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authorDave Chapman <dave@dchapman.com>2006-03-16 23:21:47 +0000
committerDave Chapman <dave@dchapman.com>2006-03-16 23:21:47 +0000
commita10e531bea7cba35cd521e306635d936290b9d8e (patch)
tree630e57c393ea1720fbc806d44da185159f7d3eb2
parentc130d7c12407acee2a0bb900b547501564d3849a (diff)
downloadrockbox-a10e531bea7cba35cd521e306635d936290b9d8e.tar.gz
rockbox-a10e531bea7cba35cd521e306635d936290b9d8e.zip
Add a call to rb->yield() in the main loop
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9065 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/pacbox/pacbox.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/apps/plugins/pacbox/pacbox.c b/apps/plugins/pacbox/pacbox.c
index 9c0285fce1..e38dc0caf8 100644
--- a/apps/plugins/pacbox/pacbox.c
+++ b/apps/plugins/pacbox/pacbox.c
@@ -278,6 +278,8 @@ static int gameProc( void )
278 278
279 frame_counter++; 279 frame_counter++;
280 280
281 rb->yield();
282
281 /* Check the button status */ 283 /* Check the button status */
282 status = rb->button_status(); 284 status = rb->button_status();
283 285