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authorTeruaki Kawashima <teru@rockbox.org>2009-08-19 13:57:40 +0000
committerTeruaki Kawashima <teru@rockbox.org>2009-08-19 13:57:40 +0000
commit2bbcf505dd91f39b81b996663db06c4cde1e6a22 (patch)
tree11d1889dbc2db64ae72ac898e94d4a83b73cc8b9
parent237d36cd93e5ebd7d2c0942927f25e3805ca9ace (diff)
downloadrockbox-2bbcf505dd91f39b81b996663db06c4cde1e6a22.tar.gz
rockbox-2bbcf505dd91f39b81b996663db06c4cde1e6a22.zip
brickmania: fix position of score in function brickmania_sleep.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22429 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/brickmania.c10
1 files changed, 1 insertions, 9 deletions
diff --git a/apps/plugins/brickmania.c b/apps/plugins/brickmania.c
index b5c31372f3..d033cb19a0 100644
--- a/apps/plugins/brickmania.c
+++ b/apps/plugins/brickmania.c
@@ -765,11 +765,7 @@ static void brickmania_sleep(int secs)
765 vscore--; 765 vscore--;
766 rb->snprintf(s, sizeof(s), "%d", vscore); 766 rb->snprintf(s, sizeof(s), "%d", vscore);
767 rb->lcd_getstringsize(s, &sw, &w); 767 rb->lcd_getstringsize(s, &sw, &w);
768#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
769 rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s); 768 rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
770#else
771 rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 2, s);
772#endif
773 rb->lcd_update_rect(0,0,LCD_WIDTH,w+2); 769 rb->lcd_update_rect(0,0,LCD_WIDTH,w+2);
774 } 770 }
775 rb->yield(); 771 rb->yield();
@@ -942,7 +938,7 @@ static int brickmania_pad_check(int ballxc, int mode, int pon ,int ballnum)
942 if (ball[ballnum].x > 0) 938 if (ball[ballnum].x > 0)
943 return ballxc; 939 return ballxc;
944 else 940 else
945 return ballxc*-1; 941 return ballxc*-1;
946 } 942 }
947} 943}
948 944
@@ -1022,11 +1018,7 @@ static int brickmania_game_loop(void)
1022 if (vscore<score) vscore++; 1018 if (vscore<score) vscore++;
1023 rb->snprintf(s, sizeof(s), "%d", vscore); 1019 rb->snprintf(s, sizeof(s), "%d", vscore);
1024 rb->lcd_getstringsize(s, &sw, NULL); 1020 rb->lcd_getstringsize(s, &sw, NULL);
1025#if (LCD_WIDTH == 112) && (LCD_HEIGHT == 64)
1026 rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s); 1021 rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
1027#else
1028 rb->lcd_putsxy(LCD_WIDTH/2-sw/2, 0, s);
1029#endif
1030 1022
1031 /* continue game */ 1023 /* continue game */
1032 if (game_state==ST_PAUSE) { 1024 if (game_state==ST_PAUSE) {