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authorNils Wallménius <nils@rockbox.org>2007-01-29 17:03:56 +0000
committerNils Wallménius <nils@rockbox.org>2007-01-29 17:03:56 +0000
commit5fab9fc85f700a9407dd2bd2f163ef3c14553a50 (patch)
tree4e92042a8ba15a51a34c936e56c244a474e56179
parentf90542b5923db87fb08e7017ed20d89e8e6db81c (diff)
downloadrockbox-5fab9fc85f700a9407dd2bd2f163ef3c14553a50.tar.gz
rockbox-5fab9fc85f700a9407dd2bd2f163ef3c14553a50.zip
Fix a small typo, add FIXME's for sansa and h10 and clean some whitespace
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12147 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--manual/configure_rockbox/sound_settings.tex185
1 files changed, 93 insertions, 92 deletions
diff --git a/manual/configure_rockbox/sound_settings.tex b/manual/configure_rockbox/sound_settings.tex
index 9c6c47dd19..a55c601b62 100644
--- a/manual/configure_rockbox/sound_settings.tex
+++ b/manual/configure_rockbox/sound_settings.tex
@@ -5,12 +5,13 @@ The Sound Settings menu offers a selection of sound properties you may
5change to customise your listening experience. 5change to customise your listening experience.
6 6
7\section{Volume} 7\section{Volume}
8 This setting adjusts the volume of your music. Like most professional 8 This setting adjusts the volume of your music. Like most professional
9 audio gear and many consumer audio products, Rockbox uses a decibel scale 9 audio gear and many consumer audio products, Rockbox uses a decibel scale
10 where 0 dB is a reference that indicates the maximum volume that the \dap{} 10 where 0 dB is a reference that indicates the maximum volume that the \dap{}
11 can produce without possible distortion (clipping). All values lower than 11 can produce without possible distortion (clipping). All values lower than
12 this reference will be negative and yield a progressively softer volume. 12 this reference will be negative and yield a progressively softer volume.
13 \opt{player, recorder, recorderv2fm, ondio, ipodnano, ipodvideo}{ 13 \opt{player, recorder, recorderv2fm, ondio, ipodnano, ipodvideo, x5, h10,
14 h10_5gb, sansa}{
14 Values higher than 0 dB are available and can be used to raise the 15 Values higher than 0 dB are available and can be used to raise the
15 volume more than would otherwise be possible. These volume levels will 16 volume more than would otherwise be possible. These volume levels will
16 ordinarily lead to distorted sound, but might work nicely for music that has 17 ordinarily lead to distorted sound, but might work nicely for music that has
@@ -24,23 +25,23 @@ change to customise your listening experience.
24 \opt{x5}{minimum of -73 dB to a maximum of +6 dB.} 25 \opt{x5}{minimum of -73 dB to a maximum of +6 dB.}
25 \opt{ipodcolor}{minimum of -\fixme{??} dB to a maximum of +\fixme{??} dB.} 26 \opt{ipodcolor}{minimum of -\fixme{??} dB to a maximum of +\fixme{??} dB.}
26 \opt{h10,h10_5gb,sansa}{minimum of -74 dB to a maximum of +6 db.} 27 \opt{h10,h10_5gb,sansa}{minimum of -74 dB to a maximum of +6 db.}
27 28
28\section{Bass} 29\section{Bass}
29 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the 30 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the
30 lower (bass) sounds in the track. 0 means that bass sounds are unaltered 31 lower (bass) sounds in the track. 0 means that bass sounds are unaltered
31 (flat response).} 32 (flat response).}
32 \opt{h1xx,h300}{The bass setting can be used to increase (but not decrease) 33 \opt{h1xx,h300}{The bass setting can be used to increase (but not decrease)
33 frequencies below 300Hz. Bass boost can be set from 0 to 24 dB in 34 frequencies below 300Hz. Bass boost can be set from 0 to 24 dB in
