diff options
author | Marc Guay <marcguay@rockbox.org> | 2008-07-09 02:23:08 +0000 |
---|---|---|
committer | Marc Guay <marcguay@rockbox.org> | 2008-07-09 02:23:08 +0000 |
commit | 4ed54cf9bff72f1b082fce4c78769bdc5661d2da (patch) | |
tree | 8c77ea8af65e3dd9e294e2b87065db72cf9aef21 | |
parent | 5daf6e35d3ba16e0e121184016293dbd023c78ba (diff) | |
download | rockbox-4ed54cf9bff72f1b082fce4c78769bdc5661d2da.tar.gz rockbox-4ed54cf9bff72f1b082fce4c78769bdc5661d2da.zip |
Small improvements to the Chessbox documentation.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17993 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r-- | manual/plugins/chessbox.tex | 16 |
1 files changed, 11 insertions, 5 deletions
diff --git a/manual/plugins/chessbox.tex b/manual/plugins/chessbox.tex index 3ce67c5546..316b3604c7 100644 --- a/manual/plugins/chessbox.tex +++ b/manual/plugins/chessbox.tex | |||
@@ -1,8 +1,8 @@ | |||
1 | % $Id$ % | 1 | % $Id$ % |
2 | \subsection{Chessbox} | 2 | \subsection{Chessbox} |
3 | \screenshot{plugins/images/ss-chessbox}{Chessbox}{img:chessbox} | 3 | \screenshot{plugins/images/ss-chessbox}{Chessbox}{img:chessbox} |
4 | Chessbox is a chess game with computer AI. The chess engine is a port of | 4 | Chessbox is a one-person chess game with computer artificial intelligence. |
5 | GNU Chess 2 by John Stanback. | 5 | The chess engine is a port of GNU Chess 2 by John Stanback. |
6 | 6 | ||
7 | It also works as a PGN file viewer. Instead of executing the game from the | 7 | It also works as a PGN file viewer. Instead of executing the game from the |
8 | plugin menu, look for any file with \fname{.pgn} extension in the file browser | 8 | plugin menu, look for any file with \fname{.pgn} extension in the file browser |
@@ -12,6 +12,12 @@ back and forth through the moves of the game. If the menu is invoked while in | |||
12 | the viewer, the user is allowed to select a new match from the same file or | 12 | the viewer, the user is allowed to select a new match from the same file or |
13 | quit the game. | 13 | quit the game. |
14 | 14 | ||
15 | ``Force play'' while the computer is thinking will cause it to make it's move | ||
16 | immediately. If done while it's your turn, the computer will move | ||
17 | for you and flip the board so that you are playing from the other side. If you | ||
18 | want, you can force play an entire game and watch the artificial intelligence | ||
19 | fight against itself. | ||
20 | |||
15 | When you quit the game the current state will be saved and restored when | 21 | When you quit the game the current state will be saved and restored when |
16 | you resume the game. The menu also allows the user to reload the last game | 22 | you resume the game. The menu also allows the user to reload the last game |
17 | saved, save the current position and start a new game without having to quit | 23 | saved, save the current position and start a new game without having to quit |
@@ -29,10 +35,10 @@ the game. | |||
29 | & Move the cursor\\ | 35 | & Move the cursor\\ |
30 | \opt{RECORDER_PAD}{\ButtonPlay} | 36 | \opt{RECORDER_PAD}{\ButtonPlay} |
31 | \opt{ONDIO_PAD}{\ButtonMenu} | 37 | \opt{ONDIO_PAD}{\ButtonMenu} |
32 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD} | 38 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,IAUDIO_X5_PAD% |
33 | {\ButtonSelect} | 39 | ,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD}{\ButtonSelect} |
34 | \opt{IRIVER_H10_PAD}{\ButtonRew} | 40 | \opt{IRIVER_H10_PAD}{\ButtonRew} |
35 | & Select / Move piece\\ | 41 | & Pick up / Drop piece\\ |
36 | \opt{RECORDER_PAD}{\ButtonFOne} | 42 | \opt{RECORDER_PAD}{\ButtonFOne} |
37 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} | 43 | \opt{ONDIO_PAD}{\ButtonMenu+\ButtonOff} |
38 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} | 44 | \opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonMode} |