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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom: a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * Copyright 2005, 2006 by | ||
12 | * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko | ||
13 | * | ||
14 | * This program is free software; you can redistribute it and/or | ||
15 | * modify it under the terms of the GNU General Public License | ||
16 | * as published by the Free Software Foundation; either version 2 | ||
17 | * of the License, or (at your option) any later version. | ||
18 | * | ||
19 | * This program is distributed in the hope that it will be useful, | ||
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
22 | * GNU General Public License for more details. | ||
23 | * | ||
24 | * You should have received a copy of the GNU General Public License | ||
25 | * along with this program; if not, write to the Free Software | ||
26 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
27 | * 02111-1307, USA. | ||
28 | * | ||
29 | * DESCRIPTION: | ||
30 | * Status bar code. | ||
31 | * Does the face/direction indicator animatin. | ||
32 | * Does palette indicators as well (red pain/berserk, bright pickup) | ||
33 | * | ||
34 | *-----------------------------------------------------------------------------*/ | ||
35 | |||
36 | #include "doomdef.h" | ||
37 | #include "doomstat.h" | ||
38 | #include "m_random.h" | ||
39 | #include "i_video.h" | ||
40 | #include "w_wad.h" | ||
41 | #include "st_stuff.h" | ||
42 | #include "st_lib.h" | ||
43 | #include "r_main.h" | ||
44 | #include "am_map.h" | ||
45 | #include "m_cheat.h" | ||
46 | #include "s_sound.h" | ||
47 | #include "sounds.h" | ||
48 | #include "dstrings.h" | ||
49 | #include "r_draw.h" | ||
50 | |||
51 | // | ||
52 | // STATUS BAR DATA | ||
53 | // | ||
54 | |||
55 | // Palette indices. | ||
56 | // For damage/bonus red-/gold-shifts | ||
57 | #define STARTREDPALS 1 | ||
58 | #define STARTBONUSPALS 9 | ||
59 | #define NUMREDPALS 8 | ||
60 | #define NUMBONUSPALS 4 | ||
61 | // Radiation suit, green shift. | ||
62 | #define RADIATIONPAL 13 | ||
63 | |||
64 | // Location of status bar | ||
65 | #define ST_X 0 | ||
66 | #define ST_X2 104 | ||
67 | |||
68 | // proff 08/18/98: Changed for high-res | ||
69 | #define ST_FX (ST_X+143) | ||
70 | #define ST_FY (ST_Y+1) | ||
71 | //#define ST_FX 143 | ||
72 | //#define ST_FY 169 | ||
73 | |||
74 | // Should be set to patch width | ||
75 | // for tall numbers later on | ||
76 | #define ST_TALLNUMWIDTH (tallnum[0]->width) | ||
77 | |||
78 | // Number of status faces. | ||
79 | #define ST_NUMPAINFACES 5 | ||
80 | #define ST_NUMSTRAIGHTFACES 3 | ||
81 | #define ST_NUMTURNFACES 2 | ||
82 | #define ST_NUMSPECIALFACES 3 | ||
83 | |||
84 | #define ST_FACESTRIDE \ | ||
85 | (ST_NUMSTRAIGHTFACES+ST_NUMTURNFACES+ST_NUMSPECIALFACES) | ||
86 | |||
87 | #define ST_NUMEXTRAFACES 2 | ||
88 | |||
89 | #define ST_NUMFACES \ | ||
90 | (ST_FACESTRIDE*ST_NUMPAINFACES+ST_NUMEXTRAFACES) | ||
91 | |||
92 | #define ST_TURNOFFSET (ST_NUMSTRAIGHTFACES) | ||
93 | #define ST_OUCHOFFSET (ST_TURNOFFSET + ST_NUMTURNFACES) | ||
94 | #define ST_EVILGRINOFFSET (ST_OUCHOFFSET + 1) | ||
95 | #define ST_RAMPAGEOFFSET (ST_EVILGRINOFFSET + 1) | ||
96 | #define ST_GODFACE (ST_NUMPAINFACES*ST_FACESTRIDE) | ||
97 | #define ST_DEADFACE (ST_GODFACE+1) | ||
98 | |||
99 | // proff 08/18/98: Changed for high-res | ||
100 | #define ST_FACESX (ST_X+143) | ||
101 | #define ST_FACESY (ST_Y) | ||
102 | //#define ST_FACESX 143 | ||
103 | //#define ST_FACESY 168 | ||
104 | |||
105 | #define ST_EVILGRINCOUNT (2*TICRATE) | ||
106 | #define ST_STRAIGHTFACECOUNT (TICRATE/2) | ||
107 | #define ST_TURNCOUNT (1*TICRATE) | ||
108 | #define ST_OUCHCOUNT (1*TICRATE) | ||
109 | #define ST_RAMPAGEDELAY (2*TICRATE) | ||
110 | |||
111 | #define ST_MUCHPAIN 20 | ||
112 | |||
113 | // Location and size of statistics, | ||
114 | // justified according to widget type. | ||
115 | // Problem is, within which space? STbar? Screen? | ||
116 | // Note: this could be read in by a lump. | ||
117 | // Problem is, is the stuff rendered | ||
118 | // into a buffer, | ||
119 | // or into the frame buffer? | ||
120 | // I dunno, why don't you go and find out!!! killough | ||
121 | |||
122 | // AMMO number pos. | ||
123 | #define ST_AMMOWIDTH 3 | ||
124 | // proff 08/18/98: Changed for high-res | ||
125 | #define ST_AMMOX (ST_X+44) | ||
126 | #define ST_AMMOY (ST_Y+3) | ||
127 | //#define ST_AMMOX 44 | ||
128 | //#define ST_AMMOY 171 | ||
129 | |||
130 | // HEALTH number pos. | ||
131 | #define ST_HEALTHWIDTH 3 | ||
132 | // proff 08/18/98: Changed for high-res | ||
