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authorTeruaki Kawashima <teru@rockbox.org>2009-08-21 13:37:09 +0000
committerTeruaki Kawashima <teru@rockbox.org>2009-08-21 13:37:09 +0000
commit2a4c4de8576a23d62158d7f67dbbb90dda09f073 (patch)
treee72e31585eb8a30587c44c21bef45865aa0193ec
parent2e33de45ca27dae97d80cc86a637e397ae2cfa93 (diff)
downloadrockbox-2a4c4de8576a23d62158d7f67dbbb90dda09f073.tar.gz
rockbox-2a4c4de8576a23d62158d7f67dbbb90dda09f073.zip
blackjack: change the way to save/load game state: save game state when quit plugin and load game state when plugin started.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22447 a1c6a512-1295-4272-9138-f99709370657
-rw-r--r--apps/plugins/blackjack.c126
1 files changed, 53 insertions, 73 deletions
diff --git a/apps/plugins/blackjack.c b/apps/plugins/blackjack.c
index 1f3f426ed8..f46d378f2b 100644
--- a/apps/plugins/blackjack.c
+++ b/apps/plugins/blackjack.c
@@ -32,13 +32,15 @@ PLUGIN_HEADER
32#define HIGH_SCORE PLUGIN_GAMES_DIR "/blackjack.score" 32#define HIGH_SCORE PLUGIN_GAMES_DIR "/blackjack.score"
33#define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save" 33#define SAVE_FILE PLUGIN_GAMES_DIR "/blackjack.save"
34#define NUM_SCORES 5 34#define NUM_SCORES 5
35struct highscore highest[NUM_SCORES];
36 35
37/* final game return status */ 36/* final game return status */
38#define BJ_END 3 37enum {
39#define BJ_USB 2 38 BJ_LOSE,
40#define BJ_QUIT 1 39 BJ_QUIT,
41#define BJ_LOSE 0 40 BJ_SAVE_AND_QUIT,
41 BJ_USB,
42 BJ_END,
43};
42 44
43#if CONFIG_KEYPAD == RECORDER_PAD 45#if CONFIG_KEYPAD == RECORDER_PAD
44#define BJACK_SELECT_NAME "PLAY" 46#define BJACK_SELECT_NAME "PLAY"
@@ -506,9 +508,11 @@ typedef struct game_context {
506 bool is_blackjack; 508 bool is_blackjack;
507 bool end_hand; 509 bool end_hand;
508 bool asked_insurance; 510 bool asked_insurance;
509 bool resume;
510} game_context; 511} game_context;
511 512
513static bool resume;
514static struct highscore highest[NUM_SCORES];
515
512/***************************************************************************** 516/*****************************************************************************
513* blackjack_init() initializes blackjack data structures. 517* blackjack_init() initializes blackjack data structures.
514******************************************************************************/ 518******************************************************************************/
@@ -523,7 +527,7 @@ static void blackjack_init(struct game_context* bj) {
523 player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2; 527 player_y = LCD_HEIGHT - LCD_HEIGHT/4 - CARD_HEIGHT/2;
524 528
525 /* check for resumed game */ 529 /* check for resumed game */
526 if(bj->resume) return; 530 if(resume) return;
527 531
528 /* reset scoring */ 532 /* reset scoring */
529 bj->player_total = 0; 533 bj->player_total = 0;
@@ -845,39 +849,17 @@ static bool blackjack_loadgame(struct game_context* bj) {
845 signed int fd; 849 signed int fd;
846 bool loaded = false; 850 bool loaded = false;
847 851
852 resume = false;
848 /* open game file */ 853 /* open game file */
849 fd = rb->open(SAVE_FILE, O_RDONLY); 854 fd = rb->open(SAVE_FILE, O_RDONLY);
850 if(fd < 0) return loaded; 855 if(fd < 0) return loaded;
851 856
