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Diffstat (limited to 'src/s_sound.h')
-rw-r--r-- | src/s_sound.h | 100 |
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diff --git a/src/s_sound.h b/src/s_sound.h new file mode 100644 index 0000000..29d3219 --- /dev/null +++ b/src/s_sound.h | |||
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1 | /* Emacs style mode select -*- C++ -*- | ||
2 | *----------------------------------------------------------------------------- | ||
3 | * | ||
4 | * | ||
5 | * PrBoom: a Doom port merged with LxDoom and LSDLDoom | ||
6 | * based on BOOM, a modified and improved DOOM engine | ||
7 | * Copyright (C) 1999 by | ||
8 | * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman | ||
9 | * Copyright (C) 1999-2000 by | ||
10 | * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze | ||
11 | * Copyright 2005, 2006 by | ||
12 | * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko | ||
13 | * | ||
14 | * This program is free software; you can redistribute it and/or | ||
15 | * modify it under the terms of the GNU General Public License | ||
16 | * as published by the Free Software Foundation; either version 2 | ||
17 | * of the License, or (at your option) any later version. | ||
18 | * | ||
19 | * This program is distributed in the hope that it will be useful, | ||
20 | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
21 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
22 | * GNU General Public License for more details. | ||
23 | * | ||
24 | * You should have received a copy of the GNU General Public License | ||
25 | * along with this program; if not, write to the Free Software | ||
26 | * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA | ||
27 | * 02111-1307, USA. | ||
28 | * | ||
29 | * DESCRIPTION: | ||
30 | * The not so system specific sound interface. | ||
31 | * | ||
32 | *-----------------------------------------------------------------------------*/ | ||
33 | |||
34 | #ifndef __S_SOUND__ | ||
35 | #define __S_SOUND__ | ||
36 | |||
37 | #ifdef __GNUG__ | ||
38 | #pragma interface | ||
39 | #endif | ||
40 | |||
41 | // | ||
42 | // Initializes sound stuff, including volume | ||
43 | // Sets channels, SFX and music volume, | ||
44 | // allocates channel buffer, sets S_sfx lookup. | ||
45 | // | ||
46 | void S_Init(int sfxVolume, int musicVolume); | ||
47 | |||
48 | // Kills all sounds | ||
49 | void S_Stop(void); | ||
50 | |||
51 | // | ||
52 | // Per level startup code. | ||
53 | // Kills playing sounds at start of level, | ||
54 | // determines music if any, changes music. | ||
55 | // | ||
56 | void S_Start(void); | ||
57 | |||
58 | // | ||
59 | // Start sound for thing at <origin> | ||
60 | // using <sound_id> from sounds.h | ||
61 | // | ||
62 | void S_StartSound(void *origin, int sound_id); | ||
63 | |||
64 | // Will start a sound at a given volume. | ||
65 | void S_StartSoundAtVolume(void *origin, int sound_id, int volume); | ||
66 | |||
67 | // killough 4/25/98: mask used to indicate sound origin is player item pickup | ||
68 | #define PICKUP_SOUND (0x8000) | ||
69 | |||
70 | // Stop sound for thing at <origin> | ||
71 | void S_StopSound(void* origin); | ||
72 | |||
73 | // Start music using <music_id> from sounds.h | ||
74 | void S_StartMusic(int music_id); | ||
75 | |||
76 | // Start music using <music_id> from sounds.h, and set whether looping | ||
77 | void S_ChangeMusic(int music_id, int looping); | ||
78 | |||
79 | // Stops the music fer sure. | ||
80 | void S_StopMusic(void); | ||
81 | |||
82 | // Stop and resume music, during game PAUSE. | ||
83 | void S_PauseSound(void); | ||
84 | void S_ResumeSound(void); | ||
85 | |||
86 | // | ||
87 | // Updates music & sounds | ||
88 | // | ||
89 | void S_UpdateSounds(void* listener); | ||
90 | void S_SetMusicVolume(int volume); | ||
91 | void S_SetSfxVolume(int volume); | ||
92 | |||
93 | // machine-independent sound params | ||
94 | extern int default_numChannels; | ||
95 | extern int numChannels; | ||
96 | |||
97 | //jff 3/17/98 holds last IDMUS number, or -1 | ||
98 | extern int idmusnum; | ||
99 | |||
100 | #endif | ||