133 | #define ST_HEALTHX (ST_X+90) | ||
134 | #define ST_HEALTHY (ST_Y+3) | ||
135 | //#define ST_HEALTHX 90 | ||
136 | //#define ST_HEALTHY 171 | ||
137 | |||
138 | // Weapon pos. | ||
139 | // proff 08/18/98: Changed for high-res | ||
140 | #define ST_ARMSX (ST_X+111) | ||
141 | #define ST_ARMSY (ST_Y+4) | ||
142 | #define ST_ARMSBGX (ST_X+104) | ||
143 | #define ST_ARMSBGY (ST_Y) | ||
144 | //#define ST_ARMSX 111 | ||
145 | //#define ST_ARMSY 172 | ||
146 | //#define ST_ARMSBGX 104 | ||
147 | //#define ST_ARMSBGY 168 | ||
148 | #define ST_ARMSXSPACE 12 | ||
149 | #define ST_ARMSYSPACE 10 | ||
150 | |||
151 | // Frags pos. | ||
152 | // proff 08/18/98: Changed for high-res | ||
153 | #define ST_FRAGSX (ST_X+138) | ||
154 | #define ST_FRAGSY (ST_Y+3) | ||
155 | //#define ST_FRAGSX 138 | ||
156 | //#define ST_FRAGSY 171 | ||
157 | #define ST_FRAGSWIDTH 2 | ||
158 | |||
159 | // ARMOR number pos. | ||
160 | #define ST_ARMORWIDTH 3 | ||
161 | // proff 08/18/98: Changed for high-res | ||
162 | #define ST_ARMORX (ST_X+221) | ||
163 | #define ST_ARMORY (ST_Y+3) | ||
164 | //#define ST_ARMORX 221 | ||
165 | //#define ST_ARMORY 171 | ||
166 | |||
167 | // Key icon positions. | ||
168 | #define ST_KEY0WIDTH 8 | ||
169 | #define ST_KEY0HEIGHT 5 | ||
170 | // proff 08/18/98: Changed for high-res | ||
171 | #define ST_KEY0X (ST_X+239) | ||
172 | #define ST_KEY0Y (ST_Y+3) | ||
173 | //#define ST_KEY0X 239 | ||
174 | //#define ST_KEY0Y 171 | ||
175 | #define ST_KEY1WIDTH ST_KEY0WIDTH | ||
176 | // proff 08/18/98: Changed for high-res | ||
177 | #define ST_KEY1X (ST_X+239) | ||
178 | #define ST_KEY1Y (ST_Y+13) | ||
179 | //#define ST_KEY1X 239 | ||
180 | //#define ST_KEY1Y 181 | ||
181 | #define ST_KEY2WIDTH ST_KEY0WIDTH | ||
182 | // proff 08/18/98: Changed for high-res | ||
183 | #define ST_KEY2X (ST_X+239) | ||
184 | #define ST_KEY2Y (ST_Y+23) | ||
185 | //#define ST_KEY2X 239 | ||
186 | //#define ST_KEY2Y 191 | ||
187 | |||
188 | // Ammunition counter. | ||
189 | #define ST_AMMO0WIDTH 3 | ||
190 | #define ST_AMMO0HEIGHT 6 | ||
191 | // proff 08/18/98: Changed for high-res | ||
192 | #define ST_AMMO0X (ST_X+288) | ||
193 | #define ST_AMMO0Y (ST_Y+5) | ||
194 | //#define ST_AMMO0X 288 | ||
195 | //#define ST_AMMO0Y 173 | ||
196 | #define ST_AMMO1WIDTH ST_AMMO0WIDTH | ||
197 | // proff 08/18/98: Changed for high-res | ||
198 | #define ST_AMMO1X (ST_X+288) | ||
199 | #define ST_AMMO1Y (ST_Y+11) | ||
200 | //#define ST_AMMO1X 288 | ||
201 | //#define ST_AMMO1Y 179 | ||
202 | #define ST_AMMO2WIDTH ST_AMMO0WIDTH | ||
203 | // proff 08/18/98: Changed for high-res | ||
204 | #define ST_AMMO2X (ST_X+288) | ||
205 | #define ST_AMMO2Y (ST_Y+23) | ||
206 | //#define ST_AMMO2X 288 | ||
207 | //#define ST_AMMO2Y 191 | ||
208 | #define ST_AMMO3WIDTH ST_AMMO0WIDTH | ||
209 | // proff 08/18/98: Changed for high-res | ||
210 | #define ST_AMMO3X (ST_X+288) | ||
211 | #define ST_AMMO3Y (ST_Y+17) | ||
212 | //#define ST_AMMO3X 288 | ||
213 | //#define ST_AMMO3Y 185 | ||
214 | |||
215 | // Indicate maximum ammunition. | ||
216 | // Only needed because backpack exists. | ||
217 | #define ST_MAXAMMO0WIDTH 3 | ||
218 | #define ST_MAXAMMO0HEIGHT 5 | ||
219 | // proff 08/18/98: Changed for high-res | ||
220 | #define ST_MAXAMMO0X (ST_X+314) | ||
221 | #define ST_MAXAMMO0Y (ST_Y+5) | ||
222 | //#define ST_MAXAMMO0X 314 | ||
223 | //#define ST_MAXAMMO0Y 173 | ||
224 | #define ST_MAXAMMO1WIDTH ST_MAXAMMO0WIDTH | ||
225 | // proff 08/18/98: Changed for high-res | ||
226 | #define ST_MAXAMMO1X (ST_X+314) | ||
227 | #define ST_MAXAMMO1Y (ST_Y+11) | ||
228 | //#define ST_MAXAMMO1X 314 | ||
229 | //#define ST_MAXAMMO1Y 179 | ||
230 | #define ST_MAXAMMO2WIDTH ST_MAXAMMO0WIDTH | ||
231 | // proff 08/18/98: Changed for high-res | ||
232 | #define ST_MAXAMMO2X (ST_X+314) | ||
233 | #define ST_MAXAMMO2Y (ST_Y+23) | ||
234 | //#define ST_MAXAMMO2X 314 | ||
235 | //#define ST_MAXAMMO2Y 191 | ||
236 | #define ST_MAXAMMO3WIDTH ST_MAXAMMO0WIDTH | ||
237 | // proff 08/18/98: Changed for high-res | ||
238 | #define ST_MAXAMMO3X (ST_X+314) | ||
239 | #define ST_MAXAMMO3Y (ST_Y+17) | ||
240 | //#define ST_MAXAMMO3X 314 | ||
241 | //#define ST_MAXAMMO3Y 185 | ||
242 | |||
243 | // killough 2/8/98: weapon info position macros UNUSED, removed here | ||
244 | |||
245 | // main player in game | ||
246 | static player_t *plyr; | ||
247 | |||
248 | // ST_Start() has just been called | ||
249 | static boolean st_firsttime; | ||
250 | |||
251 | // used to execute ST_Init() only once | ||
252 | static int veryfirsttime = 1; | ||
253 | |||
254 | // CPhipps - no longer do direct PLAYPAL handling here | ||
255 | |||
256 | // used for timing | ||