34 increments of 2 dB. A setting of 0 means that low frequencies are unaltered 35 increments of 2 dB. A setting of 0 means that low frequencies are unaltered
35 (flat response).} 36 (flat response).}
36 \opt{ipodnano,ipodcolor,ipodvideo}{This emphasises or suppresses the 37 \opt{ipodnano,ipodcolor,ipodvideo}{This emphasises or suppresses the
37 lower (bass) sounds in the track. 0dB means that bass in unaltered 38 lower (bass) sounds in the track. 0dB means that bass in unaltered
38 (flat response). The minimum setting is -6dB and the maximum is 9dB.} 39 (flat response). The minimum setting is -6dB and the maximum is 9dB.}
39 \opt{x5,sansa}{\fixme{add platform specific information here}} 40 \opt{x5,sansa,h10,h10_5gb}{\fixme{add platform specific information here}}
40 41
41\section{Treble} 42\section{Treble}
42 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the 43 \opt{player,recorder,recorderv2fm,ondio}{This emphasises or suppresses the
43 higher (treble) sounds in the track. 0 means that treble sounds are 44 higher (treble) sounds in the track. 0 means that treble sounds are
44 unaltered (flat response).} 45 unaltered (flat response).}
45 \opt{h1xx,h300}{The Treble setting can be used to increase (but not decrease) 46 \opt{h1xx,h300}{The Treble setting can be used to increase (but not decrease)
46 frequencies above 1.5kHz. Treble boost can be set from 0 to 6 dB in 47 frequencies above 1.5kHz. Treble boost can be set from 0 to 6 dB in
@@ -49,17 +50,17 @@ change to customise your listening experience.
49 \opt{ipodnano,ipodcolor,ipodvideo}{This setting emphasises or suppresses 50 \opt{ipodnano,ipodcolor,ipodvideo}{This setting emphasises or suppresses
50 the higher (treble) sounds in the track. 0dB means that treble is unaltered 51 the higher (treble) sounds in the track. 0dB means that treble is unaltered
51 (flat response). The minimum setting -6dB and the maximum is 9dB.} 52 (flat response). The minimum setting -6dB and the maximum is 9dB.}
52 \opt{x5,sansa}{\fixme{add platform specific information here}} 53 \opt{x5,sansa,h10,h10_5gb}{\fixme{add platform specific information here}}
53 54
54\section{Balance} 55\section{Balance}
55 This setting controls the balance between the left and right channels. The 56 This setting controls the balance between the left and right channels. The
56 default, 0, means that the left and right outputs are equal in volume. 57 default, 0, means that the left and right outputs are equal in volume.
57 Negative numbers increase the volume of the left channel relative to the 58 Negative numbers increase the volume of the left channel relative to the
58 right, positive numbers increase the volume of the right channel relative 59 right, positive numbers increase the volume of the right channel relative
59 to the left. 60 to the left.
60 61
61\section{Channels} 62\section{Channels}
62 A stereo audio signal consists of two channels, left and right. The 63 A stereo audio signal consists of two channels, left and right. The
63 \setting{Channels} setting controls if these channels are to be combined in 64 \setting{Channels} setting controls if these channels are to be combined in
64 any way, and if so, in what manner they will be combined. 65 any way, and if so, in what manner they will be combined.
65 Available options are: 66 Available options are:
@@ -95,22 +96,22 @@ change to customise your listening experience.
95 \end{tabularx} 96 \end{tabularx}
96 \end{center} 97 \end{center}
97 \end{table} 98 \end{table}
98 99
99\section{Stereo Width} 100\section{Stereo Width}
100 Stereo width allows you to manually specify the effect that is applied 101 Stereo width allows you to manually specify the effect that is applied
101 when the \setting{Channels} setting is set to \setting{Custom}. 102 when the \setting{Channels} setting is set to \setting{Custom}.
