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#
# automake Makefile.am for the PrBoom source directory
#
#
# Process this file with automake to produce Makefile.in
#
#

SUBDIRS = SDL POSIX MAC

gamesdir=$(prefix)/games
games_PROGRAMS = prboom prboom-game-server

CFLAGS = @CFLAGS@ @SDL_CFLAGS@

prboom_game_server_SOURCES = d_server.c protocol.h
prboom_game_server_LDADD = POSIX/libposixdoom.a SDL/i_network.o @NET_LIBS@ @SDL_LIBS@

COMMON_SRC = \
 am_map.c       g_game.c           p_maputl.h       r_plane.h   \
 am_map.h       g_game.h           p_mobj.c         r_demo.c    r_segs.c    \
 hu_lib.c       lprintf.c          p_mobj.h         r_demo.h    r_segs.h    \
 hu_lib.h       lprintf.h          p_plats.c        r_sky.c	\
 d_deh.c        hu_stuff.c         m_argv.c         p_pspr.c    r_sky.h	    \
 d_deh.h        hu_stuff.h         m_argv.h         p_pspr.h    r_state.h   \
 d_englsh.h     i_joy.h            m_bbox.c         p_saveg.c   r_things.c  \
 d_event.h                         m_bbox.h         p_saveg.h   r_things.h  \
 d_items.c      i_network.h        m_cheat.c        p_setup.c   s_sound.c   \
 d_items.h      i_sound.h          m_cheat.h        p_setup.h   s_sound.h   \
 d_main.c       i_system.h         m_fixed.h        p_sight.c   sounds.c    \
 d_main.h       i_video.h          m_menu.c         p_spec.c    sounds.h    \
                info.c             m_menu.h         p_spec.h    st_lib.c    \
 d_net.h        info.h             m_misc.c         p_switch.c  st_lib.h    \
 d_player.h                        m_misc.h         p_telept.c  st_stuff.c  \
 m_random.c     p_tick.c           st_stuff.h       i_main.h    \
 d_think.h      m_random.h         p_tick.h         tables.c    \
 d_ticcmd.h     m_swap.h           p_user.c         tables.h     \
 doomdata.h     p_ceilng.c         p_user.h         v_video.c   \
 doomdef.c      p_doors.c          protocol.h       v_video.h   \
 doomdef.h      p_enemy.c          r_bsp.c          version.c   \
 doomstat.c     p_enemy.h          r_bsp.h          version.h   \
 doomstat.h     p_floor.c          r_data.c         w_wad.c	\
 doomtype.h     p_genlin.c         r_data.h         w_wad.h	\
 dstrings.c     p_inter.c          r_defs.h         wi_stuff.c  \
 dstrings.h     p_inter.h          r_draw.c         wi_stuff.h  \
 f_finale.c     p_lights.c         r_draw.h         z_bmalloc.c \
 f_finale.h     p_map.c            r_main.c         z_bmalloc.h \
 f_wipe.c       p_map.h            r_main.h         z_zone.c    \
 f_wipe.h       p_maputl.c         r_plane.c        z_zone.h	\
 md5.c          md5.h              p_checksum.h     p_checksum.c \
 r_patch.c      r_patch.h          r_fps.c          r_fps.h \
 r_filter.c     r_filter.h

NET_CLIENT_SRC = d_client.c

if BUILD_GL
USE_GL_SRC = gl_intern.h  gl_main.c  gl_struct.h  gl_texture.c
else
USE_GL_SRC = 
endif

if WAD_MMAP
WAD_SRC = w_mmap.c
else
WAD_SRC = w_memcache.c
endif

prboom_SOURCES = mmus2mid.c mmus2mid.h $(COMMON_SRC) $(NET_CLIENT_SRC) $(USE_GL_SRC) $(WAD_SRC)
prboom_LDADD = SDL/libsdldoom.a @MIXER_LIBS@ @NET_LIBS@ @SDL_LIBS@ @GL_LIBS@ @MATH_LIB@

EXTRA_DIST = \
 r_drawcolumn.inl r_drawflush.inl r_drawspan.inl r_drawcolpipeline.inl