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/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom: a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
* Copyright 2005, 2006 by
* Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Put all global state variables here.
*
*-----------------------------------------------------------------------------
*/
#ifdef __GNUG__
#pragma implementation "doomstat.h"
#endif
#include "doomstat.h"
// Game Mode - identify IWAD as shareware, retail etc.
GameMode_t gamemode = indetermined;
GameMission_t gamemission = doom;
// Language.
Language_t language = english;
// Set if homebrew PWAD stuff has been added.
boolean modifiedgame;
//-----------------------------------------------------------------------------
// CPhipps - compatibility vars
complevel_t compatibility_level, default_compatibility_level;
int comp[COMP_TOTAL], default_comp[COMP_TOTAL]; // killough 10/98
// v1.1-like pitched sounds
int pitched_sounds; // killough
int default_translucency; // config file says // phares
boolean general_translucency; // true if translucency is ok // phares
int demo_insurance, default_demo_insurance; // killough 1/16/98
int allow_pushers = 1; // MT_PUSH Things // phares 3/10/98
int default_allow_pushers; // killough 3/1/98: make local to each game
int variable_friction = 1; // ice & mud // phares 3/10/98
int default_variable_friction; // killough 3/1/98: make local to each game
int weapon_recoil; // weapon recoil // phares
int default_weapon_recoil; // killough 3/1/98: make local to each game
int player_bobbing; // whether player bobs or not // phares 2/25/98
int default_player_bobbing; // killough 3/1/98: make local to each game
int monsters_remember; // killough 3/1/98
int default_monsters_remember;
int monster_infighting=1; // killough 7/19/98: monster<=>monster attacks
int default_monster_infighting=1;
int monster_friction=1; // killough 10/98: monsters affected by friction
int default_monster_friction=1;
#ifdef DOGS
int dogs, default_dogs; // killough 7/19/98: Marine's best friend :)
int dog_jumping, default_dog_jumping; // killough 10/98
#endif
// killough 8/8/98: distance friends tend to move towards players
int distfriend = 128, default_distfriend = 128;
// killough 9/8/98: whether monsters are allowed to strafe or retreat
int monster_backing, default_monster_backing;
// killough 9/9/98: whether monsters are able to avoid hazards (e.g. crushers)
int monster_avoid_hazards, default_monster_avoid_hazards;
// killough 9/9/98: whether monsters help friends
int help_friends, default_help_friends;
int flashing_hom; // killough 10/98
int doom_weapon_toggles; // killough 10/98
int monkeys, default_monkeys;
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