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authorMarcin Bukat <marcin.bukat@gmail.com>2010-11-26 23:28:08 +0000
committerMarcin Bukat <marcin.bukat@gmail.com>2010-11-26 23:28:08 +0000
commit9a24892e2e8b6ef9f8a616c630d1bb123ce713e7 (patch)
treed341118a6d8beefbf6e0da1761c7f8990967a8d1 /apps/keymaps/keymap-mpio-hd300.c
parent608bc4ed4bc74560e1d2e6333d25d1254fb9058a (diff)
downloadrockbox-9a24892e2e8b6ef9f8a616c630d1bb123ce713e7.tar.gz
rockbox-9a24892e2e8b6ef9f8a616c630d1bb123ce713e7.zip
MPIO HD300 - initial commit
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@28680 a1c6a512-1295-4272-9138-f99709370657
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id:$
9 *
10 * Copyright (C) 2010 Marcin Bukat
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21#include "config.h"
22#include "action.h"
23#include "button.h"
24#include "settings.h"
25
26/*
27 * The format of the list is as follows
28 * { Action Code, Button code, Prereq button code }
29 * if there's no need to check the previous button's value, use BUTTON_NONE
30 * Insert LAST_ITEM_IN_LIST at the end of each mapping
31 */
32
33/*****************************************************************************
34 * Main control mappings
35 *****************************************************************************/
36
37static const struct button_mapping button_context_standard[] = {
38 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
39 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
40 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
41 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_OK, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
43 { ACTION_STD_CANCEL, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
44 { ACTION_STD_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
45 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
46/* { ACTION_STD_QUICKSCREEN, BUTTON_, BUTTON_ }, */
47/* { ACTION_STD_KEYLOCK, BUTTON_, BUTTON_ }, */
48/* { ACTION_STD_REC, BUTTON_, BUTTON_ }, */
49/* { ACTION_STD_HOTKEY, BUTTON_, BUTTON_ }, */
50/* { ACTION_F3, BUTTON_, BUTTON_ }, */
51
52 LAST_ITEM_IN_LIST
53}; /* button_context_standard */
54
55static const struct button_mapping button_context_tree[] = {
56/* { ACTION_TREE_ROOT_INIT, BUTTON_, BUTTON_ }, */
57/* { ACTION_TREE_PGLEFT, BUTTON_, BUTTON_ }, */
58/* { ACTION_TREE_PGRIGHT, BUTTON_, BUTTON_ }, */
59 { ACTION_TREE_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
60 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
61/* { ACTION_TREE_HOTKEY, BUTTON_, BUTTON_ }, */
62
63 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
64}; /* button_context_tree */
65
66static const struct button_mapping button_context_wps[] = {
67 { ACTION_WPS_BROWSE, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
68 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
69 { ACTION_WPS_SEEKBACK, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
70 { ACTION_WPS_SEEKFWD, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
71 { ACTION_WPS_STOPSEEK, BUTTON_REW|BUTTON_REL, BUTTON_REW|BUTTON_REPEAT },
72 { ACTION_WPS_STOPSEEK, BUTTON_FF|BUTTON_REL, BUTTON_FF|BUTTON_REPEAT },
73 { ACTION_WPS_SKIPNEXT, BUTTON_FF|BUTTON_REL, BUTTON_FF },
74 { ACTION_WPS_SKIPPREV, BUTTON_REW|BUTTON_REL, BUTTON_REW },
75 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
76 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
77 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
78 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
79 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
80/* { ACTION_WPS_PITCHSCREEN, BUTTON_, BUTTON_ }, */
81/* { ACTION_WPS_ID3SCREEN, BUTTON_, BUTTON_ }, */
82 { ACTION_WPS_CONTEXT, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
83 { ACTION_WPS_QUICKSCREEN, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
84 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
85/* { ACTION_WPS_VIEW_PLAYLIST, BUTTON_, BUTTON_ }, */
86/* { ACTION_WPS_REC, BUTTON_, BUTTON_ }, */
87/* { ACTION_WPS_ABSETA_PREVDIR, BUTTON_, BUTTON_ }, */
88/* { ACTION_WPS_ABSETB_NEXTDIR, BUTTON_, BUTTON_ }, */
89/* { ACTION_WPS_ABRESET, BUTTON_, BUTTON_ }, */
90/* { ACTION_WPS_HOTKEY, BUTTON_, BUTTON_ }, */
91
92 LAST_ITEM_IN_LIST,
93}; /* button_context_wps */
94
95static const struct button_mapping button_context_settings[] = {
96 { ACTION_SETTINGS_INC, BUTTON_FF, BUTTON_NONE },
97 { ACTION_SETTINGS_INCREPEAT, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
98/* { ACTION_SETTINGS_INCBIGSTEP,BUTTON_, BUTTON_ }, */
99 { ACTION_SETTINGS_DEC, BUTTON_REW, BUTTON_NONE },
100 { ACTION_SETTINGS_DECREPEAT, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
101/* { ACTION_SETTINGS_DECBIGSTEP,BUTTON_, BUTTON_ }, */
102
103 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
104}; /* button_context_settings */
105
106static const struct button_mapping button_context_yesno[] = {
107 { ACTION_YESNO_ACCEPT, BUTTON_ENTER, BUTTON_NONE },
108 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
109
110 LAST_ITEM_IN_LIST
111}; /* button_context_yesno */
112
113static const struct button_mapping button_context_bmark[] = {
114 { ACTION_BMS_DELETE, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
115
116 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
117}; /* button_context_bmark */