257 | static unsigned int st_clock; | ||
258 | |||
259 | // used for making messages go away | ||
260 | static int st_msgcounter=0; | ||
261 | |||
262 | // used when in chat | ||
263 | static st_chatstateenum_t st_chatstate; | ||
264 | |||
265 | // whether in automap or first-person | ||
266 | static st_stateenum_t st_gamestate; | ||
267 | |||
268 | // whether left-side main status bar is active | ||
269 | static boolean st_statusbaron; | ||
270 | |||
271 | // whether status bar chat is active | ||
272 | static boolean st_chat; | ||
273 | |||
274 | // value of st_chat before message popped up | ||
275 | static boolean st_oldchat; | ||
276 | |||
277 | // whether chat window has the cursor on | ||
278 | static boolean st_cursoron; | ||
279 | |||
280 | // !deathmatch | ||
281 | static boolean st_notdeathmatch; | ||
282 | |||
283 | // !deathmatch && st_statusbaron | ||
284 | static boolean st_armson; | ||
285 | |||
286 | // !deathmatch | ||
287 | static boolean st_fragson; | ||
288 | |||
289 | // 0-9, tall numbers | ||
290 | static patchnum_t tallnum[10]; | ||
291 | |||
292 | // tall % sign | ||
293 | static patchnum_t tallpercent; | ||
294 | |||
295 | // 0-9, short, yellow (,different!) numbers | ||
296 | static patchnum_t shortnum[10]; | ||
297 | |||
298 | // 3 key-cards, 3 skulls, 3 card/skull combos | ||
299 | // jff 2/24/98 extend number of patches by three skull/card combos | ||
300 | static patchnum_t keys[NUMCARDS+3]; | ||
301 | |||
302 | // face status patches | ||
303 | static patchnum_t faces[ST_NUMFACES]; | ||
304 | |||
305 | // face background | ||
306 | static patchnum_t faceback; // CPhipps - single background, translated for different players | ||
307 | |||
308 | //e6y: status bar background | ||
309 | static patchnum_t stbarbg; | ||
310 | |||
311 | // main bar right | ||
312 | static patchnum_t armsbg; | ||
313 | |||
314 | // weapon ownership patches | ||
315 | static patchnum_t arms[6][2]; | ||
316 | |||
317 | // ready-weapon widget | ||
318 | static st_number_t w_ready; | ||
319 | |||
320 | //jff 2/16/98 status color change levels | ||
321 | int ammo_red; // ammo percent less than which status is red | ||
322 | int ammo_yellow; // ammo percent less is yellow more green | ||
323 | int health_red; // health amount less than which status is red | ||
324 | int health_yellow; // health amount less than which status is yellow | ||
325 | int health_green; // health amount above is blue, below is green | ||
326 | int armor_red; // armor amount less than which status is red | ||
327 | int armor_yellow; // armor amount less than which status is yellow | ||
328 | int armor_green; // armor amount above is blue, below is green | ||
329 | |||
330 | // in deathmatch only, summary of frags stats | ||
331 | static st_number_t w_frags; | ||
332 | |||
333 | // health widget | ||
334 | static st_percent_t w_health; | ||
335 | |||
336 | // arms background | ||
337 | static st_binicon_t w_armsbg; | ||
338 | |||
339 | // weapon ownership widgets | ||
340 | static st_multicon_t w_arms[6]; | ||
341 | |||
342 | // face status widget | ||
343 | static st_multicon_t w_faces; | ||
344 | |||
345 | // keycard widgets | ||
346 | static st_multicon_t w_keyboxes[3]; | ||
347 | |||
348 | // armor widget | ||
349 | static st_percent_t w_armor; | ||
350 | |||
351 | // ammo widgets | ||
352 | static st_number_t w_ammo[4]; | ||
353 | |||
354 | // max ammo widgets | ||
355 | static st_number_t w_maxammo[4]; | ||
356 | |||
357 | // number of frags so far in deathmatch | ||
358 | static int st_fragscount; | ||
359 | |||
360 | // used to use appopriately pained face | ||
361 | static int st_oldhealth = -1; | ||
362 | |||
363 | // used for evil grin | ||
364 | static boolean oldweaponsowned[NUMWEAPONS]; | ||
365 | |||
366 | // count until face changes | ||
367 | static int st_facecount = 0; | ||
368 | |||
369 | // current face index, used by w_faces | ||
370 | static int st_faceindex = 0; | ||
371 | |||
372 | // holds key-type for each key box on bar | ||
373 | static int keyboxes[3]; | ||
374 | |||
375 | // a random number per tick | ||
376 | static int st_randomnumber; | ||
377 | |||
378 | extern char *mapnames[]; | ||
379 | |||
380 | // | ||
381 | // STATUS BAR CODE | ||
382 | // | ||
383 | |||
384 | static void ST_Stop(void); | ||
385 | |||
386 | static void ST_refreshBackground(void) | ||
387 | { | ||
388 | int y=0; | ||
389 | |||
390 | if (st_statusbaron) | ||
391 | { | ||
392 | // proff 05/17/2000: draw to the frontbuffer in OpenGL | ||
393 | if (V_GetMode() == VID_MODEGL) | ||
394 | y=ST_Y; | ||
395 | V_DrawNumPatch(ST_X, y, BG, stbarbg.lumpnum, CR_DEFAULT, VPT_STRETCH); | ||
