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authorRyan Billing <ryjobil@gmail.com>2013-10-04 01:57:00 +1300
committerMichael Giacomelli <giac2000@hotmail.com>2013-12-15 22:24:08 +0100
commitd0918b98fa0cfba21208a4fb5ed153687b8f02c3 (patch)
tree006ef2bb902dfd83101fbfa3fe63b07f47d9e8e6 /apps/lang/english.lang
parent5b5f0755d6d7fd9e3fdfdb479caeb7fafd0a9960 (diff)
downloadrockbox-d0918b98fa0cfba21208a4fb5ed153687b8f02c3.tar.gz
rockbox-d0918b98fa0cfba21208a4fb5ed153687b8f02c3.zip
DSP Compressor: Sidechain, Exponential Atk/Rls
This is an improvement to the current compressor which I have added to my own Sansa Fuze V2 build. I am submitting here in case others find it interesting. Features added to the existing compressor: Attack, Look-ahead, Sidechain Filtering. Exponential attack and release characteristic response. Benefits from adding missing features: Attack: Preserve perceived "brightness" of tone by letting onset transients come through at a higher level than the rest of the compressed program material. Look-ahead: With Attack comes clipping on the leading several cycles of a transient onset. With look-ahead function, this can be pre-emptively mitigated with a slower gain change (less distortion). Look-ahead limiting is implemented to prevent clipping while keeping gain change ramp to an interval near 3ms instead of instant attack. The existing compressor implementation distorts the leading edge of a transient by causing instant gain change, resulting in log() distortion. This sounds "woofy" to me. Exponential Attack/Release: eMore natural sounding. On attack, this is a true straight line of 10dB per attack interval. Release is a little different, however, sounds natural as an analog compressor. Sidechain Filtering: Mild high-pass filter reduces response to low frequency onsets. For example, a hard kick drum is less likely to make the whole of the program material appear to fade in and out. Combined with a moderate attack time, such a transient will ride through with minimal audible artifact. Overall these changes make dynamic music sound more "open", more natural. The goal of a compressor is to make dyanamic music sound louder without necessarily sounding as though it has been compressed. I believe these changes come closer to this goal. Enjoy. If not, I am enjoying it Change-Id: I664eace546c364b815b4dc9ed4a72849231a0eb2 Reviewed-on: http://gerrit.rockbox.org/626 Tested: Purling Nayuki <cyq.yzfl@gmail.com> Reviewed-by: Michael Giacomelli <giac2000@hotmail.com>
Diffstat (limited to 'apps/lang/english.lang')
-rw-r--r--apps/lang/english.lang17
1 files changed, 17 insertions, 0 deletions
diff --git a/apps/lang/english.lang b/apps/lang/english.lang
index d0dc5c5fc4..dcad532f7a 100644
--- a/apps/lang/english.lang
+++ b/apps/lang/english.lang
@@ -11911,6 +11911,23 @@
11911 </voice> 11911 </voice>
11912</phrase> 11912</phrase>
11913<phrase> 11913<phrase>
11914 id: LANG_COMPRESSOR_ATTACK
11915 desc: in sound settings
11916 user: core
11917 <source>
11918 *: none
11919 swcodec: "Attack Time"
11920 </source>
11921 <dest>
11922 *: none
11923 swcodec: "Attack Time"
11924 </dest>
11925 <voice>
11926 *: none
11927 swcodec: "Attack Time"
11928 </voice>
11929</phrase>
11930<phrase>
11914 id: LANG_COMPRESSOR_RELEASE 11931 id: LANG_COMPRESSOR_RELEASE
11915 desc: in sound settings 11932 desc: in sound settings
11916 user: core 11933 user: core