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authorKarl Kurbjun <kkurbjun@gmail.com>2009-10-08 00:35:14 +0000
committerKarl Kurbjun <kkurbjun@gmail.com>2009-10-08 00:35:14 +0000
commit6317bef3ce53ff8e9e834017ca0696ac4803c8b1 (patch)
tree082761eb6cd358fca4ad8d6e00e0180a410ae948
parentf7a67625dcfe3bc9d532c8fe35146de2b5d3af55 (diff)
downloadrockbox-6317bef3ce53ff8e9e834017ca0696ac4803c8b1.tar.gz
rockbox-6317bef3ce53ff8e9e834017ca0696ac4803c8b1.zip
Brickmania: Paddle selection needs to be done with the integer portion, not in fixed point.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23004 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/brickmania.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index 4a67e22b67..3412057111 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -1576,7 +1576,7 @@ static int brickmania_game_loop(void)
1576 { 1576 {
1577 rb->lcd_bitmap_part( 1577 rb->lcd_bitmap_part(
1578 brickmania_pads, 1578 brickmania_pads,
1579 0, pad_type*PAD_HEIGHT, 1579 0, pad_type*INT3(PAD_HEIGHT),
1580 STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_pads, 1580 STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_pads,
1581 BMPHEIGHT_brickmania_pads), 1581 BMPHEIGHT_brickmania_pads),
1582 INT3(pad_pos_x), INT3(PAD_POS_Y), 1582 INT3(pad_pos_x), INT3(PAD_POS_Y),
@@ -1586,7 +1586,7 @@ static int brickmania_game_loop(void)
1586 { 1586 {
1587 rb->lcd_bitmap_part( 1587 rb->lcd_bitmap_part(
1588 brickmania_long_pads, 1588 brickmania_long_pads,
1589 0,pad_type*PAD_HEIGHT, 1589 0,pad_type*INT3(PAD_HEIGHT),
1590 STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_long_pads, 1590 STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_long_pads,
1591 BMPHEIGHT_brickmania_long_pads), 1591 BMPHEIGHT_brickmania_long_pads),
1592 INT3(pad_pos_x), INT3(PAD_POS_Y), 1592 INT3(pad_pos_x), INT3(PAD_POS_Y),
@@ -1596,7 +1596,7 @@ static int brickmania_game_loop(void)
1596 { 1596 {
1597 rb->lcd_bitmap_part( 1597 rb->lcd_bitmap_part(
1598 brickmania_short_pads, 1598 brickmania_short_pads,
1599 0,pad_type*PAD_HEIGHT, 1599 0,pad_type*INT3(PAD_HEIGHT),
1600 STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_short_pads, 1600 STRIDE( SCREEN_MAIN, BMPWIDTH_brickmania_short_pads,
1601 BMPHEIGHT_brickmania_short_pads), 1601 BMPHEIGHT_brickmania_short_pads),
1602 INT3(pad_pos_x), INT3(PAD_POS_Y), 1602 INT3(pad_pos_x), INT3(PAD_POS_Y),