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author | Andree Buschmann <AndreeBuschmann@t-online.de> | 2011-08-07 20:01:04 +0000 |
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committer | Andree Buschmann <AndreeBuschmann@t-online.de> | 2011-08-07 20:01:04 +0000 |
commit | acb0917556fc33681c1df5a530cf754193e67705 (patch) | |
tree | 052a47097009a210e4aed9c207bd6aa4828cc000 /apps/codecs/libgme/ay_emu.h | |
parent | 93c6f1329a5691a8be158cefe15641bd1daf9ef8 (diff) | |
download | rockbox-acb0917556fc33681c1df5a530cf754193e67705.tar.gz rockbox-acb0917556fc33681c1df5a530cf754193e67705.zip |
Submit initial patch from FS#12176. Adds support for several new game music formats (AY, GBS, HES, KSS, SGC, VGM and VGZ) and replaces the current NSF and NSFE with a new implementation based on a port of the Game Music Emu library 'GME'. This first submit does not cover the full functionality provided by the author's original patch: Coleco-SGV is not supported, some GME-specific m3u-support has been removed and IRAM is not used yet. Further changes are very likely to follow this submit. Thanks to Mauricio Garrido.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30264 a1c6a512-1295-4272-9138-f99709370657
Diffstat (limited to 'apps/codecs/libgme/ay_emu.h')
-rw-r--r-- | apps/codecs/libgme/ay_emu.h | 172 |
1 files changed, 172 insertions, 0 deletions
diff --git a/apps/codecs/libgme/ay_emu.h b/apps/codecs/libgme/ay_emu.h new file mode 100644 index 0000000000..91252166e4 --- /dev/null +++ b/apps/codecs/libgme/ay_emu.h | |||
@@ -0,0 +1,172 @@ | |||
1 | // Sinclair Spectrum AY music file emulator | ||
2 | |||
3 | // Game_Music_Emu 0.6-pre | ||
4 | #ifndef AY_EMU_H | ||
5 | #define AY_EMU_H | ||
6 | |||
7 | #include "blargg_source.h" | ||
8 | |||
9 | #include "multi_buffer.h" | ||
10 | #include "z80_cpu.h" | ||
11 | #include "ay_apu.h" | ||
12 | #include "m3u_playlist.h" | ||
13 | |||
14 | typedef short sample_t; | ||
15 | |||
16 | // 64K memory to load code and data into before starting track. Caller | ||
17 | // must parse the AY file. | ||
18 | enum { mem_size = 0x10000 }; | ||
19 | enum { ram_addr = 0x4000 }; // where official RAM starts | ||
20 | enum { buf_size = 2048 }; | ||
21 | |||
22 | // AY file header | ||
23 | enum { header_size = 0x14 }; | ||
24 | struct header_t | ||
25 | { | ||
26 | byte tag [8]; | ||
27 | byte vers; | ||
28 | byte player; | ||
29 | byte unused [2]; | ||
30 | byte author [2]; | ||
31 | byte comment [2]; | ||
32 | byte max_track; | ||
33 | byte first_track; | ||
34 | byte track_info [2]; | ||
35 | }; | ||
36 | |||
37 | struct file_t { | ||
38 | struct header_t const* header; | ||
39 | byte const* tracks; | ||
40 | byte const* end; // end of file data | ||
41 | }; | ||
42 | |||
43 | struct mem_t { | ||
44 | uint8_t padding1 [0x100]; | ||
45 | uint8_t ram [mem_size + 0x100]; | ||
46 | }; | ||
47 | |||
48 | struct Ay_Emu { | ||
49 | struct file_t file; | ||
50 | |||
51 | struct Blip_Buffer* beeper_output; | ||
52 | int beeper_delta; | ||
53 | int last_beeper; | ||
54 | int beeper_mask; | ||
55 | |||
56 | addr_t play_addr; | ||
57 | cpu_time_t play_period; | ||
58 | cpu_time_t next_play; | ||
59 | |||
60 | int cpc_latch; | ||
61 | bool spectrum_mode; | ||
62 | bool cpc_mode; | ||
63 | |||
64 | // general | ||
65 | int max_initial_silence; | ||
66 | int voice_count; | ||
67 | int mute_mask_; | ||
68 | double tempo; | ||
69 | double gain; | ||
70 | |||
71 | long sample_rate; | ||
72 | |||
73 | // track-specific | ||
74 | int current_track; | ||
75 | int track_count; | ||
76 | blargg_long out_time; // number of samples played since start of track | ||
77 | blargg_long emu_time; // number of samples emulator has generated since start of track | ||
78 | volatile bool track_ended; | ||
79 | bool emu_track_ended_; // emulator has reached end of track | ||
80 | |||
81 | // fading | ||
82 | blargg_long fade_start; | ||
83 | int fade_step; | ||
84 | |||
85 | // silence detection | ||
86 | bool ignore_silence; | ||
