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authorSolomon Peachy <pizza@shaftnet.org>2018-06-29 16:09:28 -0400
committerSolomon Peachy <pizza@shaftnet.org>2019-01-02 08:10:01 -0500
commitd4942cc74c82c465ea395637c77ed06565b8b497 (patch)
tree8c1fa737c93f8a2ade5a1566857dc4dc8f578bd6 /apps/keymaps/keymap-ihifi800.c
parentaf9459a7992596e932c6d8cc0a6366ff0f0b0fca (diff)
downloadrockbox-d4942cc74c82c465ea395637c77ed06565b8b497.tar.gz
rockbox-d4942cc74c82c465ea395637c77ed06565b8b497.zip
Add Xuelin iHIFI 770/770C/800 support
Taken from the xvortex fork (Roman Stolyarov) Ported, rebased, and cleaned up by myself. Change-Id: I7b2bca2d29502f2e4544e42f3d122786dd4b7978
Diffstat (limited to 'apps/keymaps/keymap-ihifi800.c')
-rw-r--r--apps/keymaps/keymap-ihifi800.c207
1 files changed, 207 insertions, 0 deletions
diff --git a/apps/keymaps/keymap-ihifi800.c b/apps/keymaps/keymap-ihifi800.c
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2016 by Roman Stolyarov
11 *
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
16 *
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
19 *
20 ****************************************************************************/
21
22/* TODO */
23
24/* Button Code Definitions for IHIFI 800 targets */
25
26#include "config.h"
27#include "action.h"
28#include "button.h"
29#include "settings.h"
30
31/* {Action Code, Button code, Prereq button code } */
32
33/*
34 * The format of the list is as follows
35 * { Action Code, Button code, Prereq button code }
36 * if there's no need to check the previous button's value, use BUTTON_NONE
37 * Insert LAST_ITEM_IN_LIST at the end of each mapping
38 */
39static const struct button_mapping button_context_standard[] = {
40 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
41 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
42 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
43 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
44 { ACTION_STD_OK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
45 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
46 { ACTION_STD_CONTEXT, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
47 { ACTION_STD_CANCEL, BUTTON_HOME, BUTTON_NONE },
48
49 LAST_ITEM_IN_LIST
50}; /* button_context_standard */
51
52static const struct button_mapping button_context_wps[] = {
53 { ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
54 { ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
55 { ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
56 { ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
57 { ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
58 { ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
59 { ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
60 { ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
61 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
62 { ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
63 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
64 { ACTION_WPS_QUICKSCREEN, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
65 { ACTION_WPS_CONTEXT, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
66 { ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
67 { ACTION_WPS_BROWSE, BUTTON_HOME|BUTTON_REL, BUTTON_NONE },
68
69 LAST_ITEM_IN_LIST
70}; /* button_context_wps */
71
72static const struct button_mapping button_context_list[] = {
73 { ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
74 { ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
75 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
76 { ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
77
78 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
79}; /* button_context_list */
80
81/** Bookmark Screen **/
82static const struct button_mapping button_context_bmark[] = {
83 { ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
84
85 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
86}; /* button_context_bmark */
87
88/** Keyboard **/
89static const struct button_mapping button_context_keyboard[] = {
90 { ACTION_KBD_ABORT, BUTTON_HOME, BUTTON_NONE },
91 { ACTION_KBD_BACKSPACE, BUTTON_HOME|BUTTON_REPEAT, BUTTON_NONE },
92 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
93 { ACTION_KBD_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
94 { ACTION_KBD_UP, BUTTON_PREV, BUTTON_NONE },
95 { ACTION_KBD_UP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
96 { ACTION_KBD_DOWN, BUTTON_NEXT, BUTTON_NONE },
97 { ACTION_KBD_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
