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authorMarianne Arnold <pixelma@rockbox.org>2007-12-30 14:56:51 +0000
committerMarianne Arnold <pixelma@rockbox.org>2007-12-30 14:56:51 +0000
commit2e5f8f5c0655bd1d8c2acf759898637902fc29d5 (patch)
tree9d6d230326a33c81deb9a060a1bb069011b51e90 /apps/plugins/bitmaps/native/SOURCES
parent282c9d6e1b17f6d586d93a96eea9cb805d69d3b1 (diff)
downloadrockbox-2e5f8f5c0655bd1d8c2acf759898637902fc29d5.tar.gz
rockbox-2e5f8f5c0655bd1d8c2acf759898637902fc29d5.zip
Brickmania for Sansa c200 and the small H10 with new graphics. While at it reduce the number of necessary per screen definition by letting the plugin retrieve the bitmap heights and widths from the file, therefore 'clean up' some graphics e.g. the menu items one, also make some backgrounds a bit nicer. Rearrange bitmaps/native/SOURCES and rename some graphics to reduce the number of duplicated bitmaps which only had a different name e.g. the ball - and tweak the gameover bitmap (on colour displays it uses transparency, and adapt the already existing mono bitmap to be usable). There might be minor differences in the 'looks' for existing ports but almost not noticeable with the exception that the gameover graphic is now centered. Introduce an alternative left and right key for c200 (volume up/down) for easier control. Manual update will follow.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@15981 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/plugins/bitmaps/native/SOURCES')
-rw-r--r--apps/plugins/bitmaps/native/SOURCES92
1 files changed, 57 insertions, 35 deletions
diff --git a/apps/plugins/bitmaps/native/SOURCES b/apps/plugins/bitmaps/native/SOURCES
index 35bd6ad69e..61c9b7a70f 100644
--- a/apps/plugins/bitmaps/native/SOURCES
+++ b/apps/plugins/bitmaps/native/SOURCES
@@ -1,59 +1,81 @@
1#ifdef HAVE_LCD_BITMAP 1#ifdef HAVE_LCD_BITMAP
2 2
3/* Brickmania */ 3/* Brickmania */
4#if (LCD_WIDTH >= 220) && (LCD_HEIGHT >= 176) && (LCD_DEPTH == 16) 4#ifdef HAVE_LCD_COLOR
5#if (LCD_WIDTH == 320) 5brickmania_gameover.112x54x16.bmp
6#if LCD_WIDTH >= 220 /* common to all big lcds */
7brickmania_ball.5x5x16.bmp
8brickmania_menu_items.220x176x16.bmp
9#if LCD_WIDTH >= 320 /* Ipod Video */
6brickmania_menu_bg.320x240x16.bmp 10brickmania_menu_bg.320x240x16.bmp
7brickmania_bricks.320x240x16.bmp 11brickmania_bricks.320x240x16.bmp
8brickmania_pads.320x240x16.bmp 12brickmania_pads.320x240x16.bmp
9brickmania_break.320x240x16.bmp 13brickmania_break.320x240x16.bmp
10brickmania_powerups.320x240x16.bmp 14brickmania_powerups.320x240x16.bmp
11#else 15#else
12#if (LCD_WIDTH == 240) && (LCD_HEIGHT == 320)
13brickmania_menu_bg.240x320x16.bmp
14#else
15brickmania_menu_bg.220x176x16.bmp
16#endif
17brickmania_bricks.220x176x16.bmp 16brickmania_bricks.220x176x16.bmp
18brickmania_pads.220x176x16.bmp 17brickmania_pads.220x176x16.bmp
19brickmania_break.220x176x16.bmp 18brickmania_break.220x176x16.bmp
20brickmania_powerups.220x176x16.bmp 19brickmania_powerups.220x176x16.bmp
20#if LCD_HEIGHT == 320
21brickmania_menu_bg.240x320x16.bmp
22#elif LCD_HEIGHT == 176
23brickmania_menu_bg.220x176x16.bmp
