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authorDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-09 11:42:56 +0000
committerDominik Riebeling <Dominik.Riebeling@gmail.com>2006-04-09 11:42:56 +0000
commit87d55361e7239912ee307b0460c4147d4200f828 (patch)
tree886b295f04e133b5a445051efe6dc50899189501
parent6b2f58b3ad7ef134c4c39ad160dd87d5dbbf45c7 (diff)
downloadrockbox-87d55361e7239912ee307b0460c4147d4200f828.tar.gz
rockbox-87d55361e7239912ee307b0460c4147d4200f828.zip
Fix a table, break long lines and add equalizer screenshot for iriver targets.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9575 a1c6a512-1295-4272-9138-f99709370657
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1% $Id$ %
1\screenshot{configure_rockbox/images/ss-sound-settings}{}{} 2\screenshot{configure_rockbox/images/ss-sound-settings}{}{}
2 3
3The Sound Settings menu offers a selection of sound properties you may change to customize your listening experience. 4The Sound Settings menu offers a selection of sound properties you may
5change to customize your listening experience.
4 6
5\section{Volume} 7\section{Volume}
6 This control adjusts the volume of your music. Like most professional audio gear and many consumer audio products, Rockbox uses a decibel scale where 0 dB is a reference that indicates the maximum volume that the \dap\ can produce without distortion (clipping). Because the volume control is basically a comparison of the volume level you set to a reference maximum volume of 0 dB, the usable range of the volume setting is shown as a negative number. 8 This control adjusts the volume of your music. Like most professional
7 \opt{player}{ Volume can be adjusted from a minimum of -78 dB to a maximum of +18 dB.} 9audio gear and many consumer audio products, Rockbox uses a decibel scale
8 \opt{recorder,recorderv2fm,ondio}{ Volume can be adjusted from a minimum of -100 dB to a maximum of +12 dB.} 10where 0 dB is a reference that indicates the maximum volume that the \dap\
9 \opt{h1xx,h300}{ Volume can be adjusted from a minimum of -84 dB to a maximum of 0 dB.} 11can produce without distortion (clipping). Because the volume control
10 \opt{ipodnano}{ Volume can be adjusted from a minimum of -72 dB to a maximum of +6 dB.} 12is basically a comparison of the volume level you set to a reference
11 \opt{ipodvideo}{ Volume can be adjusted from a minimum of -57 dB to a maximum of +6 dB.} 13maximum volume of 0 dB, the usable range of the volume setting is shown
12 \opt{ipodcolor}{ Volume can be adjusted from a minimum of -?? dB to a maximum of +?? dB.} 14as a negative number. Volume can be adjusted from a
15 \opt{player}{minimum of -78 dB to a maximum of +18 dB.}
16 \opt{recorder,recorderv2fm,ondio}{minimum of -100 dB to a maximum of +12 dB.}
17 \opt{h1xx,h300}{minimum of -84 dB to a maximum of 0 dB.}
18 \opt{ipodnano}{minimum of -72 dB to a maximum of +6 dB.}
19 \opt{ipodvideo}{minimum of -57 dB to a maximum of +6 dB.}
20 \opt{ipodcolor,x5}{minimum of -\fixme{??} dB to a maximum of +\fixme{??} dB.}
13 21
14\section{Bass} 22\section{Bass}
15 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the lower (bass) sounds in the track. 0 means that bass sounds are unaltered (flat response).} 23 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the
16 \opt{h1xx,h300}{The Bass setting can be used to increase (but not decrease) frequencies below 300Hz. Bass boost can be set from 0 to 24 dB in increments of 2 dB. A setting of 0 means that low frequencies are unaltered (flat response).} 24 lower (bass) sounds in the track. 0 means that bass sounds are unaltered
17 \opt{ipodnano,ipodcolor,ipodvideo}{TODO - platform specific description.} 25 (flat response).}
26 \opt{h1xx,h300}{The Bass setting can be used to increase (but not decrease)
27 frequencies below 300Hz. Bass boost can be set from 0 to 24 dB in
28 increments of 2 dB. A setting of 0 means that low frequencies are unaltered
29 (flat response).}
30 \opt{ipodnano,ipodcolor,ipodvideo,x5}{\fixme{TODO - platform specific description.}}
18 31
19\section{Treble} 32\section{Treble}
20 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the higher (treble) sounds in the track. 0 means that treble sounds are unaltered (flat response).} 33 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the
21 \opt{h1xx,h300}{The Treble setting can be used to increase (but not decrease) frequencies above 1.5kHz. Treble boost can be set from 0 to 6 dB in increments of 2 dB. A setting of 0 means that high frequencies are unaltered (flat response).} 34 higher (treble) sounds in the track. 0 means that treble sounds are
22 \opt{ipodnano,ipodcolor,ipodvideo}{TODO - platform specific description.} 35 unaltered (flat response).}
36 \opt{h1xx,h300}{The Treble setting can be used to increase (but not decrease)
37 frequencies above 1.5kHz. Treble boost can be set from 0 to 6 dB in
38 increments of 2 dB. A setting of 0 means that high frequencies are unaltered
39 (flat response).}
40 \opt{ipodnano,ipodcolor,ipodvideo,x5}{\fixme{TODO - platform specific description.}}
23 41
24\section{Balance} 42\section{Balance}
25 This setting controls the balance between the left and right channels. The default, 0, means that the left and right outputs are equal in volume. Negative numbers increase the volume of the left channel relative to the right, positive numbers increase the volume of the right channel relative to the left. 43 This setting controls the balance between the left and right channels. The
44 default, 0, means that the left and right outputs are equal in volume.
