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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Renderer main interface.
31 *
32 *-----------------------------------------------------------------------------*/
33
34#ifndef __R_MAIN__
35#define __R_MAIN__
36
37#include "d_player.h"
38#include "r_data.h"
39
40#ifdef __GNUG__
41#pragma interface
42#endif
43
44//
45// POV related.
46//
47
48extern fixed_t viewcos;
49extern fixed_t viewsin;
50extern int viewwidth;
51extern int viewheight;
52extern int viewwindowx;
53extern int viewwindowy;
54extern int centerx;
55extern int centery;
56extern fixed_t centerxfrac;
57extern fixed_t centeryfrac;
58extern fixed_t viewheightfrac; //e6y: for correct clipping of things
59extern fixed_t projection;
60// proff 11/06/98: Added for high-res
61extern fixed_t projectiony;
62extern int validcount;
63
64//
65// Rendering stats
66//
67
68extern int rendered_visplanes, rendered_segs, rendered_vissprites;
69extern boolean rendering_stats;
70
71//
72// Lighting LUT.
73// Used for z-depth cuing per column/row,
74// and other lighting effects (sector ambient, flash).
75//
76
77// Lighting constants.
78
79#define LIGHTLEVELS 16
80#define LIGHTSEGSHIFT 4
81#define MAXLIGHTSCALE 48
82#define LIGHTSCALESHIFT 12
83#define MAXLIGHTZ 128
84#define LIGHTZSHIFT 20
85
86// killough 3/20/98: Allow colormaps to be dynamic (e.g. underwater)
87extern const lighttable_t *(*zlight)[MAXLIGHTZ];
88extern const lighttable_t *fullcolormap;
89extern int numcolormaps; // killough 4/4/98: dynamic number of maps
90extern const lighttable_t **colormaps;
91// killough 3/20/98, 4/4/98: end dynamic colormaps
92
93extern int extralight;
94extern const lighttable_t *fixedcolormap;
95
96// Number of diminishing brightness levels.
97// There a 0-31, i.e. 32 LUT in the COLORMAP lump.
98
99#define NUMCOLORMAPS 32
100
101//
102// Utility functions.
103//
104
105PUREFUNC int R_PointOnSide(fixed_t x, fixed_t y, const node_t *node);
106PUREFUNC int R_PointOnSegSide(fixed_t x, fixed_t y, const seg_t *line);
107angle_t R_PointToAngle(fixed_t x, fixed_t y);
108angle_t R_PointToAngle2(fixed_t x1, fixed_t y1, fixed_t x2, fixed_t y2);
109subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
110
111//
112// REFRESH - the actual rendering functions.
113//
114
115void R_RenderPlayerView(player_t *player); // Called by G_Drawer.
116void R_Init(void); // Called by startup code.
117void R_SetViewSize(int blocks); // Called by M_Responder.
118void R_ExecuteSetViewSize(void); // cph - called by D_Display to complete a view resize
119
120#endif