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authorWilliam Wilgus <wilgus.william@gmail.com>2020-10-07 02:01:35 -0400
committerWilliam Wilgus <wilgus.william@gmail.com>2020-10-26 12:28:48 -0400
commit3237ae4a4ff9296a377ff9194a11038da161208f (patch)
treeaf4338c78467b9b0845d76c39da1fbe10f25e23e /apps/gui/quickscreen.c
parent12f3ed1699d6bef25bed90ba95cbcc1a6bb4934a (diff)
downloadrockbox-3237ae4a4ff9296a377ff9194a11038da161208f.tar.gz
rockbox-3237ae4a4ff9296a377ff9194a11038da161208f.zip
LCD core move buf ptr and address look up function viewport struct
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
Diffstat (limited to 'apps/gui/quickscreen.c')
-rw-r--r--apps/gui/quickscreen.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/gui/quickscreen.c b/apps/gui/quickscreen.c
index 704133c1c4..421cc267ca 100644
--- a/apps/gui/quickscreen.c
+++ b/apps/gui/quickscreen.c
@@ -172,7 +172,7 @@ static void gui_quickscreen_draw(const struct gui_quickscreen *qs,
172 char buf[MAX_PATH]; 172 char buf[MAX_PATH];
173 unsigned const char *title, *value; 173 unsigned const char *title, *value;
174 int temp; 174 int temp;
175 display->set_viewport(parent); 175 struct viewport *last_vp = display->set_viewport(parent);
176 display->clear_viewport(); 176 display->clear_viewport();
177 177
178 for (i = 0; i < QUICKSCREEN_ITEM_COUNT; i++) 178 for (i = 0; i < QUICKSCREEN_ITEM_COUNT; i++)
@@ -225,7 +225,7 @@ static void gui_quickscreen_draw(const struct gui_quickscreen *qs,
225 225
226 display->set_viewport(parent); 226 display->set_viewport(parent);
227 display->update_viewport(); 227 display->update_viewport();
228 display->set_viewport(NULL); 228 display->set_viewport(last_vp);
229} 229}
230 230
231static void talk_qs_option(const struct settings_list *opt, bool enqueue) 231static void talk_qs_option(const struct settings_list *opt, bool enqueue)