396 | if (st_armson) | ||
397 | V_DrawNumPatch(ST_ARMSBGX, y, BG, armsbg.lumpnum, CR_DEFAULT, VPT_STRETCH); | ||
398 | |||
399 | // killough 3/7/98: make face background change with displayplayer | ||
400 | if (netgame) | ||
401 | { | ||
402 | V_DrawNumPatch(ST_FX, y, BG, faceback.lumpnum, | ||
403 | displayplayer ? CR_LIMIT+displayplayer : CR_DEFAULT, | ||
404 | displayplayer ? (VPT_TRANS | VPT_STRETCH) : VPT_STRETCH); | ||
405 | } | ||
406 | V_CopyRect(ST_X, y, BG, ST_SCALED_WIDTH, ST_SCALED_HEIGHT, ST_X, ST_SCALED_Y, FG, VPT_NONE); | ||
407 | } | ||
408 | } | ||
409 | |||
410 | |||
411 | // Respond to keyboard input events, | ||
412 | // intercept cheats. | ||
413 | boolean ST_Responder(event_t *ev) | ||
414 | { | ||
415 | // Filter automap on/off. | ||
416 | if (ev->type == ev_keyup && (ev->data1 & 0xffff0000) == AM_MSGHEADER) | ||
417 | { | ||
418 | switch(ev->data1) | ||
419 | { | ||
420 | case AM_MSGENTERED: | ||
421 | st_gamestate = AutomapState; | ||
422 | st_firsttime = true; | ||
423 | break; | ||
424 | |||
425 | case AM_MSGEXITED: | ||
426 | st_gamestate = FirstPersonState; | ||
427 | break; | ||
428 | } | ||
429 | } | ||
430 | else // if a user keypress... | ||
431 | if (ev->type == ev_keydown) // Try cheat responder in m_cheat.c | ||
432 | return M_FindCheats(ev->data1); // killough 4/17/98, 5/2/98 | ||
433 | return false; | ||
434 | } | ||
435 | |||
436 | static int ST_calcPainOffset(void) | ||
437 | { | ||
438 | static int lastcalc; | ||
439 | static int oldhealth = -1; | ||
440 | int health = plyr->health > 100 ? 100 : plyr->health; | ||
441 | |||
442 | if (health != oldhealth) | ||
443 | { | ||
444 | lastcalc = ST_FACESTRIDE * (((100 - health) * ST_NUMPAINFACES) / 101); | ||
445 | oldhealth = health; | ||
446 | } | ||
447 | return lastcalc; | ||
448 | } | ||
449 | |||
450 | // | ||
451 | // This is a not-very-pretty routine which handles | ||
452 | // the face states and their timing. | ||
453 | // the precedence of expressions is: | ||
454 | // dead > evil grin > turned head > straight ahead | ||
455 | // | ||
456 | |||
457 | static void ST_updateFaceWidget(void) | ||
458 | { | ||
459 | int i; | ||
460 | angle_t badguyangle; | ||
461 | angle_t diffang; | ||
462 | static int lastattackdown = -1; | ||
463 | static int priority = 0; | ||
464 | boolean doevilgrin; | ||
465 | |||
466 | if (priority < 10) | ||
467 | { | ||
468 | // dead | ||
469 | if (!plyr->health) | ||
470 | { | ||
471 | priority = 9; | ||
472 | st_faceindex = ST_DEADFACE; | ||
473 | st_facecount = 1; | ||
474 | } | ||
475 | } | ||
476 | |||
477 | if (priority < 9) | ||
478 | { | ||
479 | if (plyr->bonuscount) | ||
480 | { | ||
481 | // picking up bonus | ||
482 | doevilgrin = false; | ||
483 | |||
484 | for (i=0;i<NUMWEAPONS;i++) | ||
485 | { | ||
486 | if (oldweaponsowned[i] != plyr->weaponowned[i]) | ||
487 | { | ||
488 | doevilgrin = true; | ||
489 | oldweaponsowned[i] = plyr->weaponowned[i]; | ||
490 | } | ||
491 | } | ||
492 | if (doevilgrin) | ||
493 | { | ||
494 | // evil grin if just picked up weapon | ||
495 | priority = 8; | ||
496 | st_facecount = ST_EVILGRINCOUNT; | ||
497 | st_faceindex = ST_calcPainOffset() + ST_EVILGRINOFFSET; | ||
498 | } | ||
499 | } | ||
500 | |||
501 | } | ||
502 | |||
503 | if (priority < 8) | ||
504 | { | ||
505 | if (plyr->damagecount && plyr->attacker && plyr->attacker != plyr->mo) | ||
506 | { | ||
507 | // being attacked | ||
508 | priority = 7; | ||
509 | |||
510 | // haleyjd 10/12/03: classic DOOM problem of missing OUCH face | ||
511 | // was due to inversion of this test: | ||
512 | // if(plyr->health - st_oldhealth > ST_MUCHPAIN) | ||
513 | if(st_oldhealth - plyr->health > ST_MUCHPAIN) | ||
514 | { | ||
515 | st_facecount = ST_TURNCOUNT; | ||
516 | st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET; | ||
517 | } | ||
518 | else | ||
519 | { | ||
520 | badguyangle = R_PointToAngle2(plyr->mo->x, | ||
521 | plyr->mo->y, | ||
522 | plyr->attacker->x, | ||
523 | plyr->attacker->y); | ||
524 | |||
525 | if (badguyangle > plyr->mo->angle) | ||
526 | { | ||
527 | // whether right or left | ||
528 | diffang = badguyangle - plyr->mo->angle; | ||
529 | i = diffang > ANG180; | ||
530 | } | ||
531 | else | ||
532 | { | ||
533 | // whether left or right | ||
534 | diffang = plyr->mo->angle - badguyangle; | ||
535 | i = diffang <= ANG180; | ||
536 | } // confusing, aint it? | ||
537 | |||
538 | |||
539 | st_facecount = ST_TURNCOUNT; | ||
540 | st_faceindex = ST_calcPainOffset(); | ||
541 | |||
542 | if (diffang < ANG45) | ||
543 | { | ||
544 | // head-on | ||
545 | st_faceindex += ST_RAMPAGEOFFSET; | ||
546 | } | ||
547 | else if (i) | ||
