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author | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
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committer | Dave Chapman <dave@dchapman.com> | 2006-03-28 15:44:01 +0000 |
commit | 47f4a458d636a889e955e68f896708f1276febc0 (patch) | |
tree | 99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/s_sound.h | |
parent | fff7d6157d56f233cad5c2003475e47a5ff809a7 (diff) | |
download | rockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.gz rockbox-47f4a458d636a889e955e68f896708f1276febc0.zip |
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/s_sound.h')
-rw-r--r-- | apps/plugins/doom/s_sound.h | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/apps/plugins/doom/s_sound.h b/apps/plugins/doom/s_sound.h new file mode 100644 index 0000000000..0a4857e82f --- /dev/null +++ b/apps/plugins/doom/s_sound.h | |||
@@ -0,0 +1,96 @@ | |||
1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * | ||
12 | * This program is free software; you can redistribute it and/or | ||
13 | * modify it under the terms of the GNU General Public License | ||
14 | * as published by the Free Software Foundation; either version 2 | ||
15 | * of the License, or (at your option) any later version. | ||
16 | * | ||
17 | * This program is distributed in the hope that it will be useful, | ||
18 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
19 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
20 | * GNU General Public License for more details. | ||
21 | * | ||
22 | * You should have received a copy of the GNU General Public License | ||
23 | * along with this program; if not, write to the Free Software | ||
24 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
25 | * 02111-1307, USA. | ||
26 | * | ||
27 | * DESCRIPTION: | ||
28 | * The not so system specific sound interface. | ||
29 | * | ||
30 | *-----------------------------------------------------------------------------*/ | ||
31 | |||
32 | #ifndef __S_SOUND__ | ||
33 | #define __S_SOUND__ | ||
34 | |||
35 | |||
36 | #ifdef __GNUG__ | ||
37 | #pragma interface | ||
38 | #endif | ||
39 | |||
40 | // | ||
41 | // Initializes sound stuff, including volume | ||
42 | // Sets channels, SFX and music volume, | ||
43 | // allocates channel buffer, sets S_sfx lookup. | ||
44 | // | ||
45 | void S_Init(int sfxVolume, int musicVolume); | ||
46 | |||
47 | // | ||
48 | // Per level startup code. | ||
49 | // Kills playing sounds at start of level, | ||
50 | // determines music if any, changes music. | ||
51 | // | ||
52 | void S_Start(void); | ||
53 | |||
54 | // | ||
55 | // Start sound for thing at <origin> | ||
56 | // using <sound_id> from sounds.h | ||
57 | // | ||
58 | void S_StartSound(void *origin, int sound_id); | ||
59 | |||
60 | // Will start a sound at a given volume. | ||
61 | void S_StartSoundAtVolume(void *origin, int sound_id, int volume); | ||
62 | |||
63 | // killough 4/25/98: mask used to indicate sound origin is player item pickup | ||
64 | #define PICKUP_SOUND (0x8000) | ||
65 | |||
66 | // Stop sound for thing at <origin> | ||
67 | void S_StopSound(void* origin); | ||
68 | |||
69 | // Start music using <music_id> from sounds.h | ||
70 | void S_StartMusic(int music_id); | ||
71 | |||
72 | // Start music using <music_id> from sounds.h, and set whether looping | ||
73 | void S_ChangeMusic(int music_id, int looping); | ||
74 | |||
75 | // Stops the music fer sure. | ||
76 | void S_StopMusic(void); | ||
77 | |||
78 | // Stop and resume music, during game PAUSE. | ||
79 | void S_PauseSound(void); | ||
80 | void S_ResumeSound(void); | ||
81 | |||
82 | // | ||
83 | // Updates music & sounds | ||
84 | // | ||
85 | void S_UpdateSounds(void* listener); | ||
86 | void S_SetMusicVolume(int volume); | ||
87 | void S_SetSfxVolume(int volume); | ||
88 | |||
89 | // machine-independent sound params | ||
90 | extern int default_numChannels; | ||
91 | extern int numChannels; | ||
92 | |||
93 | //jff 3/17/98 holds last IDMUS number, or -1 | ||
94 | extern int idmusnum; | ||
95 | |||
96 | #endif | ||