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authorChristian Soffke <christian.soffke@gmail.com>2022-12-18 21:13:15 +0100
committerChristian Soffke <christian.soffke@gmail.com>2022-12-29 04:39:22 +0100
commitfaa2cb99429214de745bbc3e64e48a7432db51ae (patch)
treede2967e0e8237cb86422cd82488e110b97ff831e /apps/plugins/clix.c
parent52f59f637dfcb24900b30ed52c1d7725eab93364 (diff)
downloadrockbox-faa2cb99429214de745bbc3e64e48a7432db51ae.tar.gz
rockbox-faa2cb99429214de745bbc3e64e48a7432db51ae.zip
plugins: Improve usability of iPod keymaps
- Reduce need to press multiple buttons at the same time to quit a plugin - Have "Menu" be default way to quit plugins or to access plugin menu - Fall back to (Long) "Select" or Long "Menu" in cases where Menu button isn't available (e.g. in ImageViewer and many games) out of scope: boomshine, lua_scripts, Rockpaint, Doom, Duke3D, Pacbox, Quake, Sgt-Puzzles, Wolf3D, XWorld, Minesweeper, Pixel Painter, Spacerocks Change-Id: I6d4dc7174695fe4b8ee9cbaccb21bdbfe6af5c48
Diffstat (limited to 'apps/plugins/clix.c')
-rw-r--r--apps/plugins/clix.c8
1 files changed, 5 insertions, 3 deletions
diff --git a/apps/plugins/clix.c b/apps/plugins/clix.c
index 9cd66a8034..06813f3a4d 100644
--- a/apps/plugins/clix.c
+++ b/apps/plugins/clix.c
@@ -66,9 +66,7 @@
66#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \ 66#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
67 (CONFIG_KEYPAD == IPOD_3G_PAD) || \ 67 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
68 (CONFIG_KEYPAD == IPOD_1G2G_PAD) 68 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
69#define CLIX_BUTTON_QUIT (BUTTON_SELECT | BUTTON_MENU) 69#define CLIX_BUTTON_QUIT BUTTON_MENU
70#define CLIX_BUTTON_UP BUTTON_MENU
71#define CLIX_BUTTON_DOWN BUTTON_PLAY
72#define CLIX_BUTTON_SCROLL_FWD BUTTON_SCROLL_FWD 70#define CLIX_BUTTON_SCROLL_FWD BUTTON_SCROLL_FWD
73#define CLIX_BUTTON_SCROLL_BACK BUTTON_SCROLL_BACK 71#define CLIX_BUTTON_SCROLL_BACK BUTTON_SCROLL_BACK
74#define CLIX_BUTTON_CLICK BUTTON_SELECT 72#define CLIX_BUTTON_CLICK BUTTON_SELECT
@@ -921,8 +919,10 @@ static int clix_handle_game(struct clix_game_state_t* state)
921 case CLIX_BUTTON_SCROLL_BACK: 919 case CLIX_BUTTON_SCROLL_BACK:
922 case CLIX_BUTTON_SCROLL_BACK|BUTTON_REPEAT: 920 case CLIX_BUTTON_SCROLL_BACK|BUTTON_REPEAT:
923#endif 921#endif
922#ifdef CLIX_BUTTON_UP
924 case CLIX_BUTTON_UP: 923 case CLIX_BUTTON_UP:
925 case CLIX_BUTTON_UP|BUTTON_REPEAT: 924 case CLIX_BUTTON_UP|BUTTON_REPEAT:
925#endif
926 if( state->y == 0 || 926 if( state->y == 0 ||
927 state->board[ XYPOS( state->x, state->y - 1)] == 927 state->board[ XYPOS( state->x, state->y - 1)] ==
928 CC_BLACK 928 CC_BLACK
@@ -938,8 +938,10 @@ static int clix_handle_game(struct clix_game_state_t* state)
938 case CLIX_BUTTON_SCROLL_FWD: 938 case CLIX_BUTTON_SCROLL_FWD:
939 case CLIX_BUTTON_SCROLL_FWD|BUTTON_REPEAT: 939 case CLIX_BUTTON_SCROLL_FWD|BUTTON_REPEAT:
940#endif 940#endif
941#ifdef CLIX_BUTTON_DOWN
941 case CLIX_BUTTON_DOWN: 942 case CLIX_BUTTON_DOWN:
942 case CLIX_BUTTON_DOWN|BUTTON_REPEAT: 943 case CLIX_BUTTON_DOWN|BUTTON_REPEAT:
944#endif
943 if( state->y == (BOARD_HEIGHT - 1)) 945 if( state->y == (BOARD_HEIGHT - 1))
944 state->y = 0; 946 state->y = 0;
945 else 947 else