548 | { | ||
549 | // turn face right | ||
550 | st_faceindex += ST_TURNOFFSET; | ||
551 | } | ||
552 | else | ||
553 | { | ||
554 | // turn face left | ||
555 | st_faceindex += ST_TURNOFFSET+1; | ||
556 | } | ||
557 | } | ||
558 | } | ||
559 | } | ||
560 | |||
561 | if (priority < 7) | ||
562 | { | ||
563 | // getting hurt because of your own damn stupidity | ||
564 | if (plyr->damagecount) | ||
565 | { | ||
566 | // haleyjd 10/12/03: classic DOOM problem of missing OUCH face | ||
567 | // was due to inversion of this test: | ||
568 | // if(plyr->health - st_oldhealth > ST_MUCHPAIN) | ||
569 | if(st_oldhealth - plyr->health > ST_MUCHPAIN) | ||
570 | { | ||
571 | priority = 7; | ||
572 | st_facecount = ST_TURNCOUNT; | ||
573 | st_faceindex = ST_calcPainOffset() + ST_OUCHOFFSET; | ||
574 | } | ||
575 | else | ||
576 | { | ||
577 | priority = 6; | ||
578 | st_facecount = ST_TURNCOUNT; | ||
579 | st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET; | ||
580 | } | ||
581 | |||
582 | } | ||
583 | |||
584 | } | ||
585 | |||
586 | if (priority < 6) | ||
587 | { | ||
588 | // rapid firing | ||
589 | if (plyr->attackdown) | ||
590 | { | ||
591 | if (lastattackdown==-1) | ||
592 | lastattackdown = ST_RAMPAGEDELAY; | ||
593 | else if (!--lastattackdown) | ||
594 | { | ||
595 | priority = 5; | ||
596 | st_faceindex = ST_calcPainOffset() + ST_RAMPAGEOFFSET; | ||
597 | st_facecount = 1; | ||
598 | lastattackdown = 1; | ||
599 | } | ||
600 | } | ||
601 | else | ||
602 | lastattackdown = -1; | ||
603 | |||
604 | } | ||
605 | |||
606 | if (priority < 5) | ||
607 | { | ||
608 | // invulnerability | ||
609 | if ((plyr->cheats & CF_GODMODE) | ||
610 | || plyr->powers[pw_invulnerability]) | ||
611 | { | ||
612 | priority = 4; | ||
613 | |||
614 | st_faceindex = ST_GODFACE; | ||
615 | st_facecount = 1; | ||
616 | |||
617 | } | ||
618 | |||
619 | } | ||
620 | |||
621 | // look left or look right if the facecount has timed out | ||
622 | if (!st_facecount) | ||
623 | { | ||
624 | st_faceindex = ST_calcPainOffset() + (st_randomnumber % 3); | ||
625 | st_facecount = ST_STRAIGHTFACECOUNT; | ||
626 | priority = 0; | ||
627 | } | ||
628 | |||
629 | st_facecount--; | ||
630 | |||
631 | } | ||
632 | |||
633 | int sts_traditional_keys; // killough 2/28/98: traditional status bar keys | ||
634 | |||
635 | static void ST_updateWidgets(void) | ||
636 | { | ||
637 | static int largeammo = 1994; // means "n/a" | ||
638 | int i; | ||
639 | |||
640 | // must redirect the pointer if the ready weapon has changed. | ||
641 | // if (w_ready.data != plyr->readyweapon) | ||
642 | // { | ||
643 | if (weaponinfo[plyr->readyweapon].ammo == am_noammo) | ||
644 | w_ready.num = &largeammo; | ||
645 | else | ||
646 | w_ready.num = &plyr->ammo[weaponinfo[plyr->readyweapon].ammo]; | ||
647 | //{ | ||
648 | // static int tic=0; | ||
649 | // static int dir=-1; | ||
650 | // if (!(tic&15)) | ||
651 | // plyr->ammo[weaponinfo[plyr->readyweapon].ammo]+=dir; | ||
652 | // if (plyr->ammo[weaponinfo[plyr->readyweapon].ammo] == -100) | ||
653 | // dir = 1; | ||
654 | // tic++; | ||
655 | // } | ||
656 | w_ready.data = plyr->readyweapon; | ||
657 | |||
658 | // if (*w_ready.on) | ||
659 | // STlib_updateNum(&w_ready, true); | ||
660 | // refresh weapon change | ||
661 | // } | ||
662 | |||
663 | // update keycard multiple widgets | ||
664 | for (i=0;i<3;i++) | ||
665 | { | ||
666 | keyboxes[i] = plyr->cards[i] ? i : -1; | ||
667 | |||
668 | //jff 2/24/98 select double key | ||
669 | //killough 2/28/98: preserve traditional keys by config option | ||
670 | |||
671 | if (plyr->cards[i+3]) | ||
672 | keyboxes[i] = keyboxes[i]==-1 || sts_traditional_keys ? i+3 : i+6; | ||
673 | } | ||
674 | |||
675 | // refresh everything if this is him coming back to life | ||
676 | ST_updateFaceWidget(); | ||
677 | |||
678 | // used by the w_armsbg widget | ||
679 | st_notdeathmatch = !deathmatch; | ||
680 | |||
681 | // used by w_arms[] widgets | ||
682 | st_armson = st_statusbaron && !deathmatch; | ||
683 | |||
684 | // used by w_frags widget | ||
685 | st_fragson = deathmatch && st_statusbaron; | ||
686 | st_fragscount = 0; | ||
687 | |||
688 | for (i=0 ; i<MAXPLAYERS ; i++) | ||
689 | { | ||
690 | if (i != displayplayer) // killough 3/7/98 | ||
691 | st_fragscount += plyr->frags[i]; | ||
692 | else | ||
693 | st_fragscount -= plyr->frags[i]; | ||
694 | } | ||
695 | |||
696 | // get rid of chat window if up because of message | ||
697 | if (!--st_msgcounter) | ||
698 | st_chat = st_oldchat; | ||
699 | |||
700 | } | ||
701 | |||
702 | void ST_Ticker(void) | ||
703 | { | ||
704 | st_clock++; | ||
705 | st_randomnumber = M_Random(); | ||
