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authorJonathan Gordon <rockbox@jdgordon.info>2008-04-15 10:35:11 +0000
committerJonathan Gordon <rockbox@jdgordon.info>2008-04-15 10:35:11 +0000
commit5b5a626bb6ba54ccdcd90741cea5f9cbd0f79553 (patch)
tree0bf60b83aad534757330162ad4f683f142955ccb /apps/keymaps/keymap-touchpad.c
parent50851794a6bdd585ce70ecb430b1f798fb90936b (diff)
downloadrockbox-5b5a626bb6ba54ccdcd90741cea5f9cbd0f79553.tar.gz
rockbox-5b5a626bb6ba54ccdcd90741cea5f9cbd0f79553.zip
Setup the touchpads to have two modes - stylus and button - and set them in button mode by default.
in button mode the touchpad is split into a 3x3 grid for 9 seperate buttons which can be used by the action system like real buttons. Unify the keymap file for the touchpads in button mode. the target keymap file only needs to worry about real buttons. (As these ports mature each screen will need to be fixed seperatly to be able to use stylus mode (the lists can already but don't change mode just yet.) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17114 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/keymaps/keymap-touchpad.c')
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diff --git a/apps/keymaps/keymap-touchpad.c b/apps/keymaps/keymap-touchpad.c
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id: keymap-mr500.c 16056 2008-01-11 21:48:01Z roolku $
9 *
10 * Copyright (C) 2006 Jonathan Gordon
11 *
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
14 *
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
17 *
18 ****************************************************************************/
19
20/* Button Code Definitions for touchpad targets */
21#include <stdio.h>
22#include <string.h>
23#include <stdlib.h>
24
25#include "config.h"
26#include "action.h"
27#include "button.h"
28#include "settings.h"
29
30const struct button_mapping* target_get_context_mapping(int context);
31/* How this file is used:
32 get_context_mapping() at the bottom of the file is called by action.c as usual.
33 if the context is for the remote control its then passed straight to
34 target_get_context_mapping().
35 These tables are only used for the touchpad buttons, so at the end of each
36 CONTEXT_CUSTOM2 is OR'ed with the context and then sent to target_get_context_mapping()
37 (NOTE: CONTEXT_CUSTOM2 will be stripped before being sent to make it easier.)
38 In the target keymap, remember to |CONTEXT_CUSTOM2 in the LAST_ITEM_IN_LIST__NEXTLIST() macro
39 to speed it up a tiny bit... if you dont it will go through these tables first before going
40 back to the target file.
41 */
42
43
44/* touchpad "buttons"
45 screen is split into a 3x3 grid for buttons...
46 BUTTON_TOPLEFT BUTTON_TOPMIDDLE BUTTON_TOPRIGHT
47 BUTTON_MIDLEFT BUTTON_CENTER BUTTON_MIDRIGHT
48 BUTTON_BOTTOMLEFT BUTTON_BOTTOMMIDDLE BUTTON_BOTTOMRIGHT
49*/
50
51static const struct button_mapping button_context_standard[] = {
52 { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
53 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
54 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
55 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
56
57 { ACTION_STD_OK, BUTTON_CENTER|BUTTON_REL, BUTTON_CENTER },
58 { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REL, BUTTON_MIDRIGHT },
59 { ACTION_STD_OK, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_MIDRIGHT },
60
61 { ACTION_STD_MENU, BUTTON_TOPLEFT, BUTTON_NONE },
62 { ACTION_STD_QUICKSCREEN, BUTTON_TOPLEFT|BUTTON_REPEAT, BUTTON_NONE },
63 { ACTION_STD_CONTEXT, BUTTON_CENTER|BUTTON_REPEAT, BUTTON_CENTER },
64 { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
65 { ACTION_STD_CANCEL, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
66 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_STD)
67}; /* button_context_standard */
68
69static const struct button_mapping button_context_wps[] = {
70 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_WPS)
71}; /* button_context_wps */
72
73static const struct button_mapping button_context_list[] = {
74#if 0
75 /* this is all to show how the poor-mans-gestures can be used... */
76 { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT, BUTTON_NONE},
77 { ACTION_LISTTREE_PGUP, BUTTON_TOPRIGHT|BUTTON_REPEAT, BUTTON_TOPRIGHT},
78 { ACTION_STD_NEXTREPEAT, BUTTON_CENTER, BUTTON_TOPMIDDLE},
79 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE, BUTTON_CENTER},
80 { ACTION_NONE, BUTTON_TOPMIDDLE, BUTTON_NONE },
81 { ACTION_NONE, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
82 { ACTION_STD_PREV, BUTTON_TOPMIDDLE|BUTTON_REL, BUTTON_NONE },
83 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE|BUTTON_REL, BUTTON_NONE },
84 { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT, BUTTON_NONE},
85 { ACTION_LISTTREE_PGDOWN, BUTTON_BOTTOMRIGHT|BUTTON_REPEAT, BUTTON_BOTTOMRIGHT},
86 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE, BUTTON_CENTER},
87 { ACTION_STD_PREVREPEAT, BUTTON_CENTER, BUTTON_BOTTOMMIDDLE},
88#endif
