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author | Christian Soffke <christian.soffke@gmail.com> | 2022-12-18 21:13:15 +0100 |
---|---|---|
committer | Christian Soffke <christian.soffke@gmail.com> | 2022-12-29 04:39:22 +0100 |
commit | faa2cb99429214de745bbc3e64e48a7432db51ae (patch) | |
tree | de2967e0e8237cb86422cd82488e110b97ff831e /apps/plugins/fireworks.c | |
parent | 52f59f637dfcb24900b30ed52c1d7725eab93364 (diff) | |
download | rockbox-faa2cb99429214de745bbc3e64e48a7432db51ae.tar.gz rockbox-faa2cb99429214de745bbc3e64e48a7432db51ae.zip |
plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at
the same time to quit a plugin
- Have "Menu" be default way to quit plugins or
to access plugin menu
- Fall back to (Long) "Select" or Long "Menu"
in cases where Menu button isn't available
(e.g. in ImageViewer and many games)
out of scope:
boomshine, lua_scripts, Rockpaint,
Doom, Duke3D, Pacbox, Quake,
Sgt-Puzzles, Wolf3D, XWorld,
Minesweeper, Pixel Painter, Spacerocks
Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
Diffstat (limited to 'apps/plugins/fireworks.c')
-rw-r--r-- | apps/plugins/fireworks.c | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/apps/plugins/fireworks.c b/apps/plugins/fireworks.c index febd093e3f..54a6d07c20 100644 --- a/apps/plugins/fireworks.c +++ b/apps/plugins/fireworks.c | |||
@@ -35,10 +35,17 @@ static const struct button_mapping *plugin_contexts[] = { pla_main_ctx }; | |||
35 | 35 | ||
36 | /* We use PLA */ | 36 | /* We use PLA */ |
37 | #define BTN_EXIT PLA_EXIT | 37 | #define BTN_EXIT PLA_EXIT |
38 | #define BTN_MENU PLA_CANCEL | ||
39 | #define BTN_FIRE PLA_SELECT | 38 | #define BTN_FIRE PLA_SELECT |
40 | #define BTN_FIRE_REPEAT PLA_SELECT_REPEAT | 39 | #define BTN_FIRE_REPEAT PLA_SELECT_REPEAT |
41 | 40 | ||
41 | #if (CONFIG_KEYPAD == IPOD_1G2G_PAD) \ | ||
42 | || (CONFIG_KEYPAD == IPOD_3G_PAD) \ | ||
43 | || (CONFIG_KEYPAD == IPOD_4G_PAD) | ||
44 | #define BTN_MENU PLA_UP | ||
45 | #else | ||
46 | #define BTN_MENU PLA_CANCEL | ||
47 | #endif | ||
48 | |||
42 | /* The lowdown on source terminology: | 49 | /* The lowdown on source terminology: |
43 | * a ROCKET is launched from the LCD bottom. | 50 | * a ROCKET is launched from the LCD bottom. |
44 | * FIREWORKs are ejected from the rocket when it explodes. */ | 51 | * FIREWORKs are ejected from the rocket when it explodes. */ |