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author | Mohamed Tarek <mt@rockbox.org> | 2010-08-07 17:55:02 +0000 |
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committer | Mohamed Tarek <mt@rockbox.org> | 2010-08-07 17:55:02 +0000 |
commit | 4ff2cf4f0c96908f28c5037521251e0c809130bb (patch) | |
tree | a7aaacd8ad380bd842bef4ef1cf3c1861a62fa70 /apps/metadata/asf.c | |
parent | eb369699c6b7258df92169d0e1721aa5b2c108d8 (diff) | |
download | rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.tar.gz rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.zip |
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27744 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/metadata/asf.c')
-rw-r--r-- | apps/metadata/asf.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/apps/metadata/asf.c b/apps/metadata/asf.c index ba1b8972af..c445e485a2 100644 --- a/apps/metadata/asf.c +++ b/apps/metadata/asf.c | |||
@@ -357,6 +357,11 @@ static int asf_parse_header(int fd, struct mp3entry* id3, | |||
357 | wfx->audiostream = flags&0x7f; | 357 | wfx->audiostream = flags&0x7f; |
358 | /* Correct codectype to redirect playback to the proper .codec */ | 358 | /* Correct codectype to redirect playback to the proper .codec */ |
359 | id3->codectype = AFMT_WMAPRO; | 359 | id3->codectype = AFMT_WMAPRO; |
360 | } else if (wfx->codec_id == ASF_CODEC_ID_WMAVOICE) { | ||
361 | read(fd, wfx->data, wfx->datalen); | ||
362 | lseek(fd,current.size - 24 - 72 - wfx->datalen,SEEK_CUR); | ||
363 | wfx->audiostream = flags&0x7f; | ||
364 | id3->codectype = AFMT_WMAVOICE; | ||
360 | } else { | 365 | } else { |
361 | DEBUGF("Unsupported WMA codec (Lossless, Voice, etc)\n"); | 366 | DEBUGF("Unsupported WMA codec (Lossless, Voice, etc)\n"); |
362 | lseek(fd,current.size - 24 - 72,SEEK_CUR); | 367 | lseek(fd,current.size - 24 - 72,SEEK_CUR); |