45 Negative numbers increase the volume of the left channel relative to the
46 right, positive numbers increase the volume of the right channel relative
47 to the left.
26 48
27\section{Channels} 49\section{Channels}
28 A stereo audio signal consists of two channels, left and right. The channels function controls how much of the left channel signal is mixed into the right channel signal, and vice versa. 50 A stereo audio signal consists of two channels, left and right. The channels
51 function controls how much of the left channel signal is mixed into the
52 right channel signal, and vice versa.
29 \opt{MASCODEC}{This option controls the on{}-board mixing facilities of the \dap.} 53 \opt{MASCODEC}{This option controls the on{}-board mixing facilities of the \dap.}
30 \opt{SWCODEC}{This option controls the mixing facilities of the \dap.} 54 \opt{SWCODEC}{This option controls the mixing facilities of the \dap.}
31 Available options are: 55 Available options are:
32 56 %
57 \begin{table}
58 \begin{center}
33 \begin{tabularx}{\textwidth}{lX}\toprule 59 \begin{tabularx}{\textwidth}{lX}\toprule
34 \textbf{Setting} & \textbf{Description} \\\midrule 60 \textbf{Setting} & \textbf{Description} \\\midrule
35 Mono Left & Plays the left channel in both stereo channels. \\ 61 Mono Left
62 & Plays the left channel in both stereo channels. \\
63 %
64 Mono Right
65 & Plays the right channel in both stereo channels. \\
36 % 66 %
37 Mono Right & Plays the right channel in both stereo channels. \\ 67 Mono
68 & Mix both channels down to mono and send the mixed signal back to both. \\
38 % 69 %
39 Mono & Mix both channels down to mono and send the mixed signal back to both. \\ 70 Stereo
71 & Do not mix the signal. \\
40 % 72 %
41 Stereo & Do not mix the signal. \\ 73 Stereo Narrow
74 & Mixes small amounts of the opposite channel into the left and right
75 channels, thus making the sound seem closer together. \\
42 % 76 %
43 Stereo Narrow & Mixes small amounts of the opposite channel into the left and right channels, thus making the sound seem closer together. \\ 77 Stereo Wide
78 & Elements of one channel that are present in the opposite channel
79 are removed from the latter. This results in the sound seeming
80 further apart. \\
44 % 81 %
45 Stereo Wide & Elements of one channel that are present in the opposite channel are removed from the latter. This results in the sound seeming further apart. \\ 82 Karaoke
46 % 83 & Removes all sound that is the same in both channels. Since most
47 Karaoke & Removes all sound that is the same in both channels. Since most vocals are recorded in this way to make the artist sound central, this often (but not always) has the effect of removing the voice track from a song. \\ 84 vocals are recorded in this way to make the artist sound central,
48 \bottomrule 85 this often (but not always) has the effect of removing the voice
49 \end{tabularx} 86 track from a song. \\
87 \bottomrule
88 \end{tabularx}
89 \end{center}
90 \end{table}
50 91
51\opt{recorder,recorderv2fm}{ 92\opt{recorder,recorderv2fm}{
52\section{Loudness} 93 \section{Loudness}
53 Loudness is an effect which emphasises bass and treble. This makes the track seem louder by amplifying the frequencies that the human ear finds hard to hear. Frequencies in the vocal range are unaffected, since the human ear picks these up very easily. 94 Loudness is an effect which emphasises bass and treble. This makes the
95 track seem louder by amplifying the frequencies that the human ear finds
96 hard to hear. Frequencies in the vocal range are unaffected, since the human
97 ear picks these up very easily.