21#endif 24#endif
22brickmania_ball.220x176x16.bmp
23brickmania_menu_items.220x176x16.bmp
24brickmania_gameover.220x176x16.bmp
25#elif (((LCD_WIDTH == 160) && (LCD_HEIGHT == 128)) || \
26 ((LCD_WIDTH == 138) && (LCD_HEIGHT == 110))) && (LCD_DEPTH == 2)
27brickmania_menu_items.160x128x2.bmp
28brickmania_ball.160x128x2.bmp
29#if (LCD_WIDTH == 160)
30brickmania_bricks.160x128x2.bmp
31#else
32brickmania_bricks.138x110x2.bmp
33#endif 25#endif
34brickmania_gameover.160x128x2.bmp 26#elif LCD_WIDTH >= 176
35brickmania_menu_bg.160x128x2.bmp 27brickmania_ball.5x5x16.bmp
36brickmania_pads.160x128x2.bmp
37brickmania_powerups.160x128x2.bmp
38brickmania_break.160x128x2.bmp
39#elif (LCD_WIDTH == 160) && (LCD_HEIGHT == 128) && (LCD_DEPTH == 16)
40brickmania_menu_items.160x128x16.bmp
41brickmania_ball.160x128x16.bmp
42brickmania_bricks.160x128x16.bmp
43brickmania_gameover.160x128x16.bmp
44brickmania_menu_bg.160x128x16.bmp
45brickmania_pads.160x128x16.bmp
46brickmania_powerups.160x128x16.bmp
47brickmania_break.160x128x16.bmp
48#elif (LCD_WIDTH == 176)/* && (LCD_HEIGHT == 132) */&& (LCD_DEPTH == 16)
49brickmania_menu_items.176x132x16.bmp 28brickmania_menu_items.176x132x16.bmp
50brickmania_ball.176x132x16.bmp
51brickmania_bricks.176x132x16.bmp 29brickmania_bricks.176x132x16.bmp
52brickmania_gameover.176x132x16.bmp
53brickmania_menu_bg.176x132x16.bmp 30brickmania_menu_bg.176x132x16.bmp
54brickmania_pads.176x132x16.bmp 31brickmania_pads.176x132x16.bmp
55brickmania_powerups.176x132x16.bmp 32brickmania_powerups.176x132x16.bmp
56brickmania_break.176x132x16.bmp 33brickmania_break.176x132x16.bmp
34#elif LCD_WIDTH >= 160
35brickmania_ball.5x5x16.bmp
36brickmania_menu_items.160x128x16.bmp
37brickmania_bricks.160x128x16.bmp
38brickmania_menu_bg.160x128x16.bmp
39brickmania_pads.160x128x16.bmp
40brickmania_powerups.160x128x16.bmp
41brickmania_break.160x128x16.bmp
42#elif LCD_WIDTH >= 132
43brickmania_ball.4x4x16.bmp
44brickmania_menu_items.132x80x16.bmp
45brickmania_bricks.132x80x16.bmp
46brickmania_menu_bg.132x80x16.bmp
47brickmania_pads.132x80x16.bmp
48brickmania_powerups.132x80x16.bmp
49brickmania_break.132x80x16.bmp
50#elif LCD_WIDTH >= 128
51brickmania_ball.4x4x16.bmp
52brickmania_menu_items.132x80x16.bmp
53brickmania_bricks.128x128x16.bmp
54brickmania_menu_bg.128x128x16.bmp
55brickmania_pads.132x80x16.bmp
56brickmania_powerups.132x80x16.bmp
57brickmania_break.132x80x16.bmp
58#endif /* different colour displays */
59#elif LCD_DEPTH > 1
60brickmania_gameover.86x43x2.bmp
61brickmania_menu_items.160x128x2.bmp
62brickmania_ball.5x5x2.bmp
63brickmania_menu_bg.160x128x2.bmp
64brickmania_pads.160x128x2.bmp
65brickmania_powerups.160x128x2.bmp
66brickmania_break.160x128x2.bmp
67#if (LCD_WIDTH >= 160)
68brickmania_bricks.160x128x2.bmp
69#else /* Mini currently */
70brickmania_bricks.138x110x2.bmp
71#endif
72#else /* mono */
73brickmania_gameover.59x30x1.bmp
74brickmania_menu_items.112x64x1.bmp
75brickmania_bricks.112x64x1.bmp
76brickmania_ball.3x3x1.bmp
77brickmania_pads.112x64x1.bmp
78brickmania_powerups.112x64x1.bmp
57#endif 79#endif
58 80
59/* Jackpot */ 81/* Jackpot */