *name,
83 struct highscore *scores, int num_scores)
98{ 84{
99 int i, j; 85 int pos;
100 int new = 0; 86 struct highscore *entry;
101 87
102 /* look through the scores and see if this one is in the top ones */ 88 if (!highscore_would_update(score, scores, num_scores))
103 for(i = num_scores-1;i >= 0; i--) 89 return -1;
90
91 pos = num_scores-1;
92 while (pos > 0 && score > scores[pos-1].score)
104 { 93 {
105 if ((score > scores[i].score)) 94 /* move down one */
106 { 95 rb->memcpy((void *)&scores[pos], (void *)&scores[pos-1],
107 /* Move the rest down one... */ 96 sizeof(struct highscore));
108 if (i > 0) 97 pos--;
109 { 98 }
110 for (j=1; j<=i; j++) 99
111 { 100 entry = scores + pos;
112 rb->memcpy((void *)&scores[j-1], (void *)&scores[j], sizeof(struct highscore)); 101 entry->score = score;
113 } 102 entry->level = level;
114 } 103 rb->strncpy(entry->name, name, sizeof(entry->name));
115 scores[i].score = score; 104 entry->name[sizeof(entry->name)-1] = '\0';
116 scores[i].level = level; 105
117 /* Need to sort out entering a name... maybe old three letter arcade style */ 106 return pos;
118 new = 1; 107}
119 break; 108
120 } 109bool highscore_would_update(int score, struct highscore *scores,
121 } 110 int num_scores)
122 return new; 111{
112 return (num_scores > 0) && (score > scores[num_scores-1].score);
123} 113}
diff --git a/apps/plugins/lib/highscore.h b/apps/plugins/lib/highscore.h
index db09172c7d..a38a6f7bf3 100644
--- a/apps/plugins/lib/highscore.h
+++ b/apps/plugins/lib/highscore.h
@@ -21,6 +21,8 @@
21#ifndef HIGHSCORE_H 21#ifndef HIGHSCORE_H
22#define HIGHSCORE_H 22#define HIGHSCORE_H
23 23
24/* see rockblox.c for the example of usage. */
25
24struct highscore 26struct highscore
25{ 27{
26 char name[32]; 28 char name[32];
@@ -28,8 +30,56 @@ struct highscore
28 int level; 30 int level;
29}; 31};
30 32
33/* Saves the scores to a file
34 * - filename: name of the file to write the data to
35 * - scores : scores to store
36 * - num_scores: number of the elements in the array 'scores'
37 * Returns 0 on success or a negative value if an error occures
38 */
31int highscore_save(char *filename, struct highscore *scores, int num_scores); 39int highscore_save(char *filename, struct highscore *scores, int num_scores);
40
41/* Reads the scores from a file. The file must be a text file, each line
42 * represents a score entry.
43 *
44 * - filename: name of the file to read the data from
45 * - scores : where to put the read data
46 * - num_scores: max number of the scores to read (array capacity)
47 *
48 * Returns 0 on success or a negative value if an error occures
49 */
32int highscore_load(char *filename, struct highscore *scores, int num_scores); 50int highscore_load(char *filename, struct highscore *scores, int num_scores);
33int highscore_update(int score, int level, struct highscore *scores, int num_scores); 51
52/* Inserts score and level into array of struct highscore in the
53 * descending order of scores, i.e. higher scores are at lower array
54 * indexes.
55 *
56 * - score : the new score value to insert
57 * - level : the game level at which the score was reached
58 * - name : the name of the new entry (whatever it means)
59 * - scores: the array of scores to insert the new value into
60 * - num_scores: number of elements in 'scores'
61 *
62 * Returns the 0-based position of the newly inserted score if it was
63 * inserted. Returns a negative value if the score was not inserted
64 * (i.e. it was less than the lowest score in the array).
65 */
66int highscore_update(int score, int level, const char *name,
67 struct highscore *scores, int num_scores);
68
69/* Checks whether the new score would be inserted into the score table.
70 * This function can be used to find out whether a score with the given
71 * value would be inserted into the score table. If yes, the program
72 * can collect the name of the entry from the user (if it's done that
73 * way) and then really update the score table with 'highscore_update'.
74 *
75 * - score : the score value to check
76 * - scores: the array of existing scores
77 * - num_scores: number of elements in 'scores'
78 *
79 * Returns true iff the given score would be inserted into the score
80 * table by highscore_update.
81 */
82bool highscore_would_update(int score, struct highscore *scores,
83 int num_scores);
34 84
35#endif 85#endif