102 All values below 100\% will progressively mix the contents of one channel 103 All values below 100\% will progressively mix the contents of one channel
103 into the other. This has the effect of gradually centering the stereo image, 104 into the other. This has the effect of gradually centering the stereo image,
104 until you have monophonic sound at 0\%. Values above 100\% will progressively 105 until you have monophonic sound at 0\%. Values above 100\% will progressively
105 remove components in one channel that is also present in the other. This has 106 remove components in one channel that is also present in the other. This has
106 the effect of widening the stereo field. A value of 100\% will leave the 107 the effect of widening the stereo field. A value of 100\% will leave the
107 stereo field unaltered. 108 stereo field unaltered.
108 109
109\opt{recorder,recorderv2fm}{ 110\opt{recorder,recorderv2fm}{
110 \section{Loudness} 111 \section{Loudness}
111 Loudness is an effect which emphasises bass and treble. This makes the 112 Loudness is an effect which emphasises bass and treble. This makes the
112 track seem louder by amplifying the frequencies that the human ear finds 113 track seem louder by amplifying the frequencies that the human ear finds
113 hard to hear. Frequencies in the vocal range are unaffected, since the human 114 hard to hear. Frequencies in the vocal range are unaffected, since the human
114 ear picks these up very easily. 115 ear picks these up very easily.
115} 116}
116 117
@@ -118,7 +119,7 @@ change to customise your listening experience.
118\section{Auto Volume} 119\section{Auto Volume}
119 Auto volume is a feature that automatically lowers the volume on loud parts, 120 Auto volume is a feature that automatically lowers the volume on loud parts,
120 and then slowly restores the volume to the previous level over a time 121 and then slowly restores the volume to the previous level over a time
121 interval. That time interval is configurable here. Short values like 20ms 122 interval. That time interval is configurable here. Short values like 20ms
122 are useful for ensuring a constant volume for in car use and other 123 are useful for ensuring a constant volume for in car use and other
123 applications where background noise makes a constant loudness desirable. 124 applications where background noise makes a constant loudness desirable.
124 A longer timeout means that the change in volume back to the previous level 125 A longer timeout means that the change in volume back to the previous level
@@ -128,57 +129,57 @@ change to customise your listening experience.
128\opt{recorder,recorderv2fm}{ 129\opt{recorder,recorderv2fm}{
129\section{Super Bass} 130\section{Super Bass}
130 This setting changes the threshold at which bass frequencies are affected by 131 This setting changes the threshold at which bass frequencies are affected by
131 the \setting{Loudness} setting, making the sound of drums and bass guitar 132 the \setting{Loudness} setting, making the sound of drums and bass guitar
132 louder in comparison to the rest of the track. This setting only has an 133 louder in comparison to the rest of the track. This setting only has an
133 effect if \setting{Loudness} is set to a value larger than 0dB. 134 effect if \setting{Loudness} is set to a value larger than 0dB.
134} 135}
135 136
136\opt{recorder,recorderv2fm}{ 137\opt{recorder,recorderv2fm}{
137\section{MDB {}- Micronas Dynamic Bass} 138\section{MDB {}- Micronas Dynamic Bass}
138 The rest of the parameters on this menu relate to the Micronas Dynamic 139 The rest of the parameters on this menu relate to the Micronas Dynamic
139 Bass (MDB) function. This is designed to enable the user to hear bass 140 Bass (MDB) function. This is designed to enable the user to hear bass
140 notes that the headphones and/or speakers are not capable of reproducing. 141 notes that the headphones and/or speakers are not capable of reproducing.
141 Every tone has a fundamental frequency (the ``main tone'') and also several 142 Every tone has a fundamental frequency (the ``main tone'') and also several
142 harmonics, which are related to that tone. The human brain has a mechanism 143 harmonics, which are related to that tone. The human brain has a mechanism
143 whereby it can actually infer the presence of bass notes from the higher 144 whereby it can actually infer the presence of bass notes from the higher
144 harmonics that they would generate. 145 harmonics that they would generate.
145 146
146 The practical upshot of this is that MDB produces a more authentic sounding 147 The practical upshot of this is that MDB produces a more authentic sounding
147 bass by tricking the brain in believing it's hearing tones that the 148 bass by tricking the brain in believing it's hearing tones that the
148 headphones or speakers aren't capable of reproducing. Try it and see 149 headphones or speakers aren't capable of reproducing. Try it and see
149 what you think. 150 what you think.
