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authorAndree Buschmann <AndreeBuschmann@t-online.de>2011-08-07 20:01:04 +0000
committerAndree Buschmann <AndreeBuschmann@t-online.de>2011-08-07 20:01:04 +0000
commitacb0917556fc33681c1df5a530cf754193e67705 (patch)
tree052a47097009a210e4aed9c207bd6aa4828cc000 /apps/codecs/libgme/gme_types.h
parent93c6f1329a5691a8be158cefe15641bd1daf9ef8 (diff)
downloadrockbox-acb0917556fc33681c1df5a530cf754193e67705.tar.gz
rockbox-acb0917556fc33681c1df5a530cf754193e67705.zip
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/codecs/libgme/gme_types.h')
-rw-r--r--apps/codecs/libgme/gme_types.h21
1 files changed, 21 insertions, 0 deletions
diff --git a/apps/codecs/libgme/gme_types.h b/apps/codecs/libgme/gme_types.h
new file mode 100644
index 0000000000..06226f4aa1
--- /dev/null
+++ b/apps/codecs/libgme/gme_types.h
@@ -0,0 +1,21 @@
1#ifndef GME_TYPES_H
2#define GME_TYPES_H
3
4/*
5 * This is a default gme_types.h for use when *not* using
6 * CMake. If CMake is in use gme_types.h.in will be
7 * processed instead.
8 */
9#define USE_GME_AY
10#define USE_GME_GBS
11#define USE_GME_GYM
12#define USE_GME_HES
13#define USE_GME_KSS
14#define USE_GME_NSF
15#define USE_GME_NSFE
16#define USE_GME_SAP
17#define USE_GME_SPC
18/* VGM and VGZ are a package deal */
19#define USE_GME_VGM
20
21#endif /* GME_TYPES_H */