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authorDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
committerDave Chapman <dave@dchapman.com>2006-03-28 15:44:01 +0000
commit47f4a458d636a889e955e68f896708f1276febc0 (patch)
tree99f770c02ef606f0abbdcd332ac39e69830d8007 /apps/plugins/doom/p_pspr.h
parentfff7d6157d56f233cad5c2003475e47a5ff809a7 (diff)
downloadrockbox-47f4a458d636a889e955e68f896708f1276febc0.tar.gz
rockbox-47f4a458d636a889e955e68f896708f1276febc0.zip
Patch #2969 - Doom! Currently only working on the H300.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/doom/p_pspr.h')
-rw-r--r--apps/plugins/doom/p_pspr.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/apps/plugins/doom/p_pspr.h b/apps/plugins/doom/p_pspr.h
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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This program is distributed in the hope that it will be useful,
18 * but WITHOUT ANY WARRANTY; without even the implied warranty of
19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20 * GNU General Public License for more details.
21 *
22 * You should have received a copy of the GNU General Public License
23 * along with this program; if not, write to the Free Software
24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 * 02111-1307, USA.
26 *
27 * DESCRIPTION:
28 * Sprite animation.
29 *
30 *-----------------------------------------------------------------------------*/
31
32#ifndef __P_PSPR__
33#define __P_PSPR__
34
35/* Basic data types.
36 * Needs fixed point, and BAM angles. */
37
38#include "m_fixed.h"
39#include "tables.h"
40
41/* Needs to include the precompiled sprite animation tables.
42 *
43 * Header generated by multigen utility.
44 * This includes all the data for thing animation,
45 * i.e. the Thing Atrributes table and the Frame Sequence table.
46 */
47
48#include "info.h"
49
50#ifdef __GNUG__
51#pragma interface
52#endif
53
54/*
55 * Frame flags:
56 * handles maximum brightness (torches, muzzle flare, light sources)
57 */
58
59#define FF_FULLBRIGHT 0x8000 /* flag in thing->frame */
60#define FF_FRAMEMASK 0x7fff
61
62/*
63 * Overlay psprites are scaled shapes
64 * drawn directly on the view screen,
65 * coordinates are given for a 320*200 view screen.
66 */
67
68typedef enum
69{
70 ps_weapon,
71 ps_flash,
72 NUMPSPRITES
73} psprnum_t;
74
75typedef struct
76{
77 state_t *state; /* a NULL state means not active */
78 int tics;
79 fixed_t sx;
80 fixed_t sy;
81} pspdef_t;
82
83extern int weapon_preferences[2][NUMWEAPONS+1]; /* killough 5/2/98 */
84int P_WeaponPreferred(int w1, int w2);
85
86struct player_s;
87int P_SwitchWeapon(struct player_s *player);
88boolean P_CheckAmmo(struct player_s *player);
89void P_SetupPsprites(struct player_s *curplayer);
90void P_MovePsprites(struct player_s *curplayer);
91void P_DropWeapon(struct player_s *player);
92
93#endif