150 151
151 The MDB parameters are as follows. 152 The MDB parameters are as follows.
152 % 153 %
153 \begin{description} 154 \begin{description}
154 \item[MDB enable:] 155 \item[MDB enable:]
155 This turns the MDB feature on or off. For many users this will be the 156 This turns the MDB feature on or off. For many users this will be the
156 only setting they need, since Rockbox picks sensible defaults for the 157 only setting they need, since Rockbox picks sensible defaults for the
157 other parameters. MDB is turned off by default. 158 other parameters. MDB is turned off by default.
158 \item[MDB strength:] 159 \item[MDB strength:]
159 How loud the harmonics generated by the MDB will be. 160 How loud the harmonics generated by the MDB will be.
160 \item[MDB Harmonics:] 161 \item[MDB Harmonics:]
161 The percentage of the low notes that is converted into harmonics. 162 The percentage of the low notes that is converted into harmonics.
162 If low notes are causing speaker distortion, this can be set to 100\% 163 If low notes are causing speaker distortion, this can be set to 100\%
163 to eliminate the fundamental completely and only produce harmonics in the 164 to eliminate the fundamental completely and only produce harmonics in the
164 signal. If set to 0\% this is the same as turning the MDB feature off. 165 signal. If set to 0\% this is the same as turning the MDB feature off.
165 \item[MDB Centre Frequency:] 166 \item[MDB Centre Frequency:]
166 The cutoff frequency of your headphones or speakers. This is usually 167 The cutoff frequency of your headphones or speakers. This is usually
167 given in the specification for the headphones/speakers. 168 given in the specification for the headphones/speakers.
168 \item[MDB shape:] 169 \item[MDB shape:]
169 It is recommended that this parameter be set to 1.5 times the centre frequency. 170 It is recommended that this parameter be set to 1.5 times the centre frequency.
170 171
171 This is the frequency up to which harmonics are generated. Some of the 172 This is the frequency up to which harmonics are generated. Some of the
172 lower fundamentals near the cut{}-off range will have their lower 173 lower fundamentals near the cut{}-off range will have their lower
173 harmonics cut off, since they will be below the range of the speakers. 174 harmonics cut off, since they will be below the range of the speakers.
174 Fundamentals between the cut{}-off frequency and the lower frequency 175 Fundamentals between the cut{}-off frequency and the lower frequency
175 will have their harmonics proportionally boosted to compensate and restore 176 will have their harmonics proportionally boosted to compensate and restore
176 the `loudness' of these notes. 177 the `loudness' of these notes.
177 178
178 For most users, the defaults should provide an improvement in sound 179 For most users, the defaults should provide an improvement in sound
179 quality and can be safely left as they are. For reference, the defaults 180 quality and can be safely left as they are. For reference, the defaults
180 Rockbox uses are: 181 Rockbox uses are:
181 % 182 %
182 \begin{table}[h!] 183 \begin{table}[h!]
183 \begin{center} 184 \begin{center}
184 \begin{tabular}{@{}lc@{}}\toprule 185 \begin{tabular}{@{}lc@{}}\toprule
@@ -199,14 +200,14 @@ change to customise your listening experience.
199 Crossfeed attempts to make the experience of listening to music on 200 Crossfeed attempts to make the experience of listening to music on
200 headphones more similar to listening to music with stereo speakers. When you 201 headphones more similar to listening to music with stereo speakers. When you
201 listen to music through speakers, each ear will hear sound originating from 202 listen to music through speakers, each ear will hear sound originating from
202 both speakers. However, the sound from the left speaker reaches your right 203 both speakers. However, the sound from the left speaker reaches your right
203 ear slightly later than it does your left ear, and vice versa. 204 ear slightly later than it does your left ear, and vice versa.