118
119/*
120static const struct button_mapping button_context_quickscreen[] = {
121 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
122 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
123 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
124 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
125 { ACTION_QS_DOWN, BUTTON_FF, BUTTON_NONE },
126 { ACTION_QS_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_QS_TOP, BUTTON_REW, BUTTON_NONE },
128 { ACTION_QS_TOP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
129
130 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
131};*/ /* button_context_quickscreen */
132
133static const struct button_mapping button_context_pitchscreen[] = {
134// { ACTION_PS_INC_SMALL, BUTTON_VOL_UP, BUTTON_NONE },
135// { ACTION_PS_INC_BIG, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
136// { ACTION_PS_DEC_SMALL, BUTTON_VOL_DOWN, BUTTON_NONE },
137// { ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
138 { ACTION_PS_NUDGE_LEFT, BUTTON_REW, BUTTON_NONE },
139 { ACTION_PS_NUDGE_RIGHT, BUTTON_FF, BUTTON_NONE },
140 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_REW|BUTTON_REL, BUTTON_NONE },
141 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_FF|BUTTON_REL, BUTTON_NONE },
142 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
143 { ACTION_PS_RESET, BUTTON_ENTER, BUTTON_NONE },
144 { ACTION_PS_EXIT, BUTTON_MENU, BUTTON_NONE },
145 { ACTION_PS_SLOWER, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_PS_FASTER, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
147
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
149}; /* button_context_pitchscreen */
150
151static const struct button_mapping button_context_radio[] = {
152 { ACTION_FM_MENU, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_NONE },
153 { ACTION_FM_PRESET, BUTTON_ENTER|BUTTON_REL, BUTTON_ENTER },
154/* { ACTION_FM_RECORD, BUTTON_, BUTTON_ }, */
155/* { ACTION_FM_FREEZE, BUTTON_, BUTTON_ }, */
156 { ACTION_FM_STOP, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
157 { ACTION_FM_MODE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
158 { ACTION_FM_EXIT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
159 { ACTION_FM_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
160/* { ACTION_FM_RECORD_DBLPRE, BUTTON_, BUTTON_ }, */
161/* { ACTION_FM_NEXT_PRESET, BUTTON_, BUTTON_ }, */
162/* { ACTION_FM_PREV_PRESET, BUTTON_, BUTTON_ }, */
163
164 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
165}; /* button_context_radio */
166
167static const struct button_mapping button_context_recscreen[] = {
168/* { ACTION_REC_LCD, BUTTON_, BUTTON_ }, */
169 { ACTION_REC_PAUSE, BUTTON_PLAY, BUTTON_NONE },
170 { ACTION_REC_NEWFILE, BUTTON_ENTER|BUTTON_REPEAT, BUTTON_ENTER },
171/* { ACTION_REC_F2, BUTTON_, BUTTON_ }, */
172/* { ACTION_REC_F3, BUTTON_, BUTTON_ }, */
173
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
175}; /* button_context_recscreen */
176
177#if 0
178static const struct button_mapping button_context_keyboard[] = {
179 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
180 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
181 { ACTION_KBD_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
182 { ACTION_KBD_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
183/* { ACTION_KBD_CURSOR_LEFT, BUTTON_, BUTTON_ }, */
184/* { ACTION_KBD_CURSOR_RIGHT, BUTTON_, BUTTON_ }, */
185 { ACTION_KBD_SELECT, BUTTON_FUNC, BUTTON_NONE },
186 { ACTION_KBD_PAGE_FLIP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
187 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
188 { ACTION_KBD_ABORT, BUTTON_REC|BUTTON_REL, BUTTON_REC },
189/* { ACTION_KBD_BACKSPACE, BUTTON_, BUTTON_ }, */
190 { ACTION_KBD_UP, BUTTON_REW, BUTTON_NONE },
191 { ACTION_KBD_UP, BUTTON_REW|BUTTON_REPEAT, BUTTON_NONE },
192 { ACTION_KBD_DOWN, BUTTON_FF, BUTTON_NONE },
193 { ACTION_KBD_DOWN, BUTTON_FF|BUTTON_REPEAT, BUTTON_NONE },
194 { ACTION_KBD_MORSE_INPUT, BUTTON_REC|BUTTON_REPEAT, BUTTON_REC },
195 { ACTION_KBD_MORSE_SELECT, BUTTON_FUNC|BUTTON_REL, BUTTON_NONE },
196
197 LAST_ITEM_IN_LIST
198}; /* button_context_keyboard */
199#endif
200
201const struct button_mapping* get_context_mapping(int context)
202{
203 switch (context)
204 {
205 case CONTEXT_STD:
206 return button_context_standard;
207
208 case CONTEXT_WPS:
209 return button_context_wps;
210
211#if CONFIG_TUNER
212 case CONTEXT_FM:
213 return button_context_radio;
214#endif
215
216#ifdef HAVE_RECORDING
217 case CONTEXT_RECSCREEN:
218 return button_context_recscreen;
219#endif
220
221 case CONTEXT_YESNOSCREEN:
222 return button_context_yesno;
223
224 case CONTEXT_BOOKMARKSCREEN:
225 return button_context_bmark;
226
227// case CONTEXT_QUICKSCREEN:
228// return button_context_quickscreen;
229
230 case CONTEXT_PITCHSCREEN:
231 return button_context_pitchscreen;
232
233// case CONTEXT_KEYBOARD:
234// case CONTEXT_MORSE_INPUT:
235// return button_context_keyboard;
236
237 case CONTEXT_SETTINGS:
238 case CONTEXT_SETTINGS_EQ:
239 return button_context_settings;
240
241 case CONTEXT_TREE:
242 case CONTEXT_MAINMENU:
243 case CONTEXT_CUSTOM|CONTEXT_TREE:
244 return button_context_tree;
245
246 case CONTEXT_LIST:
247 default:
248 return button_context_standard;
249 }
250 return button_context_standard;
251}
252