852 /* read in saved game */ 857 /* read in saved game */
853 while(true) { 858 if(rb->read(fd, bj, sizeof(struct game_context))
854 if(rb->read(fd, &bj->player_money, sizeof(bj->player_money)) <= 0) 859 == (long)sizeof(struct game_context))
855 break; 860 {
856 if(rb->read(fd, &bj->player_total, sizeof(bj->player_total)) <= 0) 861 resume = true;
857 break;
858 if(rb->read(fd, &bj->dealer_total, sizeof(bj->dealer_total)) <= 0)
859 break;
860 if(rb->read(fd, &bj->num_player_cards, sizeof(bj->num_player_cards))<=0)
861 break;
862 if(rb->read(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards))<=0)
863 break;
864 if(rb->read(fd, &bj->current_bet, sizeof(bj->current_bet)) <= 0)
865 break;
866 if(rb->read(fd, &bj->is_blackjack, sizeof(bj->is_blackjack)) <= 0)
867 break;
868 if(rb->read(fd, &bj->split_status, sizeof(bj->split_status)) <= 0)
869 break;
870 if(rb->read(fd, &bj->asked_insurance, sizeof(bj->asked_insurance)) <= 0)
871 break;
872 if(rb->read(fd, &bj->end_hand, sizeof(bj->end_hand)) <= 0)
873 break;
874 if(rb->read(fd, &bj->player_cards, sizeof(bj->player_cards)) <= 0)
875 break;
876 if(rb->read(fd, &bj->dealer_cards, sizeof(bj->dealer_cards)) <= 0)
877 break;
878 bj->resume = true;
879 loaded = true; 862 loaded = true;
880 break;
881 } 863 }
882 864
883 rb->close(fd); 865 rb->close(fd);
@@ -891,25 +873,16 @@ static bool blackjack_loadgame(struct game_context* bj) {
891* blackjack_savegame() saves the current game state. 873* blackjack_savegame() saves the current game state.
892******************************************************************************/ 874******************************************************************************/
893static void blackjack_savegame(struct game_context* bj) { 875static void blackjack_savegame(struct game_context* bj) {
894 unsigned int fd; 876 int fd;
895 877
878 if(!resume)
879 return;
896 /* write out the game state to the save file */ 880 /* write out the game state to the save file */
897 fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT); 881 fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
898 rb->write(fd, &bj->player_money, sizeof(bj->player_money)); 882 if(fd < 0)
899 rb->write(fd, &bj->player_total, sizeof(bj->player_total)); 883 return;
900 rb->write(fd, &bj->dealer_total, sizeof(bj->dealer_total)); 884 rb->write(fd, bj, sizeof(struct game_context));
901 rb->write(fd, &bj->num_player_cards, sizeof(bj->num_player_cards));
902 rb->write(fd, &bj->num_dealer_cards, sizeof(bj->num_dealer_cards));
903 rb->write(fd, &bj->current_bet, sizeof(bj->current_bet));
904 rb->write(fd, &bj->is_blackjack, sizeof(bj->is_blackjack));
905 rb->write(fd, &bj->split_status, sizeof(bj->split_status));
906 rb->write(fd, &bj->asked_insurance, sizeof(bj->asked_insurance));
907 rb->write(fd, &bj->end_hand, sizeof(bj->end_hand));
908 rb->write(fd, &bj->player_cards, sizeof(bj->player_cards));
909 rb->write(fd, &bj->dealer_cards, sizeof(bj->dealer_cards));
910 rb->close(fd); 885 rb->close(fd);
911
912 bj->resume = true;
913} 886}
914 887
915/***************************************************************************** 888/*****************************************************************************
@@ -1181,9 +1154,8 @@ static bool blackjack_help(void) {