706 | ST_updateWidgets(); | ||
707 | st_oldhealth = plyr->health; | ||
708 | } | ||
709 | |||
710 | int st_palette = 0; | ||
711 | |||
712 | static void ST_doPaletteStuff(void) | ||
713 | { | ||
714 | int palette; | ||
715 | int cnt = plyr->damagecount; | ||
716 | |||
717 | if (plyr->powers[pw_strength]) | ||
718 | { | ||
719 | // slowly fade the berzerk out | ||
720 | int bzc = 12 - (plyr->powers[pw_strength]>>6); | ||
721 | if (bzc > cnt) | ||
722 | cnt = bzc; | ||
723 | } | ||
724 | |||
725 | if (cnt) | ||
726 | { | ||
727 | palette = (cnt+7)>>3; | ||
728 | if (palette >= NUMREDPALS) | ||
729 | palette = NUMREDPALS-1; | ||
730 | |||
731 | /* cph 2006/08/06 - if in the menu, reduce the red tint - navigating to | ||
732 | * load a game can be tricky if the screen is all red */ | ||
733 | if (menuactive) palette >>=1; | ||
734 | |||
735 | palette += STARTREDPALS; | ||
736 | } | ||
737 | else | ||
738 | if (plyr->bonuscount) | ||
739 | { | ||
740 | palette = (plyr->bonuscount+7)>>3; | ||
741 | if (palette >= NUMBONUSPALS) | ||
742 | palette = NUMBONUSPALS-1; | ||
743 | palette += STARTBONUSPALS; | ||
744 | } | ||
745 | else | ||
746 | if (plyr->powers[pw_ironfeet] > 4*32 || plyr->powers[pw_ironfeet] & 8) | ||
747 | palette = RADIATIONPAL; | ||
748 | else | ||
749 | palette = 0; | ||
750 | |||
751 | if (palette != st_palette) { | ||
752 | V_SetPalette(st_palette = palette); // CPhipps - use new palette function | ||
753 | |||
754 | // have to redraw the entire status bar when the palette changes | ||
755 | // in truecolor modes - POPE | ||
756 | if (V_GetMode() == VID_MODE15 || V_GetMode() == VID_MODE16 || V_GetMode() == VID_MODE32) | ||
757 | st_firsttime = true; | ||
758 | } | ||
759 | } | ||
760 | |||
761 | static void ST_drawWidgets(boolean refresh) | ||
762 | { | ||
763 | int i; | ||
764 | |||
765 | // used by w_arms[] widgets | ||
766 | st_armson = st_statusbaron && !deathmatch; | ||
767 | |||
768 | // used by w_frags widget | ||
769 | st_fragson = deathmatch && st_statusbaron; | ||
770 | |||
771 | //jff 2/16/98 make color of ammo depend on amount | ||
772 | if (*w_ready.num*100 < ammo_red*plyr->maxammo[weaponinfo[w_ready.data].ammo]) | ||
773 | STlib_updateNum(&w_ready, CR_RED, refresh); | ||
774 | else | ||
775 | if (*w_ready.num*100 < | ||
776 | ammo_yellow*plyr->maxammo[weaponinfo[w_ready.data].ammo]) | ||
777 | STlib_updateNum(&w_ready, CR_GOLD, refresh); | ||
778 | else | ||
779 | STlib_updateNum(&w_ready, CR_GREEN, refresh); | ||
780 | |||
781 | for (i=0;i<4;i++) | ||
782 | { | ||
783 | STlib_updateNum(&w_ammo[i], CR_DEFAULT, refresh); //jff 2/16/98 no xlation | ||
784 | STlib_updateNum(&w_maxammo[i], CR_DEFAULT, refresh); | ||
785 | } | ||
786 | |||
787 | //jff 2/16/98 make color of health depend on amount | ||
788 | if (*w_health.n.num<health_red) | ||
789 | STlib_updatePercent(&w_health, CR_RED, refresh); | ||
790 | else if (*w_health.n.num<health_yellow) | ||
791 | STlib_updatePercent(&w_health, CR_GOLD, refresh); | ||
792 | else if (*w_health.n.num<=health_green) | ||
793 | STlib_updatePercent(&w_health, CR_GREEN, refresh); | ||
794 | else | ||
795 | STlib_updatePercent(&w_health, CR_BLUE2, refresh); //killough 2/28/98 | ||
796 | |||
797 | //jff 2/16/98 make color of armor depend on amount | ||
798 | if (*w_armor.n.num<armor_red) | ||
799 | STlib_updatePercent(&w_armor, CR_RED, refresh); | ||
800 | else if (*w_armor.n.num<armor_yellow) | ||
801 | STlib_updatePercent(&w_armor, CR_GOLD, refresh); | ||
802 | else if (*w_armor.n.num<=armor_green) | ||
803 | STlib_updatePercent(&w_armor, CR_GREEN, refresh); | ||
804 | else | ||
805 | STlib_updatePercent(&w_armor, CR_BLUE2, refresh); //killough 2/28/98 | ||
806 | |||
807 | //e6y: moved to ST_refreshBackground() for correct single-pass stretching | ||
808 | //STlib_updateBinIcon(&w_armsbg, refresh); | ||
809 | |||
810 | for (i=0;i<6;i++) | ||
811 | STlib_updateMultIcon(&w_arms[i], refresh); | ||
812 | |||
813 | STlib_updateMultIcon(&w_faces, refresh); | ||
814 | |||
815 | for (i=0;i<3;i++) | ||
816 | STlib_updateMultIcon(&w_keyboxes[i], refresh); | ||
817 | |||
818 | STlib_updateNum(&w_frags, CR_DEFAULT, refresh); | ||
819 | |||
820 | } | ||
821 | |||
822 | static void ST_doRefresh(void) | ||
823 | { | ||
824 | |||
825 | st_firsttime = false; | ||
826 | |||
827 | // draw status bar background to off-screen buff | ||
828 | ST_refreshBackground(); | ||
829 | |||
830 | // and refresh all widgets | ||
831 | ST_drawWidgets(true); | ||
832 | |||
833 | } | ||
834 | |||
835 | static void ST_diffDraw(void) | ||
836 | { | ||
837 | // update all widgets | ||
838 | ST_drawWidgets(false); | ||
