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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/s_sound.h
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
downloadrockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.gz
rockbox-47f4a458d636a889e955e68f896708f1276febc0.zip
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/s_sound.h')
-rw-r--r--apps/plugins/doom/s_sound.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/apps/plugins/doom/s_sound.h b/apps/plugins/doom/s_sound.h
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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * The not so system specific sound interface.
29 *
30 *-----------------------------------------------------------------------------*/
31
32#ifndef __S_SOUND__
33#define __S_SOUND__
34
35
36#ifdef __GNUG__
37#pragma interface
38#endif
39
40//
41// Initializes sound stuff, including volume
42// Sets channels, SFX and music volume,
43// allocates channel buffer, sets S_sfx lookup.
44//
45void S_Init(int sfxVolume, int musicVolume);
46
47//
48// Per level startup code.
49// Kills playing sounds at start of level,
50// determines music if any, changes music.
51//
52void S_Start(void);
53
54//
55// Start sound for thing at <origin>
56// using <sound_id> from sounds.h
57//
58void S_StartSound(void *origin, int sound_id);
59
60// Will start a sound at a given volume.
61void S_StartSoundAtVolume(void *origin, int sound_id, int volume);
62
63// killough 4/25/98: mask used to indicate sound origin is player item pickup
64#define PICKUP_SOUND (0x8000)
65
66// Stop sound for thing at <origin>
67void S_StopSound(void* origin);
68
69// Start music using <music_id> from sounds.h
70void S_StartMusic(int music_id);
71
72// Start music using <music_id> from sounds.h, and set whether looping
73void S_ChangeMusic(int music_id, int looping);
74
75// Stops the music fer sure.
76void S_StopMusic(void);
77
78// Stop and resume music, during game PAUSE.
79void S_PauseSound(void);
80void S_ResumeSound(void);
81
82//
83// Updates music & sounds
84//
85void S_UpdateSounds(void* listener);
86void S_SetMusicVolume(int volume);
87void S_SetSfxVolume(int volume);
88
89// machine-independent sound params
90extern int default_numChannels;
91extern int numChannels;
92
93//jff 3/17/98 holds last IDMUS number, or -1
94extern int idmusnum;
95
96#endif