54} 98}
55 99
56\opt{recorder,recorderv2fm}{ 100\opt{recorder,recorderv2fm}{
57\section{Auto Volume} 101\section{Auto Volume}
58 Auto volume is a feature that automatically lowers the volume on loud parts, and then slowly restores the volume to the previous level over a time interval. That time interval is configurable here. Short values like 20ms are useful for ensuring a constant volume for in car use and other applications where background noise makes a constant loudness desirable. A longer timeout means that the change in volume back to the previous level will be smoother, so there will be less sharp changes in volume level. 102 Auto volume is a feature that automatically lowers the volume on loud parts,
103 and then slowly restores the volume to the previous level over a time
104 interval. That time interval is configurable here. Short values like 20ms
105 are useful for ensuring a constant volume for in car use and other
106 applications where background noise makes a constant loudness desirable.
107 A longer timeout means that the change in volume back to the previous level
108 will be smoother, so there will be less sharp changes in volume level.
59} 109}
60 110
61\opt{recorder,recorderv2fm}{ 111\opt{recorder,recorderv2fm}{
62\section{Super Bass} 112\section{Super Bass}
63 This setting changes the threshold at which bass frequencies are affected by the \textbf{Loudness} setting, making the sound of drums and bass guitar louder in comparison to the rest of the track. This setting only has an effect if \textbf{Loudness} is set to a value larger than 0dB. 113 This setting changes the threshold at which bass frequencies are affected by
114 the \emph{Loudness} setting, making the sound of drums and bass guitar
115 louder in comparison to the rest of the track. This setting only has an
116 effect if \emph{Loudness} is set to a value larger than 0dB.
64} 117}
65 118
66\opt{recorder,recorderv2fm}{ 119\opt{recorder,recorderv2fm}{
67\section{MDB {}- Micronas Dynamic Bass} 120\section{MDB {}- Micronas Dynamic Bass}
68 The rest of the parameters on this menu relate to the Micronas Dynamic Bass (MDB) function. This is designed to enable the user to hear bass notes that the headphones and/or speakers are not capable of reproducing. Every tone has a fundamental frequency (the ``main tone'') and also several harmonics, which are related to that tone. The human brain has a mechanism whereby it can actually infer the presence of bass notes from the higher harmonics that they would generate.\\ 121 The rest of the parameters on this menu relate to the Micronas Dynamic
122 Bass (MDB) function. This is designed to enable the user to hear bass
123 notes that the headphones and/or speakers are not capable of reproducing.
124 Every tone has a fundamental frequency (the ``main tone'') and also several
125 harmonics, which are related to that tone. The human brain has a mechanism
126 whereby it can actually infer the presence of bass notes from the higher
127 harmonics that they would generate.
69 128
70 The practical upshot of this is that MDB produces a more authentic sounding bass by tricking the brain in believing it's hearing tones that the headphones or speakers aren't capable of reproducing. Try it and see what you think.\\ 129 The practical upshot of this is that MDB produces a more authentic sounding
130 bass by tricking the brain in believing it's hearing tones that the
131 headphones or speakers aren't capable of reproducing. Try it and see
132 what you think.
71 133
72 The MDB parameters are as follows. 134 The MDB parameters are as follows.
73 135 %
74 \begin{itemize} 136 \begin{description}
75 \item \textbf{MDB enable: } 137 \item[MDB enable:]
76 This turns the MDB feature on or off. For many users this will be the only setting they need, since Rockbox picks sensible defaults for the other parameters. MDB is turned off by default. 138 This turns the MDB feature on or off. For many users this will be the
77 \item \textbf{MDB strength:} 139 only setting they need, since Rockbox picks sensible defaults for the
140 other parameters. MDB is turned off by default.
141 \item[MDB strength:]
78 How loud the harmonics generated by the MDB will be. 142 How loud the harmonics generated by the MDB will be.
79 \item \textbf{MDB Harmonics:} 143 \item[MDB Harmonics:]
80 The percentage of the low notes that is converted into harmonics. If low notes are causing speaker distortion, this can be set to 100\% to eliminate the fundamental completely and only produce harmonics in the signal. If set to 0\% this is the same as turning the MDB feature off. 144 The percentage of the low notes that is converted into harmonics.
81 \item \textbf{MDB Centre Frequency: }The cutoff frequency of your headphones or speakers. This is usually given in the specification for the headphones/speakers. 145 If low notes are causing speaker distortion, this can be set to 100\%
82 \item \textbf{MDB shape: }It is recommended that this parameter be set to 1.5 times the centre frequency.\\ 146 to eliminate the fundamental completely and only produce harmonics in the
147 signal. If set to 0\% this is the same as turning the MDB feature off.
