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author | William Wilgus <wilgus.william@gmail.com> | 2020-10-07 02:01:35 -0400 |
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committer | William Wilgus <wilgus.william@gmail.com> | 2020-10-26 12:28:48 -0400 |
commit | 3237ae4a4ff9296a377ff9194a11038da161208f (patch) | |
tree | af4338c78467b9b0845d76c39da1fbe10f25e23e /apps/gui/skin_engine/skin_engine.c | |
parent | 12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff) | |
download | rockbox-3237ae4a4ff9296a377ff9194a11038da161208f.tar.gz rockbox-3237ae4a4ff9296a377ff9194a11038da161208f.zip |
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions
I want these functions to be able to be used on any size buffer not
just buffers with a stride matching the underlying device
[DONE] allow the framebuffer to be decoupled from the device framebuffer
[DONE need examples] allow for some simple blit like transformations
[DONE] remove the device framebuffer from the plugin api
[DONE}ditto remote framebuffer
[DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr
while remote lcds may compile (and work in the sim) its not been tested on targets
[FIXED] backdrops need work to be screen agnostic
[FIXED] screen statusbar is not being combined into the main viewport correctly yet
[FIXED] screen elements are displayed incorrectly after switch to void*
[FIXED] core didn't restore proper viewport on splash etc.
[NEEDS TESTING] remote lcd garbled data
[FIXED] osd lib garbled screen on bmp_part
[FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport
[FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer
[FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw)
[UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear
scrolling viewports no longer trigger wps refresh
also fixed a bug where guisyncyesno was displaying and then disappearing
[ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes
(LCD_ and LCD_REMOTE_)
LCD_STRIDE(w, h) same as STRIDE_MAIN
LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H
LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H
LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH)
test_viewports.c has an example of usage
[FIXED!!] 2bit targets don't respect non-native strides
[FIXED] Few define snags
Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/gui/skin_engine/skin_engine.c')
-rw-r--r-- | apps/gui/skin_engine/skin_engine.c | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/apps/gui/skin_engine/skin_engine.c b/apps/gui/skin_engine/skin_engine.c index cd763def1c..049629b181 100644 --- a/apps/gui/skin_engine/skin_engine.c +++ b/apps/gui/skin_engine/skin_engine.c | |||
@@ -312,7 +312,11 @@ struct wps_state *skin_get_global_state(void) | |||
312 | bool skin_do_full_update(enum skinnable_screens skin, | 312 | bool skin_do_full_update(enum skinnable_screens skin, |
313 | enum screen_type screen) | 313 | enum screen_type screen) |
314 | { | 314 | { |
315 | bool ret = skins[skin][screen].needs_full_update; | 315 | struct viewport *vp = *(screens[screen].current_viewport); |
316 | |||
317 | bool vp_is_dirty = ((vp->flags & VP_FLAG_VP_SET_CLEAN) == VP_FLAG_VP_DIRTY); | ||
318 | |||
319 | bool ret = (skins[skin][screen].needs_full_update || vp_is_dirty); | ||
316 | skins[skin][screen].needs_full_update = false; | 320 | skins[skin][screen].needs_full_update = false; |
317 | return ret; | 321 | return ret; |
318 | } | 322 | } |