839 | } | ||
840 | |||
841 | void ST_Drawer(boolean statusbaron, boolean refresh) | ||
842 | { | ||
843 | /* cph - let status bar on be controlled | ||
844 | * completely by the call from D_Display | ||
845 | * proff - really do it | ||
846 | */ | ||
847 | st_firsttime = st_firsttime || refresh; | ||
848 | |||
849 | ST_doPaletteStuff(); // Do red-/gold-shifts from damage/items | ||
850 | |||
851 | if (statusbaron) { | ||
852 | if (st_firsttime || (V_GetMode() == VID_MODEGL)) | ||
853 | ST_doRefresh(); /* If just after ST_Start(), refresh all */ | ||
854 | else | ||
855 | ST_diffDraw(); /* Otherwise, update as little as possible */ | ||
856 | } | ||
857 | } | ||
858 | |||
859 | |||
860 | |||
861 | // | ||
862 | // ST_loadGraphics | ||
863 | // | ||
864 | // CPhipps - Loads graphics needed for status bar if doload is true, | ||
865 | // unloads them otherwise | ||
866 | // | ||
867 | static void ST_loadGraphics(boolean doload) | ||
868 | { | ||
869 | int i, facenum; | ||
870 | char namebuf[9]; | ||
871 | // cph - macro that either acquires a pointer and lock for a lump, or | ||
872 | // unlocks it. var is referenced exactly once in either case, so ++ in arg works | ||
873 | |||
874 | // Load the numbers, tall and short | ||
875 | for (i=0;i<10;i++) | ||
876 | { | ||
877 | sprintf(namebuf, "STTNUM%d", i); | ||
878 | R_SetPatchNum(&tallnum[i],namebuf); | ||
879 | sprintf(namebuf, "STYSNUM%d", i); | ||
880 | R_SetPatchNum(&shortnum[i],namebuf); | ||
881 | } | ||
882 | |||
883 | // Load percent key. | ||
884 | R_SetPatchNum(&tallpercent,"STTPRCNT"); | ||
885 | |||
886 | // key cards | ||
887 | for (i=0;i<NUMCARDS+3;i++) //jff 2/23/98 show both keys too | ||
888 | { | ||
889 | sprintf(namebuf, "STKEYS%d", i); | ||
890 | R_SetPatchNum(&keys[i], namebuf); | ||
891 | } | ||
892 | |||
893 | //e6y: status bar background | ||
894 | R_SetPatchNum(&stbarbg, "STBAR"); | ||
895 | |||
896 | // arms background | ||
897 | R_SetPatchNum(&armsbg, "STARMS"); | ||
898 | |||
899 | // arms ownership widgets | ||
900 | for (i=0;i<6;i++) | ||
901 | { | ||
902 | sprintf(namebuf, "STGNUM%d", i+2); | ||
903 | |||
904 | // gray # | ||
905 | R_SetPatchNum(&arms[i][0], namebuf); | ||
906 | |||
907 | // yellow # | ||
908 | arms[i][1] = shortnum[i+2]; | ||
909 | } | ||
910 | |||
911 | // face backgrounds for different color players | ||
912 | // killough 3/7/98: add better support for spy mode by loading all | ||
913 | // player face backgrounds and using displayplayer to choose them: | ||
914 | R_SetPatchNum(&faceback, "STFB0"); | ||
915 | |||
916 | // face states | ||
917 | facenum = 0; | ||
918 | for (i=0;i<ST_NUMPAINFACES;i++) | ||
919 | { | ||
920 | int j; | ||
921 | for (j=0;j<ST_NUMSTRAIGHTFACES;j++) | ||
922 | { | ||
923 | sprintf(namebuf, "STFST%d%d", i, j); | ||
924 | R_SetPatchNum(&faces[facenum++], namebuf); | ||
925 | } | ||
926 | sprintf(namebuf, "STFTR%d0", i); // turn right | ||
927 | R_SetPatchNum(&faces[facenum++], namebuf); | ||
928 | sprintf(namebuf, "STFTL%d0", i); // turn left | ||
929 | R_SetPatchNum(&faces[facenum++], namebuf); | ||
930 | sprintf(namebuf, "STFOUCH%d", i); // ouch! | ||
931 | R_SetPatchNum(&faces[facenum++], namebuf); | ||
932 | sprintf(namebuf, "STFEVL%d", i); // evil grin ;) | ||
933 | R_SetPatchNum(&faces[facenum++], namebuf); | ||
934 | sprintf(namebuf, "STFKILL%d", i); // pissed off | ||
935 | R_SetPatchNum(&faces[facenum++], namebuf); | ||
936 | } | ||
937 | R_SetPatchNum(&faces[facenum++], "STFGOD0"); | ||
938 | R_SetPatchNum(&faces[facenum++], "STFDEAD0"); | ||
939 | } | ||
940 | |||
941 | static void ST_loadData(void) | ||
942 | { | ||
943 | ST_loadGraphics(true); | ||
944 | } | ||
945 | |||
946 | static void ST_unloadData(void) | ||
947 | { | ||
948 | ST_loadGraphics(false); | ||
949 | } | ||
950 | |||
951 | static void ST_initData(void) | ||
952 | { | ||
953 | int i; | ||
954 | |||
955 | st_firsttime = true; | ||
956 | plyr = &players[displayplayer]; // killough 3/7/98 | ||
957 | |||
958 | st_clock = 0; | ||
959 | st_chatstate = StartChatState; | ||
960 | st_gamestate = FirstPersonState; | ||
961 | |||
962 | st_statusbaron = true; | ||
963 | st_oldchat = st_chat = false; | ||
964 | st_cursoron = false; | ||
965 | |||
966 | st_faceindex = 0; | ||
967 | st_palette = -1; | ||
968 | |||
969 | st_oldhealth = -1; | ||
970 | |||
971 | for (i=0;i<NUMWEAPONS;i++) | ||
972 | oldweaponsowned[i] = plyr->weaponowned[i]; | ||
973 | |||
974 | for (i=0;i<3;i++) | ||
975 | keyboxes[i] = -1; | ||
976 | |||
977 | STlib_init(); | ||
978 | } | ||
979 | |||
980 | static void ST_createWidgets(void) | ||
981 | { | ||
982 | int i; | ||
983 | |||
984 | // ready weapon ammo | ||