148 \item[MDB Centre Frequency:]
149 The cutoff frequency of your headphones or speakers. This is usually
150 given in the specification for the headphones/speakers.
151 \item[MDB shape:]
152 It is recommended that this parameter be set to 1.5 times the centre frequency.
83 153
84 This is the frequency up to which harmonics are generated. Some of the lower fundamentals near the cut{}-off range will have their lower harmonics cut off, since they will be below the range of the speakers. Fundamentals between the cut{}-off frequency and the lower frequency will have their harmonics proportionally boosted to compensate and restore the 'loudness' of these notes.\\ 154 This is the frequency up to which harmonics are generated. Some of the
155 lower fundamentals near the cut{}-off range will have their lower
156 harmonics cut off, since they will be below the range of the speakers.
157 Fundamentals between the cut{}-off frequency and the lower frequency
158 will have their harmonics proportionally boosted to compensate and restore
159 the `loudness' of these notes.
85 160
86 For most users, the defaults should provide an improvement in sound quality and can be safely left as they are. For reference, the defaults Rockbox uses are: 161 For most users, the defaults should provide an improvement in sound
87 162 quality and can be safely left as they are. For reference, the defaults
163 Rockbox uses are:
164 %
88 \begin{table}[h!] 165 \begin{table}[h!]
89 \begin{center} 166 \begin{center}
90 \begin{tabular}{@{}lc@{}}\toprule 167 \begin{tabular}{@{}lc@{}}\toprule
@@ -97,29 +174,76 @@ The Sound Settings menu offers a selection of sound properties you may change to
97 \end{center} 174 \end{center}
98 \end{table} 175 \end{table}
99 176
100 \end{itemize} 177 \end{description}
101} 178}
102 179
103\opt{SWCODEC}{ 180\opt{SWCODEC}{
104\section{Crossfeed} 181\section{Crossfeed}
105 182 Crossfeed attempts to make the experience of listening to music on
106 Crossfeed attempts to make the experience of listening to music on headphones more similar to listening to stereo speakers. When you listen to music through speakers, your right ear hears sound from the left speaker and vice versa. However, the sound from the left speaker reaches your left ear slightly later than the sound from your right ear, and vice versa. Moreover, when listening to speakers, you hear the direct sound from the speakers, but you also hear reflections of that sound as the sound waves bounce off of walls, floors, ceilings, etc. These reflections reach your ears slightly after the direct sound. 183 headphones more similar to listening to stereo speakers. When you listen
184 to music through speakers, your right ear hears sound from the left speaker
185 and vice versa. However, the sound from the left speaker reaches your left
186 ear slightly later than the sound from your right ear, and vice versa.
187 Moreover, when listening to speakers, you hear the direct sound from the
188 speakers, but you also hear reflections of that sound as the sound waves
189 bounce off of walls, floors, ceilings, etc. These reflections reach your
190 ears slightly after the direct sound.
107 191
108 The human ear and brain are very good at interpreting the timing differences between direct sounds and reflected sounds and using that information to identify the direction that the sound is coming from. On the other hand, when listening to headphones, your ear hears only the direct sounds, and not reflections. Moreover, your left ear hears only the left channel and the right ear hears only the right channel. The result is that sound from headphones does not provide the same spatial cues to your ear and brain as speakers. 192 The human ear and brain are very good at interpreting the timing differences
193 between direct sounds and reflected sounds and using that information to
194 identify the direction that the sound is coming from. On the other hand,
195 when listening to headphones, your ear hears only the direct sounds, and
196 not reflections. Moreover, your left ear hears only the left channel and
197 the right ear hears only the right channel. The result is that sound from
198 headphones does not provide the same spatial cues to your ear and brain as
199 speakers.
109 200
110 The crossfeed function uses an algorithm to feed a delayed and filtered portion of the signal from the right channel into the left channel and vice versa in order to simulate the spatial cues that the ear and brain receive when listening to non-headphone sources. The result is a better stereo image. 201 The crossfeed function uses an algorithm to feed a delayed and filtered
202 portion of the signal from the right channel into the left channel and vice
203 versa in order to simulate the spatial cues that the ear and brain receive
204 when listening to non-headphone sources. The result is a better stereo image.
