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authorThomas Martitz <kugel@rockbox.org>2009-05-15 15:27:32 +0000
committerThomas Martitz <kugel@rockbox.org>2009-05-15 15:27:32 +0000
commitdad292c3ef9b7ce9f393ea1e0de5ff2ac90d79a0 (patch)
tree3b221c144250dde5e4e9bb08d7cf6ff2f128577d
parentf4aa7428ea4c0b62eb3076f5877be9bfea0719b6 (diff)
downloadrockbox-dad292c3ef9b7ce9f393ea1e0de5ff2ac90d79a0.tar.gz
rockbox-dad292c3ef9b7ce9f393ea1e0de5ff2ac90d79a0.zip
Fix splash on greyscale (was showing only a black or grey box, no text) by reverting to lcd_set_foreground(). That does a bit more on greyscale than just setting the current's viewports fg_pattern :/
It will still only apply to the viewport used for splash, so no need to restore the old foreground. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@20944 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/gui/splash.c8
1 files changed, 6 insertions, 2 deletions
diff --git a/apps/gui/splash.c b/apps/gui/splash.c
index 5b3710f140..50355d3a3c 100644
--- a/apps/gui/splash.c
+++ b/apps/gui/splash.c
@@ -153,7 +153,9 @@ static void splash_internal(struct screen * screen, const char *fmt, va_list ap)
153 if (screen->depth > 1) 153 if (screen->depth > 1)
154 { 154 {
155 vp.drawmode = DRMODE_FG; 155 vp.drawmode = DRMODE_FG;
156 vp.fg_pattern = SCREEN_COLOR_TO_NATIVE(screen, LCD_LIGHTGRAY); 156 /* can't do vp.fg_pattern here, since set_foreground does a bit more on
157 * greyscale */
158 screen->set_foreground(SCREEN_COLOR_TO_NATIVE(screen, LCD_LIGHTGRAY));
157 } 159 }
158 else 160 else
159#endif 161#endif
@@ -163,7 +165,9 @@ static void splash_internal(struct screen * screen, const char *fmt, va_list ap)
163 165
164#if LCD_DEPTH > 1 166#if LCD_DEPTH > 1
165 if (screen->depth > 1) 167 if (screen->depth > 1)
166 vp.fg_pattern = SCREEN_COLOR_TO_NATIVE(screen, LCD_BLACK); 168 /* can't do vp.fg_pattern here, since set_foreground does a bit more on
169 * greyscale */
170 screen->set_foreground(SCREEN_COLOR_TO_NATIVE(screen, LCD_BLACK));
167 else 171 else
168#endif 172#endif
169 vp.drawmode = DRMODE_SOLID; 173 vp.drawmode = DRMODE_SOLID;