1181 BJACK_SELECT_NAME, ":", "hit", "/", "select", "", 1154 BJACK_SELECT_NAME, ":", "hit", "/", "select", "",
1182 BJACK_STAY_NAME, ":", "stay", "", 1155 BJACK_STAY_NAME, ":", "stay", "",
1183 BJACK_DOUBLE_NAME, ":", "double", "down", "", 1156 BJACK_DOUBLE_NAME, ":", "double", "down", "",
1184 BJACK_QUIT_NAME, ":", "Go", "to", "menu", "without", "save", "", 1157 BJACK_QUIT_NAME, ":", "End", "game", "and", "go", "to", "menu", "",
1185 BJACK_RESUME_NAME, ":", "Save", "and", "go", "to", "menu", "", 1158 BJACK_RESUME_NAME, ":", "Go", "to", "menu", "without", "end", "game",
1186
1187 }; 1159 };
1188 static struct style_text formation[]={ 1160 static struct style_text formation[]={
1189 { 0, TEXT_CENTER|TEXT_UNDERLINE }, 1161 { 0, TEXT_CENTER|TEXT_UNDERLINE },
@@ -1191,7 +1163,7 @@ static bool blackjack_help(void) {
1191 { 18, C_RED }, /* Stay */ 1163 { 18, C_RED }, /* Stay */
1192 { 22, C_RED }, /* Double Down */ 1164 { 22, C_RED }, /* Double Down */
1193 { 27, C_RED }, /* Quit */ 1165 { 27, C_RED }, /* Quit */
1194 { 35, C_RED }, /* Save */ 1166 { 36, C_RED }, /* Menu */
1195 { -1, 0 } 1167 { -1, 0 }
1196 }; 1168 };
1197 int button; 1169 int button;
@@ -1219,26 +1191,28 @@ static bool blackjack_help(void) {
1219* blackjack_menu() is the initial menu at the start of the game. 1191* blackjack_menu() is the initial menu at the start of the game.
1220******************************************************************************/ 1192******************************************************************************/
1221static unsigned int blackjack_menu(struct game_context* bj) { 1193static unsigned int blackjack_menu(struct game_context* bj) {
1222 int selection=0; 1194 int selection = resume?0:1;
1223 bool breakout = false; 1195 bool breakout = false;
1196 (void)bj;
1224 1197
1225 MENUITEM_STRINGLIST(menu, "BlackJack Menu", NULL, 1198 MENUITEM_STRINGLIST(menu, "BlackJack Menu", NULL,
1226 "Start Game","Resume Game", 1199 "Resume Game", "Start New Game",
1227 "High Scores", "Help", 1200 "High Scores", "Help",
1228 "Playback Control", "Quit"); 1201 "Playback Control", "Quit", "Save and Quit");
1229 1202
1230 while(!breakout) { 1203 while(!breakout) {
1231 switch(rb->do_menu(&menu, &selection, NULL, false)) { 1204 switch(rb->do_menu(&menu, &selection, NULL, false)) {
1232 case 0: 1205 case 0:
1233 breakout = true; 1206 if(!resume) {
1234 break;
1235 case 1:
1236 if(!blackjack_loadgame(bj)) {
1237 rb->splash(HZ*2, "Nothing to resume"); 1207 rb->splash(HZ*2, "Nothing to resume");
1238 } else { 1208 } else {
1239 breakout = true; 1209 breakout = true;
1240 } 1210 }
1241 break; 1211 break;
1212 case 1:
1213 breakout = true;
1214 resume = false;
1215 break;
1242 case 2: 1216 case 2:
1243 highscore_show(NUM_SCORES, highest, NUM_SCORES, false); 1217 highscore_show(NUM_SCORES, highest, NUM_SCORES, false);
1244 break; 1218 break;
@@ -1252,6 +1226,8 @@ static unsigned int blackjack_menu(struct game_context* bj) {
1252 break; 1226 break;
1253 case 5: 1227 case 5:
1254 return BJ_QUIT; 1228 return BJ_QUIT;
1229 case 6:
1230 return BJ_SAVE_AND_QUIT;
1255 1231
1256 case MENU_ATTACHED_USB: 1232 case MENU_ATTACHED_USB:
1257 return BJ_USB; 1233 return BJ_USB;
@@ -1279,14 +1255,11 @@ static int blackjack(struct game_context* bj) {
