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authorMarianne Arnold <pixelma@rockbox.org>2007-09-28 21:16:35 +0000
committerMarianne Arnold <pixelma@rockbox.org>2007-09-28 21:16:35 +0000
commit7cbc161d517eb9bfbd2a251d82f62b07c1752168 (patch)
tree9a11bb0a4ab2e67628d27f1b6d5d93f58064b07e /apps/plugins/bitmaps/native/SOURCES
parentc0e34fad91d4b17e8d419a6cc9669c9d8b9b7537 (diff)
downloadrockbox-7cbc161d517eb9bfbd2a251d82f62b07c1752168.tar.gz
rockbox-7cbc161d517eb9bfbd2a251d82f62b07c1752168.zip
Make bubbles use one background picture that is the size of the display instead of combining a 'left' and sometimes a 'right' bmp. This way it's clearer how the background is generated and adapting to new display sizes should be easier.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@14893 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bitmaps/native/SOURCES')
-rw-r--r--apps/plugins/bitmaps/native/SOURCES56
1 files changed, 28 insertions, 28 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 55ad8392c3..5e66779abb 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -60,37 +60,37 @@ brickmania_break.176x132x16.bmp
60jackpot_slots.30x420x1.bmp 60jackpot_slots.30x420x1.bmp
61 61
62/* Bubbles */ 62/* Bubbles */
63#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64) 63#ifdef HAVE_LCD_COLOR
64bubbles_emblem.112x64x1.bmp 64#if (LCD_WIDTH >= 320) && (LCD_HEIGHT >= 240)
65#elif (LCD_WIDTH == 138) && (LCD_HEIGHT == 110) 65bubbles_emblem.320x240x16.bmp
66bubbles_emblem.138x110x2.bmp 66bubbles_background.320x240x16.bmp
67#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && !defined(HAVE_LCD_COLOR) 67#elif (LCD_WIDTH >= 240) && (LCD_HEIGHT >= 320)
68bubbles_emblem.160x128x2.bmp 68bubbles_emblem.320x240x16.bmp
69#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && defined(HAVE_LCD_COLOR) 69bubbles_background.240x320x16.bmp
70#elif (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176)
71bubbles_emblem.220x176x16.bmp
72bubbles_background.220x176x16.bmp
73#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 220)
74bubbles_emblem.220x176x16.bmp
75bubbles_background.176x220x16.bmp
76#elif (LCD_WIDTH >= 176) && (LCD_HEIGHT >= 132)
70bubbles_emblem.160x128x16.bmp 77bubbles_emblem.160x128x16.bmp
71bubbles_left.160x128x16.bmp 78bubbles_background.176x132x16.bmp
72bubbles_right.160x128x16.bmp 79#elif (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
73#elif (LCD_WIDTH == 128) && (LCD_HEIGHT == 128)
74bubbles_emblem.160x128x16.bmp 80bubbles_emblem.160x128x16.bmp
75bubbles_left.160x128x16.bmp 81bubbles_background.160x128x16.bmp
76#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 132) 82#elif (LCD_WIDTH >= 128) && (LCD_HEIGHT >= 128)
77bubbles_emblem.160x128x16.bmp 83bubbles_emblem.160x128x16.bmp
78bubbles_left.176x132x16.bmp 84bubbles_background.128x128x16.bmp
79bubbles_right.176x132x16.bmp 85#endif
80#elif (LCD_WIDTH == 220) && (LCD_HEIGHT == 176) 86#elif LCD_DEPTH <= 2 /* greyscale, mono */
81bubbles_emblem.220x176x16.bmp 87#if (LCD_WIDTH >= 160) && (LCD_HEIGHT >= 128)
82bubbles_left.220x176x16.bmp 88bubbles_emblem.160x128x2.bmp
83bubbles_right.220x176x16.bmp 89#elif (LCD_WIDTH >= 138) && (LCD_HEIGHT >= 110)
84#elif (LCD_WIDTH == 176) && (LCD_HEIGHT == 220) 90bubbles_emblem.138x110x2.bmp
85bubbles_emblem.220x176x16.bmp 91#elif (LCD_WIDTH >= 112) && (LCD_HEIGHT >= 64)
86bubbles_left.176x220x16.bmp 92bubbles_emblem.112x64x1.bmp
87#elif (LCD_WIDTH == 320) && (LCD_HEIGHT == 240) 93#endif
88bubbles_emblem.320x240x16.bmp
89bubbles_left.320x240x16.bmp
90bubbles_right.320x240x16.bmp
91#elif (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
92bubbles_emblem.320x240x16.bmp
93bubbles_left.240x320x16.bmp
94#endif 94#endif
95 95
96/* ChessBox */ 96/* ChessBox */