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authorJens Arnold <amiconn@rockbox.org>2008-05-25 21:12:18 +0000
committerJens Arnold <amiconn@rockbox.org>2008-05-25 21:12:18 +0000
commit43d02f66a0ade99a8de3bd76a9d2533b11c7aa41 (patch)
tree21a4fd391a801365bf143ad6d3721e44c5224774 /apps/plugins/bitmaps/native/rockblox_background.128x64x1.bmp
parent2aa0791ff80bf757534fcfb1e918515704ae4173 (diff)
downloadrockbox-43d02f66a0ade99a8de3bd76a9d2533b11c7aa41.tar.gz
rockbox-43d02f66a0ade99a8de3bd76a9d2533b11c7aa41.zip
Fix rockblox on all 160x128x2 and 160x128x16 targets. They used the mono bitmap intended for m:robe100 as a native one, making the background looking odd and crashing the sim. Bitmaps for monochrome targets used like native bitmaps shouldn't reside in bitmaps/mono, as that's asking for confusion.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17629 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bitmaps/native/rockblox_background.128x64x1.bmp')
-rw-r--r--apps/plugins/bitmaps/native/rockblox_background.128x64x1.bmpbin0 -> 1086 bytes
1 files changed, 0 insertions, 0 deletions
diff --git a/apps/plugins/bitmaps/native/rockblox_background.128x64x1.bmp b/apps/plugins/bitmaps/native/rockblox_background.128x64x1.bmp
new file mode 100644
index 0000000000..09b4c08d95
--- /dev/null
+++ b/apps/plugins/bitmaps/native/rockblox_background.128x64x1.bmp
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