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author | Andree Buschmann <AndreeBuschmann@t-online.de> | 2011-08-13 16:41:14 +0000 |
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committer | Andree Buschmann <AndreeBuschmann@t-online.de> | 2011-08-13 16:41:14 +0000 |
commit | a1145a1d040dd52b2b5d0e7fe965b6507475bbe2 (patch) | |
tree | 988f845d688974dd7db1950243ef09cc39ed443c /apps/codecs/libgme/nes_namco_apu.h | |
parent | 724a2d2514578297a7fe21dc4c17a7b51a25758d (diff) | |
download | rockbox-a1145a1d040dd52b2b5d0e7fe965b6507475bbe2.tar.gz rockbox-a1145a1d040dd52b2b5d0e7fe965b6507475bbe2.zip |
Remove all IRAM attributes from libGME to be able to restart the IRAM optimization on a clean code base. As first step move the sample buffers to IRAM which results in a 1-5% speedup for all codecs.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30284 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/codecs/libgme/nes_namco_apu.h')
-rw-r--r-- | apps/codecs/libgme/nes_namco_apu.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/apps/codecs/libgme/nes_namco_apu.h b/apps/codecs/libgme/nes_namco_apu.h index 5f9f1c84a0..c47eacc4bb 100644 --- a/apps/codecs/libgme/nes_namco_apu.h +++ b/apps/codecs/libgme/nes_namco_apu.h | |||
@@ -37,7 +37,7 @@ void Namco_init( struct Nes_Namco_Apu* this ); | |||
37 | void Namco_output( struct Nes_Namco_Apu* this, struct Blip_Buffer* ); | 37 | void Namco_output( struct Nes_Namco_Apu* this, struct Blip_Buffer* ); |
38 | 38 | ||
39 | void Namco_reset( struct Nes_Namco_Apu* this ); | 39 | void Namco_reset( struct Nes_Namco_Apu* this ); |
40 | void Namco_end_frame( struct Nes_Namco_Apu* this, blip_time_t ) ICODE_ATTR; | 40 | void Namco_end_frame( struct Nes_Namco_Apu* this, blip_time_t ); |
41 | 41 | ||
42 | static inline uint8_t* namco_access( struct Nes_Namco_Apu* this ) | 42 | static inline uint8_t* namco_access( struct Nes_Namco_Apu* this ) |
43 | { | 43 | { |
@@ -61,7 +61,7 @@ static inline void Namco_osc_output( struct Nes_Namco_Apu* this, int i, struct B | |||
61 | } | 61 | } |
62 | 62 | ||
63 | // Read/write data register is at 0x4800 | 63 | // Read/write data register is at 0x4800 |
64 | void Namco_run_until( struct Nes_Namco_Apu* this, blip_time_t ) ICODE_ATTR; | 64 | void Namco_run_until( struct Nes_Namco_Apu* this, blip_time_t ); |
65 | static inline void Namco_write_data( struct Nes_Namco_Apu* this, blip_time_t time, int data ) | 65 | static inline void Namco_write_data( struct Nes_Namco_Apu* this, blip_time_t time, int data ) |
66 | { | 66 | { |
67 | Namco_run_until( this, time ); | 67 | Namco_run_until( this, time ); |