204 205
205 The human ear and brain together are very good at interpreting the timing 206 The human ear and brain together are very good at interpreting the timing
206 differences between direct sounds and reflected sounds and using that 207 differences between direct sounds and reflected sounds and using that
207 information to identify the direction that the sound is coming from. On the 208 information to identify the direction that the sound is coming from. On the
208 other hand, when listening to headphones, each ear hears only the stereo 209 other hand, when listening to headphones, each ear hears only the stereo
209 channel corresponding to it. The left ear hears only the left channel and 210 channel corresponding to it. The left ear hears only the left channel and
210 the right ear hears only the right channel. The result is that sound from 211 the right ear hears only the right channel. The result is that sound from
211 headphones does not provide the same spatial cues to your ear and brain as 212 headphones does not provide the same spatial cues to your ear and brain as
212 speakers, and might for that reason sound unnatural to some listeners. 213 speakers, and might for that reason sound unnatural to some listeners.
@@ -216,7 +217,7 @@ change to customise your listening experience.
216 versa in order to simulate the spatial cues that the ear and brain receive 217 versa in order to simulate the spatial cues that the ear and brain receive
217 when listening to a set of loudspeakers placed in front of the listener. The 218 when listening to a set of loudspeakers placed in front of the listener. The
218 result is a more natural stereo image that can be especially appreciated in 219 result is a more natural stereo image that can be especially appreciated in
219 older rock and jazz records, where one instrument is often hard-panned to 220 older rock and jazz records, where one instrument is often hard-panned to
220 just one of the speakers. Many people will find such records tiring to listen 221 just one of the speakers. Many people will find such records tiring to listen
221 to using earphones and no crossfeed effect. 222 to using earphones and no crossfeed effect.
222 223
@@ -239,7 +240,7 @@ change to customise your listening experience.
239 by the amount described by the \setting{High-Frequency Attenuation} 240 by the amount described by the \setting{High-Frequency Attenuation}
240 setting. 241 setting.
241 \end{description} 242 \end{description}
242 243
243 Most users will find the default settings to yield satisfactory results, but 244 Most users will find the default settings to yield satisfactory results, but
244 for the more adventurous user the settings can be fine-tuned to provide a 245 for the more adventurous user the settings can be fine-tuned to provide a
245 virtual speaker placement suited to ones preference. 246 virtual speaker placement suited to ones preference.
@@ -256,58 +257,58 @@ change to customise your listening experience.
256 Rockbox features a parametric equalizer. As the name suggests, a parametric 257 Rockbox features a parametric equalizer. As the name suggests, a parametric
257 equalizer lets you control several different parameters for each band of the 258 equalizer lets you control several different parameters for each band of the
258 equalizer. Rockbox's parametric EQ is composed of five different EQ bands: 259 equalizer. Rockbox's parametric EQ is composed of five different EQ bands:
259 260
260 \begin{table} 261 \begin{table}
261 \begin{center} 262 \begin{center}
262 \begin{tabularx}{\textwidth}{lX}\toprule 263 \begin{tabularx}{\textwidth}{lX}\toprule
263 \textbf{EQ Band(s)} & \textbf{Description} \\\midrule 264 \textbf{EQ Band(s)} & \textbf{Description} \\\midrule
264 Band 0: Low shelf filter 265 Band 0: Low shelf filter
265 & A low shelf filter boosts or lowers all frequencies below the 266 & A low shelf filter boosts or lowers all frequencies below the
266 designated cutoff point. The ``bass''control on most home or car 267 designated cutoff point. The ``bass''control on most home or car
267 stereos is an example of a low shelf filter. The low shelf 268 stereos is an example of a low shelf filter. The low shelf
268 filter in Rockbox is more flexible than a simple ``bass'' 269 filter in Rockbox is more flexible than a simple ``bass''
269 control, because a simple bass control only lets you adjust 270 control, because a simple bass control only lets you adjust
