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author | Mohamed Tarek <mt@rockbox.org> | 2010-08-07 17:55:02 +0000 |
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committer | Mohamed Tarek <mt@rockbox.org> | 2010-08-07 17:55:02 +0000 |
commit | 4ff2cf4f0c96908f28c5037521251e0c809130bb (patch) | |
tree | a7aaacd8ad380bd842bef4ef1cf3c1861a62fa70 /apps/codecs/libwmavoice/wmavoice.h | |
parent | eb369699c6b7258df92169d0e1721aa5b2c108d8 (diff) | |
download | rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.tar.gz rockbox-4ff2cf4f0c96908f28c5037521251e0c809130bb.zip |
WMA Voice now plays and seeks in the sim. The code is still in floating point, and is not added to the main build. There's still a bug with the decoder in the current state that it outputs a fewer number of samples than ffmpeg's.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27744 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/codecs/libwmavoice/wmavoice.h')
-rw-r--r-- | apps/codecs/libwmavoice/wmavoice.h | 7 |
1 files changed, 7 insertions, 0 deletions
diff --git a/apps/codecs/libwmavoice/wmavoice.h b/apps/codecs/libwmavoice/wmavoice.h new file mode 100644 index 0000000000..33ec72b4e2 --- /dev/null +++ b/apps/codecs/libwmavoice/wmavoice.h | |||
@@ -0,0 +1,7 @@ | |||
1 | #include "avcodec.h" | ||
2 | |||
3 | #define ERROR_WMAPRO_IN_WMAVOICE -0x162 | ||
4 | |||
5 | av_cold int wmavoice_decode_init(AVCodecContext *ctx); | ||
6 | int wmavoice_decode_packet(AVCodecContext *ctx, void *data, | ||
7 | int *data_size, AVPacket *avpkt); | ||