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authorMohamed Tarek <mt@rockbox.org>2010-08-07 17:55:02 +0000
committerMohamed Tarek <mt@rockbox.org>2010-08-07 17:55:02 +0000
commit4ff2cf4f0c96908f28c5037521251e0c809130bb (patch)
treea7aaacd8ad380bd842bef4ef1cf3c1861a62fa70 /apps/metadata.c
parenteb369699c6b7258df92169d0e1721aa5b2c108d8 (diff)
downloadrockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.tar.gz
rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.zip
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27744 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/metadata.c')
-rw-r--r--apps/metadata.c5
1 files changed, 4 insertions, 1 deletions
diff --git a/apps/metadata.c b/apps/metadata.c
index 076b753958..15b7d9f72b 100644
--- a/apps/metadata.c
+++ b/apps/metadata.c
@@ -182,6 +182,9 @@ const struct afmt_entry audio_formats[AFMT_NUM_CODECS] =
182 /* True Audio */ 182 /* True Audio */
183 [AFMT_TTA] = 183 [AFMT_TTA] =
184 AFMT_ENTRY("TTA", "tta", NULL, "tta\0" ), 184 AFMT_ENTRY("TTA", "tta", NULL, "tta\0" ),
185 /* WMA Voice in ASF */
186 [AFMT_WMAVOICE] =
187 AFMT_ENTRY("WMAVoice", "wmavoice", NULL, "wma\0wmv\0asf\0" ),
185#endif 188#endif
186}; 189};
187 190
@@ -297,7 +300,7 @@ bool get_metadata(struct mp3entry* id3, int fd, const char* trackname)
297 } 300 }
298 301
299 break; 302 break;
300 303
301 case AFMT_WMA: 304 case AFMT_WMA:
302 if (!get_asf_metadata(fd, id3)) 305 if (!get_asf_metadata(fd, id3))
303 { 306 {