1279 rb->lcd_set_foreground(FG_COLOR); 1255 rb->lcd_set_foreground(FG_COLOR);
1280#endif 1256#endif
1281 1257
1282 /* don't resume by default */
1283 bj->resume = false;
1284
1285 /******************** 1258 /********************
1286 * menu * 1259 * menu *
1287 ********************/ 1260 ********************/
1288 temp_var = blackjack_menu(bj); 1261 temp_var = blackjack_menu(bj);
1289 if (temp_var == BJ_QUIT || temp_var == BJ_USB) 1262 if (temp_var != 0)
1290 return temp_var; 1263 return temp_var;
1291 1264
1292 1265
@@ -1300,8 +1273,8 @@ static int blackjack(struct game_context* bj) {
1300 ********************/ 1273 ********************/
1301 1274
1302 /* check for resumed game */ 1275 /* check for resumed game */
1303 if(bj->resume) { 1276 if(resume) {
1304 bj->resume = false; 1277 resume = false;
1305 redraw_board(bj); 1278 redraw_board(bj);
1306 if (bj->split_status == 2) { 1279 if (bj->split_status == 2) {
1307 todo=2; 1280 todo=2;
@@ -1413,9 +1386,8 @@ static int blackjack(struct game_context* bj) {
1413 } 1386 }
1414 break; 1387 break;
1415 case BJACK_RESUME: /* save and end game */ 1388 case BJACK_RESUME: /* save and end game */
1416 rb->splash(HZ, "Saving game..."); 1389 resume = true;
1417 blackjack_savegame(bj); 1390 return BJ_END;
1418 /* fall through to BJACK_QUIT */
1419 1391
1420 case BJACK_QUIT: 1392 case BJACK_QUIT:
1421 return BJ_END; 1393 return BJ_END;
@@ -1530,6 +1502,7 @@ enum plugin_status plugin_start(const void* parameter)
1530 1502
1531 /* load high scores */ 1503 /* load high scores */
1532 highscore_load(HIGH_SCORE,highest,NUM_SCORES); 1504 highscore_load(HIGH_SCORE,highest,NUM_SCORES);
1505 blackjack_loadgame(&bj);
1533 1506
1534 rb->lcd_setfont(FONT_SYSFIXED); 1507 rb->lcd_setfont(FONT_SYSFIXED);
1535 1508
@@ -1540,14 +1513,14 @@ enum plugin_status plugin_start(const void* parameter)
1540 /* fall through to BJ_END */ 1513 /* fall through to BJ_END */
1541 1514
1542 case BJ_END: 1515 case BJ_END:
1543 if(!bj.resume && bj.player_money > 10) { 1516 if(!resume && bj.player_money > 10) {
1544 /* There is no level, so store -1 to blank column */ 1517 /* There is no level, so store -1 to blank column */
1545 int position = highscore_update(bj.player_money, -1, "", 1518 int position = highscore_update(bj.player_money, -1, "",
1546 highest, NUM_SCORES); 1519 highest, NUM_SCORES);
1547 if (position == 0) {
1548 rb->splash(HZ*2, "New High Score");
1549 }
1550 if (position != -1) { 1520 if (position != -1) {
1521 if (position == 0) {
1522 rb->splash(HZ*2, "New High Score");
1523 }
1551 highscore_show(position, highest, NUM_SCORES, false); 1524 highscore_show(position, highest, NUM_SCORES, false);
1552 } 1525 }
1553 } 1526 }
@@ -1558,6 +1531,13 @@ enum plugin_status plugin_start(const void* parameter)
1558 highscore_save(HIGH_SCORE,highest,NUM_SCORES); 1531 highscore_save(HIGH_SCORE,highest,NUM_SCORES);
1559 return PLUGIN_USB_CONNECTED; 1532 return PLUGIN_USB_CONNECTED;
1560 1533
1534 case BJ_SAVE_AND_QUIT:
1535 if (resume) {
1536 rb->splash(HZ, "Saving game...");
1537 blackjack_savegame(&bj);
1538 }
1539 /* fall through */
1540
1561 case BJ_QUIT: 1541 case BJ_QUIT:
1562 highscore_save(HIGH_SCORE,highest,NUM_SCORES); 1542 highscore_save(HIGH_SCORE,highest,NUM_SCORES);
1563 exit = true; 1543 exit = true;