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authorMaurus Cuelenaere <mcuelenaere@gmail.com>2008-05-15 18:01:14 +0000
committerMaurus Cuelenaere <mcuelenaere@gmail.com>2008-05-15 18:01:14 +0000
commit1ea884b53126206ffbc1607454d5d7d255acec7e (patch)
tree50aad7d5622d88470813c2f8ca4ea79855cf52ca /apps/keymaps/keymap-creativezv.c
parentc249f5301024da7c8e8f23c32b01fecf72b1d5dc (diff)
downloadrockbox-1ea884b53126206ffbc1607454d5d7d255acec7e.tar.gz
rockbox-1ea884b53126206ffbc1607454d5d7d255acec7e.zip
1) Add ZVM60GB and ZV simulator builds (ZVM60GB sim equals to ZVM30GB)
2) Correct typo which'll break build system for ZV currently 3) Split up keymaps for ZV & ZVM git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17525 a1c6a512-1295-4272-9138-f99709370657
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1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (C) 2008 by Maurus Cuelenaere
11 *
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
14 *
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
17 *
18 ****************************************************************************/
19
20/* Button Code Definitions for the Creative Zen Vision target */
21/* Copied from ZVM target for now... */
22#include <stdio.h>
23#include <string.h>
24#include <stdlib.h>
25
26#include "config.h"
27#include "action.h"
28#include "button.h"
29#include "settings.h"
30
31/*
32 * The format of the list is as follows
33 * { Action Code, Button code, Prereq button code }
34 * if there's no need to check the previous button's value, use BUTTON_NONE
35 * Insert LAST_ITEM_IN_LIST at the end of each mapping
36 */
37
38/* CONTEXT_CUSTOM's used in this file...
39
40CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
41CONTEXT_CUSTOM|CONTEXT_SETTINGS = the direction keys for the eq/col picker screens
42 i.e where up/down is inc/dec
43 CONTEXT_SETTINGS = up/down is prev/next, l/r is inc/dec
44
45*/
46
47static const struct button_mapping button_context_standard[] = {
48 { ACTION_STD_PREV, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
49 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
50 { ACTION_STD_NEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
51 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
52
53 { ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
54 { ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
55
56 { ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
57
58 { ACTION_STD_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
59 { ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
60
61 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
62 { ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
63
64 LAST_ITEM_IN_LIST
65}; /* button_context_standard */
66
67
68static const struct button_mapping button_context_wps[] = {
69 { ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
70 { ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
71
72 { ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
73 { ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
74
75 { ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
76 { ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
77 { ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
78 { ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
79
80 //{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_RIGHT, BUTTON_CUSTOM },
81 //{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_LEFT, BUTTON_CUSTOM },
82 //{ ACTION_WPS_ABRESET, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
83
84 { ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
85 { ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
86 { ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
87 { ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
88
89 { ACTION_WPS_PITCHSCREEN, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
90
91 { ACTION_WPS_QUICKSCREEN, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
92 { ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
93 { ACTION_WPS_MENU, BUTTON_POWER, BUTTON_NONE },
94 { ACTION_WPS_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
95
96 { ACTION_WPS_ID3SCREEN, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
97 { ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_BACK },
98 LAST_ITEM_IN_LIST
99}; /* button_context_wps */
100
101static const struct button_mapping button_context_list[] = {
102 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
103}; /* button_context_list */
104
105static const struct button_mapping button_context_tree[] = {
106 { ACTION_TREE_WPS, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
107 { ACTION_TREE_STOP, BUTTON_POWER, BUTTON_NONE },
108 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
109 { ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
110 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
111}; /* button_context_tree */
112
113static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
114 { ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
115 { ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
116 { ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
117 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
118 { ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
119 { ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
120 { ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
121 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
122 { ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
123 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
124};
125
126static const struct button_mapping button_context_settings[] = {
127 { ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
128 { ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