270 the amount of gain that is applied. Rockbox lets you control 271 the amount of gain that is applied. Rockbox lets you control
271 the amount of gain that is applied (i.e., the amount that the 272 the amount of gain that is applied (i.e., the amount that the
272 bass is boosted or cut) too, but Rockbox also allows you to 273 bass is boosted or cut) too, but Rockbox also allows you to
273 adjust the ``cutoff'' frequency where the shelving starts to take 274 adjust the ``cutoff'' frequency where the shelving starts to take
274 effect. For example, a cutoff frequency of 50 Hz will adjust only very 275 effect. For example, a cutoff frequency of 50 Hz will adjust only very
275 low frequencies. A cutoff frequency of 200 Hz, on the other hand, will 276 low frequencies. A cutoff frequency of 200 Hz, on the other hand, will
276 adjust a much wider range of bass frequencies.. \\ 277 adjust a much wider range of bass frequencies.\\
277 % 278 %
278 Bands 1-3: Peaking filters 279 Bands 1-3: Peaking filters
279 & Peaking EQ filters boost or low a center frequency that you select, 280 & Peaking EQ filters boost or low a center frequency that you select,
280 as well as the frequencies within a certain distance of that 281 as well as the frequencies within a certain distance of that
281 center. Graphic equalizers in home stereos are usually peaking 282 center. Graphic equalizers in home stereos are usually peaking
282 filters. The peaking EQs on Rockbox's parametric equalizer let 283 filters. The peaking EQs on Rockbox's parametric equalizer let
283 you adjust three different parameters for each EQ band 1 284 you adjust three different parameters for each EQ band 1
284 through 3. The ``center'' parameter controls the center 285 through 3. The ``center'' parameter controls the center
285 frequency that is adjusted by that EQ band. The ``gain'' 286 frequency that is adjusted by that EQ band. The ``gain''
286 parameter controls how much each band is adjusted. Positive 287 parameter controls how much each band is adjusted. Positive
287 numbers make the EQ band louder, while negative numbers make 288 numbers make the EQ band louder, while negative numbers make
288 that EQ band quieter. Finally, the ``Q'' parameter controls how wide 289 that EQ band quieter. Finally, the ``Q'' parameter controls how wide
289 or narrow each EQ band is. Higher Q values will affect a 290 or narrow each EQ band is. Higher Q values will affect a
290 narrow band of frequencies, while lower EQ values will affect 291 narrow band of frequencies, while lower Q values will affect
291 a wider band of frequencies. \\ 292 a wider band of frequencies.\\
292 % 293 %
293 Band 4: Hi shelf filter 294 Band 4: Hi shelf filter
294 & A high shelf filter boosts or lowers all frequencies above a 295 & A high shelf filter boosts or lowers all frequencies above a
295 designated cutoff point. The ``treble'' control on most home or car 296 designated cutoff point. The ``treble'' control on most home or car
296 stereos is an example of a high shelf filter. The high shelf filter is 297 stereos is an example of a high shelf filter. The high shelf filter is
297 adjusted the same way as the low shelf filter, except that it works on 298 adjusted the same way as the low shelf filter, except that it works on
298 the high end of the frequency spectrum rather than the low end.\\ 299 the high end of the frequency spectrum rather than the low end.\\
299 \bottomrule 300 \bottomrule
300 \end{tabularx} 301 \end{tabularx}
301 \end{center} 302 \end{center}
302 \end{table} 303 \end{table}
303 304
304 So, as a general guide, EQ band 0 should be used for lows, EQ bands 1 305 So, as a general guide, EQ band 0 should be used for lows, EQ bands 1
305 through 3 should be used for mids, and EQ band 4 should be used for highs. 306 through 3 should be used for mids, and EQ band 4 should be used for highs.
306 307
307\begin {description} 308\begin {description}
308 \item[Enable EQ:] 309 \item[Enable EQ:]
309 This option controls whether the EQ is on or off. 310 This option controls whether the EQ is on or off.
310 311
311 \item[Graphical EQ:] 312 \item[Graphical EQ:]
312 This option brings up a graphic EQ screen, which allows adjustment of each of 313 This option brings up a graphic EQ screen, which allows adjustment of each of
313 the three parameters described above (gain, center frequency, and Q) for each 314 the three parameters described above (gain, center frequency, and Q) for each
@@ -347,32 +348,32 @@ change to customise your listening experience.