98 { ACTION_KBD_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
99 { ACTION_KBD_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
100 { ACTION_KBD_SELECT, BUTTON_PLAY, BUTTON_NONE },
101 { ACTION_KBD_DONE, BUTTON_POWER, BUTTON_NONE },
102
103 LAST_ITEM_IN_LIST
104}; /* button_context_keyboard */
105
106/** Pitchscreen **/
107static const struct button_mapping button_context_pitchscreen[] = {
108 { ACTION_PS_INC_SMALL, BUTTON_PREV, BUTTON_NONE },
109 { ACTION_PS_INC_BIG, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
110 { ACTION_PS_DEC_SMALL, BUTTON_NEXT, BUTTON_NONE },
111 { ACTION_PS_DEC_BIG, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
112 { ACTION_PS_NUDGE_LEFT, BUTTON_HOME, BUTTON_NONE },
113 { ACTION_PS_NUDGE_LEFTOFF, BUTTON_HOME|BUTTON_REL, BUTTON_NONE },
114 { ACTION_PS_NUDGE_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
115 { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE },
116 { ACTION_PS_RESET, BUTTON_VOL_UP, BUTTON_NONE },
117 { ACTION_PS_TOGGLE_MODE, BUTTON_PLAY, BUTTON_NONE },
118 { ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
119
120 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
121}; /* button_context_pitchscreen */
122
123/** Quickscreen **/
124static const struct button_mapping button_context_quickscreen[] = {
125 { ACTION_QS_TOP, BUTTON_PREV, BUTTON_NONE },
126 { ACTION_QS_TOP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
127 { ACTION_QS_DOWN, BUTTON_NEXT, BUTTON_NONE },
128 { ACTION_QS_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
129 { ACTION_QS_LEFT, BUTTON_VOL_DOWN, BUTTON_NONE },
130 { ACTION_QS_LEFT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
131 { ACTION_QS_RIGHT, BUTTON_VOL_UP, BUTTON_NONE },
132 { ACTION_QS_RIGHT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
133 { ACTION_STD_CANCEL, BUTTON_HOME, BUTTON_NONE },
134
135 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
136}; /* button_context_quickscreen */
137
138/** Settings - General Mappings **/
139static const struct button_mapping button_context_settings[] = {
140 { ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
141 { ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
143 { ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_STD_OK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
145 { ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
146 { ACTION_SETTINGS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
147
148 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
149}; /* button_context_settings */
150
151static const struct button_mapping button_context_settings_vol_is_inc[] = {
152 { ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
153 { ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
154 { ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
155 { ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
156
157 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
158}; /* button_context_settings_right_is_inc */
159
160/** Tree **/
161static const struct button_mapping button_context_tree[] = {
162 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
163
164 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
165}; /* button_context_tree */
166
167/** Yes/No Screen **/
168static const struct button_mapping button_context_yesnoscreen[] = {
169 { ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
170
171 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
172}; /* button_context_settings_yesnoscreen */
173
174/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
175const struct button_mapping* get_context_mapping(int context)
176{
177 switch (context)
178 {
179 case CONTEXT_LIST:
180 return button_context_list;
181 case CONTEXT_STD:
182 return button_context_standard;
183 case CONTEXT_BOOKMARKSCREEN:
184 return button_context_bmark;
185 case CONTEXT_KEYBOARD:
186 return button_context_keyboard;
187 case CONTEXT_PITCHSCREEN:
188 return button_context_pitchscreen;
189 case CONTEXT_QUICKSCREEN:
190 return button_context_quickscreen;
191 case CONTEXT_SETTINGS:
192 return button_context_settings;
193 case CONTEXT_SETTINGS_TIME:
194 case CONTEXT_SETTINGS_COLOURCHOOSER:
195 case CONTEXT_SETTINGS_EQ:
196 case CONTEXT_SETTINGS_RECTRIGGER:
197 return button_context_settings_vol_is_inc;
198 case CONTEXT_TREE:
199 case CONTEXT_MAINMENU:
200 return button_context_tree;
201 case CONTEXT_WPS:
202 return button_context_wps;
203 case CONTEXT_YESNOSCREEN:
204 return button_context_yesnoscreen;
205 }
206 return button_context_standard;
207}