89 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_LIST)
90}; /* button_context_list */
91
92static const struct button_mapping button_context_tree[] = {
93 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM2|CONTEXT_TREE)
94}; /* button_context_tree */
95
96static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
97 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
98};
99
100static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
101 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_TREE),
102};
103
104static const struct button_mapping button_context_settings[] = {
105 { ACTION_SETTINGS_INC, BUTTON_TOPMIDDLE, BUTTON_NONE },
106 { ACTION_SETTINGS_INCREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
107 { ACTION_SETTINGS_DEC, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
108 { ACTION_SETTINGS_DECREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
109 { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
110 { ACTION_STD_CANCEL, BUTTON_MIDLEFT, BUTTON_NONE },
111
112 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS)
113}; /* button_context_settings */
114
115static const struct button_mapping button_context_settings_right_is_inc[] = {
116 { ACTION_STD_PREV, BUTTON_TOPMIDDLE, BUTTON_NONE },
117 { ACTION_STD_PREVREPEAT, BUTTON_TOPMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
118 { ACTION_STD_NEXT, BUTTON_BOTTOMMIDDLE, BUTTON_NONE },
119 { ACTION_STD_NEXTREPEAT, BUTTON_BOTTOMMIDDLE|BUTTON_REPEAT, BUTTON_NONE },
120 { ACTION_SETTINGS_INC, BUTTON_MIDRIGHT, BUTTON_NONE },
121 { ACTION_SETTINGS_INCREPEAT, BUTTON_MIDRIGHT|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_SETTINGS_DEC, BUTTON_MIDLEFT, BUTTON_NONE },
123 { ACTION_SETTINGS_DECREPEAT, BUTTON_MIDLEFT|BUTTON_REPEAT, BUTTON_NONE },
124 { ACTION_STD_OK, BUTTON_CENTER, BUTTON_NONE },
125 { ACTION_STD_CANCEL, BUTTON_TOPLEFT, BUTTON_NONE },
126 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_CUSTOM|CONTEXT_SETTINGS)
127}; /* button_context_settingsgraphical */
128
129static const struct button_mapping button_context_yesno[] = {
130 { ACTION_YESNO_ACCEPT, BUTTON_MIDLEFT, BUTTON_NONE },
131 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_YESNOSCREEN)
132}; /* button_context_settings_yesno */
133
134static const struct button_mapping button_context_colorchooser[] = {
135 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_COLOURCHOOSER),
136}; /* button_context_colorchooser */
137
138static const struct button_mapping button_context_eq[] = {
139 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_EQ),
140}; /* button_context_eq */
141
142/* Bookmark Screen */
143static const struct button_mapping button_context_bmark[] = {
144 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_BOOKMARKSCREEN),
145}; /* button_context_bmark */
146
147static const struct button_mapping button_context_time[] = {
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_SETTINGS_TIME),
149}; /* button_context_time */
150
151static const struct button_mapping button_context_quickscreen[] = {
152
153 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_QUICKSCREEN)
154}; /* button_context_quickscreen */
155
156static const struct button_mapping button_context_pitchscreen[] = {
157
158 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_PITCHSCREEN)
159}; /* button_context_pitchcreen */
160
161static const struct button_mapping button_context_keyboard[] = {
162
163 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM2|CONTEXT_KEYBOARD)
164}; /* button_context_keyboard */
165
166const struct button_mapping* get_context_mapping(int context)
167{
168 if ((context&CONTEXT_REMOTE) || (context&CONTEXT_CUSTOM2))
169 return target_get_context_mapping(context&(~CONTEXT_CUSTOM2));
170
171 switch (context)
172 {
173 case CONTEXT_STD:
174 return button_context_standard;
175 case CONTEXT_WPS:
176 return button_context_wps;
177
178 case CONTEXT_LIST:
179 return button_context_list;
180 case CONTEXT_MAINMENU:
181 case CONTEXT_TREE:
182 if (global_settings.hold_lr_for_scroll_in_list)
183 return button_context_listtree_scroll_without_combo;
184 else
185 return button_context_listtree_scroll_with_combo;
186 case CONTEXT_CUSTOM|CONTEXT_TREE:
187 return button_context_tree;
188
189 case CONTEXT_SETTINGS:
190 return button_context_settings;
191 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
192 return button_context_settings_right_is_inc;
193
194 case CONTEXT_SETTINGS_COLOURCHOOSER:
195 return button_context_colorchooser;
196 case CONTEXT_SETTINGS_EQ:
197 return button_context_eq;
198
199 case CONTEXT_SETTINGS_TIME:
200 return button_context_time;
201
202 case CONTEXT_YESNOSCREEN:
203 return button_context_yesno;
204 case CONTEXT_BOOKMARKSCREEN:
205 return button_context_bmark;
206 case CONTEXT_QUICKSCREEN:
207 return button_context_quickscreen;
208 case CONTEXT_PITCHSCREEN:
209 return button_context_pitchscreen;
210 case CONTEXT_KEYBOARD:
211 return button_context_keyboard;
212 }
213 return button_context_standard;
214}