111} 205}
112 206
113\opt{SWCODEC}{ 207\opt{SWCODEC}{
114\section{Equalizer} 208\section{Equalizer}
115 Rockbox features a parametric equalizer. As the name suggests, a parametric equalizer lets you control several different parameters for each band of the equalizer. Rockbox's parametric EQ is composed of five different EQ bands: 209 \screenshot{configure_rockbox/images/ss-equalizer}{The graphical equalizer}{}
116 \begin{itemize} 210 Rockbox features a parametric equalizer. As the name suggests, a parametric
117 \item \textbf{Band 0: Low shelf filter. }A low shelf filter boosts or lowers all frequencies below the designated cutoff point. The ``bass''control on most home or car stereos is an example of a low shelf filter. The low shelf filter in Rockbox is more flexible than a simple ``bass'' control, because a simple bass control only lets you adjust the amount of gain that is applied. Rockbox lets you control the amount of gain that is applied (i.e., the amount that the bass is boosted or cut) too, but Rockbox also allows you to adjust the ``cutoff'' frequency where the shelving starts to take effect. For example, a cutoff frequency of 50 Hz will adjust only very low frequencies. A cutoff frequency of 200 Hz, on the other hand, will adjust a much wider range of bass frequencies. 211 equalizer lets you control several different parameters for each band of the
118 \item \textbf{Bands 1-3: Peaking filters.} Peaking EQ filters boost or low a center frequency that you select, as well as the frequencies within a certain distance of that center. Graphic equalizers in home stereos are usually peaking filters. The peaking EQs on Rockbox's parametric equalizer let you adjust three different parameters for each EQ band 1 through 3. The ``center'' parameter controls the center frequency that is adjusted by that EQ band. The ``gain'' parameter controls how much each band is adjusted. Positive numbers make the EQ band louder, while negative numbers make that EQ band quieter. Finally, the ``Q'' parameter controls how wide or narrow each EQ band is. Higher Q values will affect a narrow band of frequencies, while lower EQ values will affect a wider band of frequencies. 212 equalizer. Rockbox's parametric EQ is composed of five different EQ bands:
119 \item \textbf{Band 4: High shelf filter.} A high shelf filter boosts or lowers all frequencies above a designated cutoff point. The ``treble'' control on most home or car stereos is an example of a high shelf filter. The high shelf filter is adjusted the same way as the low shelf filter, except that it works on the high end of the frequency spectrum rather than the low end. 213 \begin{description}
120 \end{itemize} 214 \item[Band 0: Low shelf filter.] A low shelf filter boosts or lowers all
121 215 frequencies below the designated cutoff point. The ``bass''control on
122 So, as a general guide, EQ band 0 should be used for lows, EQ bands 1 through 3 should be used for mids, and EQ band 4 should be used for highs. 216 most home or car stereos is an example of a low shelf filter. The low shelf
217 filter in Rockbox is more flexible than a simple ``bass'' control, because
218 a simple bass control only lets you adjust the amount of gain that is
219 applied. Rockbox lets you control the amount of gain that is applied
220 (i.e., the amount that the bass is boosted or cut) too, but Rockbox also
221 allows you to adjust the ``cutoff'' frequency where the shelving starts
222 to take effect. For example, a cutoff frequency of 50 Hz will adjust only
223 very low frequencies. A cutoff frequency of 200 Hz, on the other hand,
224 will adjust a much wider range of bass frequencies.
225 \item[Bands 1-3: Peaking filters.]
226 Peaking EQ filters boost or low a center frequency that you select, as
227 well as the frequencies within a certain distance of that center. Graphic
228 equalizers in home stereos are usually peaking filters. The peaking EQs
229 on Rockbox's parametric equalizer let you adjust three different
230 parameters for each EQ band 1 through 3. The ``center'' parameter
231 controls the center frequency that is adjusted by that EQ band. The
232 ``gain'' parameter controls how much each band is adjusted. Positive
233 numbers make the EQ band louder, while negative numbers make that EQ band
234 quieter. Finally, the ``Q'' parameter controls how wide or narrow each EQ
235 band is. Higher Q values will affect a narrow band of frequencies, while
236 lower EQ values will affect a wider band of frequencies.
237 \item[Band 4: High shelf filter.]
238 A high shelf filter boosts or lowers all frequencies above a designated
239 cutoff point. The ``treble'' control on most home or car stereos is an
240 example of a high shelf filter. The high shelf filter is adjusted the
241 same way as the low shelf filter, except that it works on the high end
242 of the frequency spectrum rather than the low end.
243 \end{description}
123 244
124 You can find more information about setting the parametric equalizer and using equalizer presets in the Advanced Topics chapter of this manual. 245 So, as a general guide, EQ band 0 should be used for lows, EQ bands 1
246 through 3 should be used for mids, and EQ band 4 should be used for highs.
247 You can find more information about setting the parametric equalizer and
248 using equalizer presets in the Advanced Topics chapter of this manual.
125} 249}