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authorDave Chapman <dave@dchapman.com>2007-01-14 13:48:09 +0000
committerDave Chapman <dave@dchapman.com>2007-01-14 13:48:09 +0000
commitd64e626387e21dc6a7ab374f17dec1e902cd9779 (patch)
tree6a16bbf5de0becfd6588bff30c11c8ed9fd25c9e /apps/plugins/cube.c
parent72f1027b3edae94ad9962c654519c2cab8566078 (diff)
downloadrockbox-d64e626387e21dc6a7ab374f17dec1e902cd9779.tar.gz
rockbox-d64e626387e21dc6a7ab374f17dec1e902cd9779.zip
Start of work on a port to the Archos 'AV300' (AV320/340/380) - a working UI simulator (but with a dummy background image for now) and the beginnings of the target-specific firmare code. Port is temporarily using a 2bpp LCD buffer format - the AV300 has a 320x240 colour (YCbCr-based) LCD which will need a new framebuffer format and drawing routines, but the LCD is also capable of various paletted bitmap modes, one of which has an identical framebuffer format to the greyscale ipods. Buttons (and hence the button mappings) are identical to the Archos Recorder, with the exception that the PLAY button on the Recorder is replaced by pressing the joystick on the AV300 (which I call BUTTON_SELECT). The initial port will begin by being strictly HWCODEC, but will evolve to be a hybrid SWCODEC/HWCODEC platform - it has a MAS3587F but also a main CPU (54MHz arm7tdmi plus DSP) capable of software decoding of at least some formats.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12008 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/cube.c')
-rw-r--r--apps/plugins/cube.c12
1 files changed, 12 insertions, 0 deletions
diff --git a/apps/plugins/cube.c b/apps/plugins/cube.c
index 00c9a3b606..57f1015368 100644
--- a/apps/plugins/cube.c
+++ b/apps/plugins/cube.c
@@ -41,6 +41,18 @@ PLUGIN_HEADER
41#define CUBE_PAUSE BUTTON_PLAY 41#define CUBE_PAUSE BUTTON_PLAY
42#define CUBE_HIGHSPEED BUTTON_ON 42#define CUBE_HIGHSPEED BUTTON_ON
43 43
44#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
45#define CUBE_QUIT BUTTON_OFF
46#define CUBE_X_INC BUTTON_RIGHT
47#define CUBE_X_DEC BUTTON_LEFT
48#define CUBE_Y_INC BUTTON_UP
49#define CUBE_Y_DEC BUTTON_DOWN
50#define CUBE_Z_INC BUTTON_F2
51#define CUBE_Z_DEC BUTTON_F1
52#define CUBE_MODE BUTTON_F3
53#define CUBE_PAUSE BUTTON_SELECT
54#define CUBE_HIGHSPEED BUTTON_ON
55
44#elif CONFIG_KEYPAD == PLAYER_PAD 56#elif CONFIG_KEYPAD == PLAYER_PAD
45#define CUBE_QUIT BUTTON_STOP 57#define CUBE_QUIT BUTTON_STOP
46#define CUBE_X_INC BUTTON_RIGHT 58#define CUBE_X_INC BUTTON_RIGHT