129 { ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
130 { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
131 { ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
132 { ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
133 { ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
134 { ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
135 { ACTION_SETTINGS_RESET, BUTTON_PLAY, BUTTON_NONE },
136 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
137}; /* button_context_settings */
138
139static const struct button_mapping button_context_settings_right_is_inc[] = {
140 { ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
141 { ACTION_SETTINGS_INCREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
142 { ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
143 { ACTION_SETTINGS_DECREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
144 { ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
145 { ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
146 { ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
147 { ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
148 { ACTION_SETTINGS_RESET, BUTTON_BACK, BUTTON_NONE },
149 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
150}; /* button_context_settingsgraphical */
151
152static const struct button_mapping button_context_yesno[] = {
153 { ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
154 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
155}; /* button_context_settings_yesno */
156
157static const struct button_mapping button_context_colorchooser[] = {
158 { ACTION_STD_OK, BUTTON_BACK|BUTTON_REL, BUTTON_NONE },
159 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
160}; /* button_context_colorchooser */
161
162static const struct button_mapping button_context_eq[] = {
163 { ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
164 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
165}; /* button_context_eq */
166
167/** Bookmark Screen **/
168static const struct button_mapping button_context_bmark[] = {
169 { ACTION_BMS_DELETE, BUTTON_BACK, BUTTON_NONE },
170 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
171}; /* button_context_bmark */
172
173static const struct button_mapping button_context_time[] = {
174 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
175}; /* button_context_time */
176
177static const struct button_mapping button_context_quickscreen[] = {
178 { ACTION_QS_DOWNINV, BUTTON_UP, BUTTON_NONE },
179 { ACTION_QS_DOWNINV, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
180 { ACTION_QS_DOWN, BUTTON_DOWN, BUTTON_NONE },
181 { ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
182 { ACTION_QS_LEFT, BUTTON_LEFT, BUTTON_NONE },
183 { ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
184 { ACTION_QS_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
185 { ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
186 { ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
187 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
188}; /* button_context_quickscreen */
189
190static const struct button_mapping button_context_pitchscreen[] = {
191
192 LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
193}; /* button_context_pitchcreen */
194
195static const struct button_mapping button_context_keyboard[] = {
196 { ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
197 { ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
198 { ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
199 { ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
200 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM, BUTTON_NONE },
201 { ACTION_KBD_CURSOR_LEFT, BUTTON_CUSTOM|BUTTON_REPEAT, BUTTON_NONE },
202 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY, BUTTON_NONE },
203 { ACTION_KBD_CURSOR_RIGHT, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
204 { ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
205 { ACTION_KBD_PAGE_FLIP, BUTTON_BACK|BUTTON_MENU, BUTTON_NONE },
206 { ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
207 { ACTION_KBD_ABORT, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
208 { ACTION_KBD_BACKSPACE, BUTTON_MENU, BUTTON_NONE },
209 { ACTION_KBD_BACKSPACE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
210 { ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
211 { ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
212 { ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
213 { ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
214 LAST_ITEM_IN_LIST
215}; /* button_context_keyboard */
216
217const struct button_mapping* get_context_mapping(int context)
218{
219 switch (context&~CONTEXT_REMOTE)
220 {
221 case CONTEXT_STD:
222 return button_context_standard;
223 case CONTEXT_WPS:
224 return button_context_wps;
225 case CONTEXT_LIST:
226 return button_context_list;
227 case CONTEXT_MAINMENU:
228 case CONTEXT_TREE:
229 return button_context_listtree_scroll_without_combo;
230 case CONTEXT_CUSTOM|CONTEXT_TREE:
231 return button_context_tree;
232 case CONTEXT_SETTINGS:
233 return button_context_settings;
234 case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
235 return button_context_settings_right_is_inc;
236 case CONTEXT_SETTINGS_COLOURCHOOSER:
237 return button_context_colorchooser;
238 case CONTEXT_SETTINGS_EQ:
239 return button_context_eq;
240 case CONTEXT_SETTINGS_TIME:
241 return button_context_time;
242 case CONTEXT_YESNOSCREEN:
243 return button_context_yesno;
244 case CONTEXT_BOOKMARKSCREEN:
245 return button_context_bmark;
246 case CONTEXT_QUICKSCREEN:
247 return button_context_quickscreen;
248 case CONTEXT_PITCHSCREEN:
249 return button_context_pitchscreen;
250 case CONTEXT_KEYBOARD:
251 return button_context_keyboard;
252 }
253 return button_context_standard;
254}