985 | STlib_initNum(&w_ready, | ||
986 | ST_AMMOX, | ||
987 | ST_AMMOY, | ||
988 | tallnum, | ||
989 | &plyr->ammo[weaponinfo[plyr->readyweapon].ammo], | ||
990 | &st_statusbaron, | ||
991 | ST_AMMOWIDTH ); | ||
992 | |||
993 | // the last weapon type | ||
994 | w_ready.data = plyr->readyweapon; | ||
995 | |||
996 | // health percentage | ||
997 | STlib_initPercent(&w_health, | ||
998 | ST_HEALTHX, | ||
999 | ST_HEALTHY, | ||
1000 | tallnum, | ||
1001 | &plyr->health, | ||
1002 | &st_statusbaron, | ||
1003 | &tallpercent); | ||
1004 | |||
1005 | // arms background | ||
1006 | STlib_initBinIcon(&w_armsbg, | ||
1007 | ST_ARMSBGX, | ||
1008 | ST_ARMSBGY, | ||
1009 | &armsbg, | ||
1010 | &st_notdeathmatch, | ||
1011 | &st_statusbaron); | ||
1012 | |||
1013 | // weapons owned | ||
1014 | for(i=0;i<6;i++) | ||
1015 | { | ||
1016 | STlib_initMultIcon(&w_arms[i], | ||
1017 | ST_ARMSX+(i%3)*ST_ARMSXSPACE, | ||
1018 | ST_ARMSY+(i/3)*ST_ARMSYSPACE, | ||
1019 | arms[i], (int *) &plyr->weaponowned[i+1], | ||
1020 | &st_armson); | ||
1021 | } | ||
1022 | |||
1023 | // frags sum | ||
1024 | STlib_initNum(&w_frags, | ||
1025 | ST_FRAGSX, | ||
1026 | ST_FRAGSY, | ||
1027 | tallnum, | ||
1028 | &st_fragscount, | ||
1029 | &st_fragson, | ||
1030 | ST_FRAGSWIDTH); | ||
1031 | |||
1032 | // faces | ||
1033 | STlib_initMultIcon(&w_faces, | ||
1034 | ST_FACESX, | ||
1035 | ST_FACESY, | ||
1036 | faces, | ||
1037 | &st_faceindex, | ||
1038 | &st_statusbaron); | ||
1039 | |||
1040 | // armor percentage - should be colored later | ||
1041 | STlib_initPercent(&w_armor, | ||
1042 | ST_ARMORX, | ||
1043 | ST_ARMORY, | ||
1044 | tallnum, | ||
1045 | &plyr->armorpoints, | ||
1046 | &st_statusbaron, &tallpercent); | ||
1047 | |||
1048 | // keyboxes 0-2 | ||
1049 | STlib_initMultIcon(&w_keyboxes[0], | ||
1050 | ST_KEY0X, | ||
1051 | ST_KEY0Y, | ||
1052 | keys, | ||
1053 | &keyboxes[0], | ||
1054 | &st_statusbaron); | ||
1055 | |||
1056 | STlib_initMultIcon(&w_keyboxes[1], | ||
1057 | ST_KEY1X, | ||
1058 | ST_KEY1Y, | ||
1059 | keys, | ||
1060 | &keyboxes[1], | ||
1061 | &st_statusbaron); | ||
1062 | |||
1063 | STlib_initMultIcon(&w_keyboxes[2], | ||
1064 | ST_KEY2X, | ||
1065 | ST_KEY2Y, | ||
1066 | keys, | ||
1067 | &keyboxes[2], | ||
1068 | &st_statusbaron); | ||
1069 | |||
1070 | // ammo count (all four kinds) | ||
1071 | STlib_initNum(&w_ammo[0], | ||
1072 | ST_AMMO0X, | ||
1073 | ST_AMMO0Y, | ||
1074 | shortnum, | ||
1075 | &plyr->ammo[0], | ||
1076 | &st_statusbaron, | ||
1077 | ST_AMMO0WIDTH); | ||
1078 | |||
1079 | STlib_initNum(&w_ammo[1], | ||
1080 | ST_AMMO1X, | ||
1081 | ST_AMMO1Y, | ||
1082 | shortnum, | ||
1083 | &plyr->ammo[1], | ||
1084 | &st_statusbaron, | ||
1085 | ST_AMMO1WIDTH); | ||
1086 | |||
1087 | STlib_initNum(&w_ammo[2], | ||
1088 | ST_AMMO2X, | ||
1089 | ST_AMMO2Y, | ||
1090 | shortnum, | ||
1091 | &plyr->ammo[2], | ||
1092 | &st_statusbaron, | ||
1093 | ST_AMMO2WIDTH); | ||
1094 | |||
1095 | STlib_initNum(&w_ammo[3], | ||
1096 | ST_AMMO3X, | ||
1097 | ST_AMMO3Y, | ||
1098 | shortnum, | ||
1099 | &plyr->ammo[3], | ||
1100 | &st_statusbaron, | ||
1101 | ST_AMMO3WIDTH); | ||
1102 | |||
1103 | // max ammo count (all four kinds) | ||
1104 | STlib_initNum(&w_maxammo[0], | ||
1105 | ST_MAXAMMO0X, | ||
1106 | ST_MAXAMMO0Y, | ||
1107 | shortnum, | ||
1108 | &plyr->maxammo[0], | ||
1109 | &st_statusbaron, | ||
1110 | ST_MAXAMMO0WIDTH); | ||
1111 | |||
1112 | STlib_initNum(&w_maxammo[1], | ||
1113 | ST_MAXAMMO1X, | ||
1114 | ST_MAXAMMO1Y, | ||
1115 | shortnum, | ||
1116 | &plyr->maxammo[1], | ||
1117 | &st_statusbaron, | ||
1118 | ST_MAXAMMO1WIDTH); | ||
1119 | |||
1120 | STlib_initNum(&w_maxammo[2], | ||
1121 | ST_MAXAMMO2X, | ||
1122 | ST_MAXAMMO2Y, | ||
1123 | shortnum, | ||
1124 | &plyr->maxammo[2], | ||
1125 | &st_statusbaron, | ||
1126 | ST_MAXAMMO2WIDTH); | ||
1127 | |||
1128 | STlib_initNum(&w_maxammo[3], | ||
1129 | ST_MAXAMMO3X, | ||
1130 | ST_MAXAMMO3Y, | ||
1131 | shortnum, | ||
1132 | &plyr->maxammo[3], | ||
1133 | &st_statusbaron, | ||
1134 | ST_MAXAMMO3WIDTH); | ||
1135 | } | ||
1136 | |||
1137 | static boolean st_stopped = true; | ||
1138 | |||
1139 | void ST_Start(void) | ||
1140 | { | ||
1141 | if (!st_stopped) | ||
1142 | ST_Stop(); | ||
1143 | ST_initData(); | ||
1144 | ST_createWidgets(); | ||
1145 | st_stopped = false; | ||
1146 | } | ||
1147 | |||
1148 | static void ST_Stop(void) | ||
1149 | { | ||
1150 | if (st_stopped) | ||
1151 | return; | ||
1152 | V_SetPalette(0); | ||
1153 | st_stopped = true; | ||
1154 | } | ||
1155 | |||
1156 | void ST_Init(void) | ||
1157 | { | ||
1158 | veryfirsttime = 0; | ||
1159 | ST_loadData(); | ||
1160 | } | ||