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authorDave Chapman <dave@dchapman.com>2006-04-16 00:59:41 +0000
committerDave Chapman <dave@dchapman.com>2006-04-16 00:59:41 +0000
commit75a142600403dac63abc5cc15fbaf9e3a8376e13 (patch)
treeaf33ef0cadefc9096acf8d1a41d77bea603f7088
parent4e2a74c2b4feb8ce347438f81629a9a051d9a647 (diff)
downloadrockbox-75a142600403dac63abc5cc15fbaf9e3a8376e13.tar.gz
rockbox-75a142600403dac63abc5cc15fbaf9e3a8376e13.zip
Disable some unused code (code used in network play) to bring the plugin size back down to under 512KB on the ipod video - more work needs to be done to further decrease the plugin size.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9683 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/doom/g_game.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/apps/plugins/doom/g_game.c b/apps/plugins/doom/g_game.c
index 426ab1ca13..1029dad7bb 100644
--- a/apps/plugins/doom/g_game.c
+++ b/apps/plugins/doom/g_game.c
@@ -667,6 +667,7 @@ boolean G_Responder (event_t* ev)
667 // 667 //
668 // killough 11/98: don't autorepeat spy mode switch 668 // killough 11/98: don't autorepeat spy mode switch
669 669
670#if 0
670 if (ev->data1 == key_spy && netgame && (demoplayback || !deathmatch) && 671 if (ev->data1 == key_spy && netgame && (demoplayback || !deathmatch) &&
671 gamestate == GS_LEVEL) 672 gamestate == GS_LEVEL)
672 { 673 {
@@ -686,6 +687,7 @@ boolean G_Responder (event_t* ev)
686 } 687 }
687 return true; 688 return true;
688 } 689 }
690#endif
689 691
690 // any other key pops up menu if in demos 692 // any other key pops up menu if in demos
691 // 693 //
@@ -1183,6 +1185,8 @@ void G_DoReborn (int playernum)
1183{ 1185{
1184 if (!netgame) 1186 if (!netgame)
1185 gameaction = ga_loadlevel; // reload the level from scratch 1187 gameaction = ga_loadlevel; // reload the level from scratch
1188 (void)playernum;
1189#if 0
1186 else 1190 else
1187 { // respawn at the start 1191 { // respawn at the start
1188 int i; 1192 int i;
@@ -1217,6 +1221,7 @@ void G_DoReborn (int playernum)
1217 } 1221 }
1218 P_SpawnPlayer (&playerstarts[playernum]); 1222 P_SpawnPlayer (&playerstarts[playernum]);
1219 } 1223 }
1224#endif
1220} 1225}
1221 1226
1222// DOOM Par Times 1227// DOOM Par Times