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author | William Wilgus <wilgus.william@gmail.com> | 2020-07-19 13:42:04 -0400 |
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committer | William Wilgus <me.theuser@yahoo.com> | 2020-07-19 22:10:26 +0000 |
commit | c39f95465b9844f70f375f1690e0bf75c7ee7cc1 (patch) | |
tree | 2fda6bd805a74f41dd4303c7699eabb9e1aa4a1c /apps/plugins/jewels.c | |
parent | 4663d94b4e4edec609b6a24581ee345f2a1bedaa (diff) | |
download | rockbox-c39f95465b9844f70f375f1690e0bf75c7ee7cc1.tar.gz rockbox-c39f95465b9844f70f375f1690e0bf75c7ee7cc1.zip |
do_menu pass internal synclist reference to callback
keep running into the rigid nature of do_menu
it isn't too bad when you don't need voice but once
you do the fun awaits
do_menu likes to talk on menu enter which is in a loop when you use do_menu
I would like to move the processing to the callback
TOO BAD you only get an action and the menu_item_ex struct
you sent it when calling the function
Change-Id: Iaefd0cc133435d675b7dd27a558c504d6ccb327a
Diffstat (limited to 'apps/plugins/jewels.c')
-rw-r--r-- | apps/plugins/jewels.c | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/apps/plugins/jewels.c b/apps/plugins/jewels.c index 87a9d2fabf..cae3befb5e 100644 --- a/apps/plugins/jewels.c +++ b/apps/plugins/jewels.c | |||
@@ -1471,8 +1471,11 @@ static bool jewels_help(void) | |||
1471 | } | 1471 | } |
1472 | 1472 | ||
1473 | static bool _ingame; | 1473 | static bool _ingame; |
1474 | static int jewels_menu_cb(int action, const struct menu_item_ex *this_item) | 1474 | static int jewels_menu_cb(int action, |
1475 | const struct menu_item_ex *this_item, | ||
1476 | struct gui_synclist *this_list) | ||
1475 | { | 1477 | { |
1478 | (void)this_list; | ||
1476 | int i = ((intptr_t)this_item); | 1479 | int i = ((intptr_t)this_item); |
1477 | if(action == ACTION_REQUEST_MENUITEM | 1480 | if(action == ACTION_REQUEST_MENUITEM |
1478 | && !_ingame && (i==0 || i==6)) | 1481 | && !_ingame && (i==0 || i==6)) |