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authorDave Chapman <dave@dchapman.com>2006-03-15 01:27:13 +0000
committerDave Chapman <dave@dchapman.com>2006-03-15 01:27:13 +0000
commitb3358bd1a21a76f7e6c779f065249e9807e5df75 (patch)
treed7eada52e3e5fa9beaef122eb4da3725089356d9
parent789e01bd069bc59b30d24534843090103e7df482 (diff)
downloadrockbox-b3358bd1a21a76f7e6c779f065249e9807e5df75.tar.gz
rockbox-b3358bd1a21a76f7e6c779f065249e9807e5df75.zip
Patch #4829 from Fredrik Öhrn - Coldfire assembler blit_display() function for H300 and move the palette data into IRAM. Each of these gives about a 1fps speed improvement.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9038 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/pacbox/SOURCES2
-rw-r--r--apps/plugins/pacbox/arcade.c14
-rw-r--r--apps/plugins/pacbox/pacbox_cf.S155
3 files changed, 166 insertions, 5 deletions
diff --git a/apps/plugins/pacbox/SOURCES b/apps/plugins/pacbox/SOURCES
index 3d6145ddce..c457f5b2ce 100644
--- a/apps/plugins/pacbox/SOURCES
+++ b/apps/plugins/pacbox/SOURCES
@@ -4,6 +4,8 @@ hardware.c
4z80.c 4z80.c
5#if (CONFIG_CPU == PP5020) && (LCD_WIDTH >= 288) && (LCD_HEIGHT >= 224) 5#if (CONFIG_CPU == PP5020) && (LCD_WIDTH >= 288) && (LCD_HEIGHT >= 224)
6pacbox_arm.S 6pacbox_arm.S
7#elif defined(IRIVER_H300_SERIES) && !defined(SIMULATOR)
8pacbox_cf.S
7#else 9#else
8pacbox_lcd.c 10pacbox_lcd.c
9#endif 11#endif
diff --git a/apps/plugins/pacbox/arcade.c b/apps/plugins/pacbox/arcade.c
index dc3ea0c9ba..625ff6e8f1 100644
--- a/apps/plugins/pacbox/arcade.c
+++ b/apps/plugins/pacbox/arcade.c
@@ -87,9 +87,15 @@ enum {
87 FlipXY = 0x03 87 FlipXY = 0x03
88}; 88};
89 89
90fb_data palette[256]; /* Color palette */ 90/* Putting this in IRAM actually slows down the iPods, but is good for
91int vchar_to_x_[1024]; 91 the Coldfire
92int vchar_to_y_[1024]; 92*/
93#ifdef CPU_COLDFIRE
94fb_data palette[256] IBSS_ATTR; /* Color palette */
95#else
96fb_data palette[256]; /* Color palette */
97#endif
98
93 99
94void init_PacmanMachine(int dip) 100void init_PacmanMachine(int dip)
95{ 101{
@@ -129,8 +135,6 @@ void init_PacmanMachine(int dip)
129 x = 27 - ((i-0x40) >> 5); 135 x = 27 - ((i-0x40) >> 5);
130 y = 2 + ((i-0x40) & 0x1F); 136 y = 2 + ((i-0x40) & 0x1F);
131 } 137 }
132 vchar_to_x_[i] = x;
133 vchar_to_y_[i] = y;
134 if( (y >= 0) && (y < 36) && (x >= 0) && (x < 28) ) 138 if( (y >= 0) && (y < 36) && (x >= 0) && (x < 28) )
135 vchar_to_i_[i] = y*28 + x; 139 vchar_to_i_[i] = y*28 + x;
136 else 140 else
diff --git a/apps/plugins/pacbox/pacbox_cf.S b/apps/plugins/pacbox/pacbox_cf.S
new file mode 100644
index 0000000000..7dc6140b44
--- /dev/null
+++ b/apps/plugins/pacbox/pacbox_cf.S
@@ -0,0 +1,155 @@
1/***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
9 *
10 * Copyright (c) 2006 Fredrik Ohrn
11 *
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
14 *
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
17 *