87 | int silence_lookahead; // speed to run emulator when looking ahead for silence | ||
88 | long silence_time; // number of samples where most recent silence began | ||
89 | long silence_count; // number of samples of silence to play before using buf | ||
90 | long buf_remain; // number of samples left in silence buffer | ||
91 | |||
92 | long clock_rate_; | ||
93 | unsigned buf_changed_count; | ||
94 | |||
95 | // M3u Playlist | ||
96 | struct M3u_Playlist m3u; | ||
97 | |||
98 | // large items | ||
99 | struct Ay_Apu apu; | ||
100 | sample_t buf [buf_size]; | ||
101 | struct Stereo_Buffer stereo_buf; // NULL if using custom buffer | ||
102 | struct Z80_Cpu cpu; | ||
103 | struct mem_t mem; | ||
104 | }; | ||
105 | |||
106 | // Basic functionality (see Gme_File.h for file loading/track info functions) | ||
107 | void Ay_init( struct Ay_Emu* this ); | ||
108 | |||
109 | blargg_err_t Ay_load_mem( struct Ay_Emu* this, byte const in [], int size ); | ||
110 | |||
111 | // Set output sample rate. Must be called only once before loading file. | ||
112 | blargg_err_t Ay_set_sample_rate( struct Ay_Emu* this, long sample_rate ); | ||
113 | |||
114 | // Start a track, where 0 is the first track. Also clears warning string. | ||
115 | blargg_err_t Ay_start_track( struct Ay_Emu* this, int track ); | ||
116 | |||
117 | // Generate 'count' samples info 'buf'. Output is in stereo. Any emulation | ||
118 | // errors set warning string, and major errors also end track. | ||
119 | blargg_err_t Ay_play( struct Ay_Emu* this, long count, sample_t* buf ); | ||
120 | |||
121 | |||
122 | // Track status/control | ||
123 | |||
124 | // Number of milliseconds (1000 msec = 1 second) played since beginning of track | ||
125 | long Track_tell( struct Ay_Emu* this ); | ||
126 | |||
127 | // Seek to new time in track. Seeking backwards or far forward can take a while. | ||
128 | blargg_err_t Track_seek( struct Ay_Emu* this, long msec ); | ||
129 | |||
130 | // Skip n samples | ||
131 | blargg_err_t Track_skip( struct Ay_Emu* this, long n ); | ||
132 | |||
133 | // Set start time and length of track fade out. Once fade ends track_ended() returns | ||
134 | // true. Fade time can be changed while track is playing. | ||
135 | void Track_set_fade( struct Ay_Emu* this, long start_msec, long length_msec ); | ||
136 | |||
137 | // Get track length in milliseconds | ||
138 | long Track_get_length( struct Ay_Emu* this, int n ); | ||
139 | |||
140 | // Sound customization | ||
141 | |||
142 | // Adjust song tempo, where 1.0 = normal, 0.5 = half speed, 2.0 = double speed. | ||
143 | // Track length as returned by track_info() assumes a tempo of 1.0. | ||
144 | void Sound_set_tempo( struct Ay_Emu* this, double t ); | ||
145 | |||
146 | // Mute/unmute voice i, where voice 0 is first voice | ||
147 | void Sound_mute_voice( struct Ay_Emu* this, int index, bool mute ); | ||
148 | |||
149 | // Set muting state of all voices at once using a bit mask, where -1 mutes them all, | ||
150 | // 0 unmutes them all, 0x01 mutes just the first voice, etc. | ||
151 | void Sound_mute_voices( struct Ay_Emu* this, int mask ); | ||
152 | |||
153 | // Change overall output amplitude, where 1.0 results in minimal clamping. | ||
154 | // Must be called before set_sample_rate(). | ||
155 | static inline void Sound_set_gain( struct Ay_Emu* this, double g ) | ||
156 | { | ||
157 | assert( !this->sample_rate ); // you must set gain before setting sample rate | ||
158 | this->gain = g; | ||
159 | } | ||
160 | |||
161 | // Emulation (You shouldn't touch these) | ||
162 | void cpu_out( struct Ay_Emu* this, cpu_time_t, addr_t, int data ); | ||
163 | void cpu_out_( struct Ay_Emu* this, cpu_time_t, addr_t, int data ); | ||
164 | bool run_cpu( struct Ay_Emu* this, cpu_time_t end ); | ||
165 | |||
166 | static inline void disable_beeper( struct Ay_Emu *this ) | ||
167 | { | ||
168 | this->beeper_mask = 0; | ||
169 | this->last_beeper = 0; | ||
170 | } | ||
171 | |||
172 | #endif | ||