347 & Exits the graphic EQ screen.\\ 348 & Exits the graphic EQ screen.\\
348 \end{btnmap} 349 \end{btnmap}
349 \end{table} 350 \end{table}
350 351
351 \item[Pre-cut:] 352 \item[Pre-cut:]
352 If too much gain is added through the graphical EQ, your music may distort. 353 If too much gain is added through the graphical EQ, your music may distort.
353 The \setting{Precut} setting allows you to adjust the overall gain of the EQ. 354 The \setting{Precut} setting allows you to adjust the overall gain of the EQ.
354 355
355 If your music distorts when using the EQ, trying changing this setting to a 356 If your music distorts when using the EQ, trying changing this setting to a
356 negative value. 357 negative value.
357 358
358\item[Simple EQ:] 359\item[Simple EQ:]
359This option provides an easier alternative for those who are daunted by all of 360This option provides an easier alternative for those who are daunted by all of
360the parameters that can be adjusted using the graphical EQ. With the 361the parameters that can be adjusted using the graphical EQ. With the
361\setting{Simple EQ}, the only parameter that can be adjusted is the gain. 362\setting{Simple EQ}, the only parameter that can be adjusted is the gain.
362 363
363\item[Advanced EQ:] 364\item[Advanced EQ:]
364This sub menu provides options for adjusting the same parameters as the 365This sub menu provides options for adjusting the same parameters as the
365\setting{Graphical EQ}. The only difference is that the parameters are 366\setting{Graphical EQ}. The only difference is that the parameters are
366adjusted through textual menus rather than through a graphic interface. 367adjusted through textual menus rather than through a graphic interface.
367 368
368\item[Save EQ Preset:] 369\item[Save EQ Preset:]
369This option saves the current EQ configuration in a \fname{.cfg} file. 370This option saves the current EQ configuration in a \fname{.cfg} file.
370 371
371\item[Browse EQ Presets:] 372\item[Browse EQ Presets:]
372This menu displays a list EQ presets, as well as any EQ configurations saved 373This menu displays a list EQ presets, as well as any EQ configurations saved
373using the \setting{Save EQ Preset} option. Users unfamiliar with the 374using the \setting{Save EQ Preset} option. Users unfamiliar with the
374operation of a parametric EQ may wish to use the presets instead of trying to 375operation of a parametric EQ may wish to use the presets instead of trying to
375configure the EQ, or use the presets for designing their own custom EQ 376configure the EQ, or use the presets for designing their own custom EQ
376settings. 377settings.
377 378
378\end{description} 379\end{description}
@@ -382,13 +383,13 @@ settings.
382\section{Hardware EQ} 383\section{Hardware EQ}
383 384
384This function controls the EQ that is built into the hardware of your 385This function controls the EQ that is built into the hardware of your
385\playerman{}. The hardware EQ functions similarly to the Graphical EQ in that 386\playerman{}. The hardware EQ functions similarly to the Graphical EQ in that
386it allows adjustment of several parameters. However, unlike the Graphical EQ, 387it allows adjustment of several parameters. However, unlike the Graphical EQ,
387the Hardware EQ allows the user to choose from a limited number of settings 388the Hardware EQ allows the user to choose from a limited number of settings
388for ``Center Frequency'' and ``Bandwidth'' (``Bandwidth'' in the Hardware EQ 389for ``Center Frequency'' and ``Bandwidth'' (``Bandwidth'' in the Hardware EQ
389is similar to ``Q'' in the Graphical EQ). 390is similar to ``Q'' in the Graphical EQ).
390 391
391\note{While the \setting{Hardware EQ} menu shows Low Shelf, three peaking 392\note{While the \setting{Hardware EQ} menu shows Low Shelf, three peaking
392filters, and High Shelf, the peaking filters are not currently operational.} 393filters, and High Shelf, the peaking filters are not currently operational.}
393 394
394} 395}