18 ****************************************************************************/
19
20#include "pacbox.h"
21
22 .section .text
23 .align 2
24 .global blit_display
25
26/*
27
28 0.75 scaling - display 3 out of 4 pixels = 216x168
29 Skipping pixel #2 out of 4 seems to give the most legible display
30
31void blit_display(fb_data* lcd_framebuffer, unsigned char* vbuf)
32{
33 next_dst=&lcd_framebuffer[YOFS*LCD_WIDTH+XOFS+((ScreenHeight*3)/4)-1];
34 for (y=ScreenHeight-1;y >= 0; y--) {
35 if ((y & 3) != 1) {
36 dst = (next_dst--);
37 for (x=0;x<ScreenWidth;x++) {
38 if ((x & 3) == 1) { vbuf++; }
39 else {
40 *dst = palette[*(vbuf++)];
41 dst+=LCD_WIDTH;
42 }
43 }
44 } else {
45 vbuf+=ScreenWidth;
46 }
47 }
48}
49*/
50
51/* FIXME: ScreenWidth & ScreenHeight are defined in arcade.h, but all
52 hell breaks loose if you include it... */
53
54#define ScreenWidth 224
55#define ScreenHeight 288
56
57#define SHRUNK_WIDTH ((ScreenWidth/4)*3)
58#define SHRUNK_HEIGHT ((ScreenHeight/4)*3)
59
60blit_display:
61 lea -28(%sp), %sp
62 movem.l %d2-%d6/%a2, (%sp)
63
64 move.l 32(%sp), %a0 // lcd_framebuffer
65 move.l 36(%sp), %a2 // vbuf
66
67 lea palette, %a1
68
69 lea.l ((YOFS * LCD_WIDTH + XOFS + SHRUNK_HEIGHT) * 2)(%a0), %a0
70
71 move.l #(ScreenHeight / 4), %d0
72 move.l #(ScreenWidth / 4), %d1
73 moveq.l #0, %d2
74
75y_loop:
76 move.l %d1, %d5
77x_loop1:
78 move.l (%a2)+, %d3
79
80 move.b %d3, %d2
81 move.w (%a1, %d2.l * 2), %d6
82 move.w %d6, (2 * LCD_WIDTH * 2)(%a0)
83
84 lsr.l #8, %d3
85 move.b %d3, %d2
86 move.w (%a1, %d2.l * 2), %d6
87 move.w %d6, (1 * LCD_WIDTH * 2)(%a0)
88
89 swap.w %d3
90 move.b %d3, %d2
91 move.w (%a1, %d2.l * 2), (%a0)
92
93 lea.l 3 * LCD_WIDTH * 2(%a0), %a0
94
95 subq.l #1, %d5
96 bne.s x_loop1
97
98 suba.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a0
99 lea.l ScreenWidth(%a2), %a2 // Skip 1 line
100
101 move.l %d1, %d5
102x_loop2:
103 move.l (%a2)+, %d3
104
105 move.b %d3, %d2
106 move.w (%a1, %d2.l * 2), %d6
107 move.w %d6, 2 * LCD_WIDTH * 2(%a0)
108
109 lsr.l #8, %d3
110 move.b %d3, %d2
111 move.w (%a1, %d2.l * 2), %d6
112 move.w %d6, 1 * LCD_WIDTH * 2(%a0)
113
114 swap.w %d3
115 move.b %d3, %d2
116 move.w (%a1, %d2.l * 2), (%a0)
117
118 lea.l 3 * LCD_WIDTH * 2(%a0), %a0
119
120 subq.l #1, %d5
121 bne.s x_loop2
122
123 suba.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a0
124
125 move.l %d1, %d5
126x_loop3:
127 move.l (%a2)+, %d3
128
129 move.b %d3, %d2
130 move.w (%a1, %d2.l * 2), %d6
131 move.w %d6, 2 * LCD_WIDTH * 2(%a0)
132
133 lsr.l #8, %d3
134 move.b %d3, %d2
135 move.w (%a1, %d2.l * 2), %d6
136 move.w %d6, 1 * LCD_WIDTH * 2(%a0)
137
138 swap.w %d3
139 move.b %d3, %d2
140 move.w (%a1, %d2.l * 2), (%a0)
141
142 lea.l 3 * LCD_WIDTH * 2(%a0), %a0
143
144 subq.l #1, %d5
145 bne.s x_loop3
146
147 suba.l #(LCD_WIDTH * SHRUNK_WIDTH + 1) * 2, %a0
148
149 subq.l #1, %d0
150 bne y_loop
151
152 movem.l (%sp), %d2-%d6/%a2
153 lea.l 28(%sp), %sp
154 rts
155