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1/* Emacs style mode select -*- C++ -*-
2 *-----------------------------------------------------------------------------
3 *
4 *
5 * PrBoom: a Doom port merged with LxDoom and LSDLDoom
6 * based on BOOM, a modified and improved DOOM engine
7 * Copyright (C) 1999 by
8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
9 * Copyright (C) 1999-2000 by
10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze, Andrey Budko
11 * Copyright 2005, 2006 by
12 * Florian Schulze, Colin Phipps, Neil Stevens, Andrey Budko
13 *
14 * This program is free software; you can redistribute it and/or
15 * modify it under the terms of the GNU General Public License
16 * as published by the Free Software Foundation; either version 2
17 * of the License, or (at your option) any later version.
18 *
19 * This program is distributed in the hope that it will be useful,
20 * but WITHOUT ANY WARRANTY; without even the implied warranty of
21 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
22 * GNU General Public License for more details.
23 *
24 * You should have received a copy of the GNU General Public License
25 * along with this program; if not, write to the Free Software
26 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * 02111-1307, USA.
28 *
29 * DESCRIPTION:
30 * Demo stuff
31 *
32 *---------------------------------------------------------------------
33 */
34
35#include "doomstat.h"
36#include "r_demo.h"
37#include "r_fps.h"
38
39int demo_smoothturns = false;
40int demo_smoothturnsfactor = 6;
41
42static int smooth_playing_turns[SMOOTH_PLAYING_MAXFACTOR];
43static int_64_t smooth_playing_sum;
44static int smooth_playing_index;
45static angle_t smooth_playing_angle;
46
47void R_SmoothPlaying_Reset(player_t *player)
48{
49 if (demo_smoothturns && demoplayback && players)
50 {
51 if (!player)
52 player = &players[displayplayer];
53
54 if (player==&players[displayplayer])
55 {
56 smooth_playing_angle = players[displayplayer].mo->angle;
57 memset(smooth_playing_turns, 0, sizeof(smooth_playing_turns[0]) * SMOOTH_PLAYING_MAXFACTOR);
58 smooth_playing_sum = 0;
59 smooth_playing_index = 0;
60 }
61 }
62}
63
64void R_SmoothPlaying_Add(int delta)
65{
66 if (demo_smoothturns && demoplayback)
67 {
68 smooth_playing_sum -= smooth_playing_turns[smooth_playing_index];
69 smooth_playing_turns[smooth_playing_index] = delta;
70 smooth_playing_index = (smooth_playing_index + 1)%(demo_smoothturnsfactor);
71 smooth_playing_sum += delta;
72 smooth_playing_angle += (int)(smooth_playing_sum/(demo_smoothturnsfactor));
73 }
74}
75
76angle_t R_SmoothPlaying_Get(angle_t defangle)
77{
78 if (demo_smoothturns && demoplayback)
79 return smooth_playing_angle;
80 else
81 return defangle;
82}
83
84void R_ResetAfterTeleport(player_t *player)
85{
86 R_ResetViewInterpolation();
87 R_SmoothPlaying_Reset(player);
88}